Sure hope they focus just as much on stamina morphs for necromancy if they ever do release something like that. Death knights are cool.
KeiruNicrom wrote: »Necromancy would be cool.... but essentially it would be a pet skill line/class. And right now pets are pretty useless. If ZOS can fix pets to be decent at controlling then im all for it. Before then nevromancy can remain as npc only skills
I'd like a paladin class first. I'd pay good money just for that class. And no, Templar is not a paladin.
Necromancer class is at the bottom of the barrel for me. In fact, they fell through the bottom and I hope ZOS never implements them. To me they are lame as hell and I've never cared for them in any game ever.I want to like the Warden because, hey, new content but they are pretty much the same thing as a necro but instead of death they are on the opposite side of the spectrum. They more of a life based gomer. Boo to both.
I for one would love Necromancy in ESO for I have always loved necromancers in other MMOs and in TES 5, but doesn't it go against the mage guild lore of the second era until the fourth era? Didn't they ban the usage of it and therefore it is considered "evil"? (Mannimarco for example)
Correct me if I'm wrong of course, I'm not a lore wizard here.
TheTwistedRune wrote: »A necromancer class or skill line should be in the game. I have long campaigned for it. And like diablo 3, there is clearly a demand for it.
@Buddyaces Why would you want to deny others a class they would like when it need have no impact on your playing experience whatsoever?
The main story specifically states that the soul shriven main character is not a necromancer.
Sure hope they focus just as much on stamina morphs for necromancy if they ever do release something like that. Death knights are cool.
QuebraRegra wrote: »long have I believed that you should be able to unlock a "subclass" for each of the available classes to add some build variety. Necromancer under Sorc makes perfect sense to me.
Can someone explain what would make a "necromancer" please.
When I hear necromancer I just think of sorcery...therefore, Sorcerer.
I'm still blown away that 14 years ago WoW had mechanics to pick your own hunter class pet, but in 2017 ZOS decided everyone should have a bear for the Warden.

MehrunesFlagon wrote: »Am I the only person that sees massive exploits with Necromancy?
ParaNostram wrote: »MehrunesFlagon wrote: »Am I the only person that sees massive exploits with Necromancy?
Well I don't know how you can see exploits for something that doesn't exist mechanically yet.
ParaNostram wrote: »Can someone explain what would make a "necromancer" please.
When I hear necromancer I just think of sorcery...therefore, Sorcerer.
Necromancy is the raising of the dead and communing with spirits, as opposed to daedric summoning which is conjuring creatures and armaments from Oblivion. They're both in the Conjuration school in TES lore, but Necromancy is different. It's essentially working with the forces of life and death itself in a way, and it is often sought after by people trying to escape their own deaths (life prolonging magics, seeking out immortality, mastering death for lack of a better way to put it). The process of becoming a Lich is necromantic in nature.
Necromancy is dark magic, it's the only school to be banned by the Mage's Guild at any time. It's dangerous, it's powerful, it's controversial. It's darker than dealing with Daedra. It's also different from culture to culture, example the Dunmeri practice of communing with ancestor spirits is a form of necromancy (though many other forms are harshly forbidden and violently opposed in Dunmeri culture). Necromancy deals with death magic, life stealing, soul stealing//manipulating, it's just... Necromancy.I'm still blown away that 14 years ago WoW had mechanics to pick your own hunter class pet, but in 2017 ZOS decided everyone should have a bear for the Warden.
Not a Warden thread.