VivianTheUnrede wrote: »At present it's more trouble to trade items between two characters on your own account than it is to trade with characters on other accounts. That's ridiculous.
May I suggest the following?
To freely transfer things between the accounts of two characters, the first one must be in the area that the second one was in when it last left the game.
Ah, but what do I mean by "area"? I am not quite sure how the playing field is divided below the zone level. Saying the same zone would probably make the process a bit too easy. If there are smaller subdivisions, they should be used. Or simply set a maximum distance (fairly short) between the point that the first character has reached and the point the second character left the game.
I think that would be far better than the present ridiculous dance you have to go through with the banker.
IcyDeadPeople wrote: »What might be cool is if there was a way to have your other characters spawn as NPCs in your player housing, so you could interact with them and trade stuff.
NylesAdrean wrote: »What the hell is difficult or troubling about using a bank? Not to mention your character can just be in any city with a bank... Some people really are lazy AF.
VivianTheUnrede wrote: »NylesAdrean wrote: »What the hell is difficult or troubling about using a bank? Not to mention your character can just be in any city with a bank... Some people really are lazy AF.
You could say that about any proposal to streamline the mechanics of the game.
Using a bank is not difficult or troublesome. It's awkward and ridiculous. And "lazy" is certainly an odd word to say about any procedure in a game that requires no more effort than mouse clicks and keyboard strokes.
Sorry for provoking your tantrum. It was amusing to read, though.
It's because they do not have any inventory/bank management tools. It all gets mixed up with everything else just making it tedious to find a set you put togetherNylesAdrean wrote: »VivianTheUnrede wrote: »At present it's more trouble to trade items between two characters on your own account than it is to trade with characters on other accounts. That's ridiculous.
May I suggest the following?
To freely transfer things between the accounts of two characters, the first one must be in the area that the second one was in when it last left the game.
Ah, but what do I mean by "area"? I am not quite sure how the playing field is divided below the zone level. Saying the same zone would probably make the process a bit too easy. If there are smaller subdivisions, they should be used. Or simply set a maximum distance (fairly short) between the point that the first character has reached and the point the second character left the game.
I think that would be far better than the present ridiculous dance you have to go through with the banker.
What the hell is difficult or troubling about using a bank? Not to mention your character can just be in any city with a bank... Some people really are lazy AF.
VivianTheUnrede wrote: »NylesAdrean wrote: »What the hell is difficult or troubling about using a bank? Not to mention your character can just be in any city with a bank... Some people really are lazy AF.
You could say that about any proposal to streamline the mechanics of the game.
Using a bank is not difficult or troublesome. It's awkward and ridiculous. And "lazy" is certainly an odd word to say about any procedure in a game that requires no more effort than mouse clicks and keyboard strokes.
Sorry for provoking your tantrum. It was amusing to read, though.
VivianTheUnrede wrote: »NylesAdrean wrote: »What the hell is difficult or troubling about using a bank? Not to mention your character can just be in any city with a bank... Some people really are lazy AF.
You could say that about any proposal to streamline the mechanics of the game.
Using a bank is not difficult or troublesome. It's awkward and ridiculous. And "lazy" is certainly an odd word to say about any procedure in a game that requires no more effort than mouse clicks and keyboard strokes.
Sorry for provoking your tantrum. It was amusing to read, though.