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Idea for different boss mechanics
Just bored since patch notes didn't launch and my mind is wandering so here's this nugget of thought for you to throw into the trash.....
Thought it would be interesting if a dungeon boss had a mechanic that would either randomly black out player bars where you have to play from memory until a certain mechanic is satisfied or...
The boss completely rearranges all player bars randomly to where your abilities are not how you slotted them thus slowing your rotation which continues at different phases of the battle.
And for a laugh have a Wrobel boss that completely saps your CP to 0 and nerfs all abilities by 50% of damage done and healing done / received.
k I'll come down from the clouds now ....
Edited by grim_tactics on May 1, 2017 8:25PM