Invincible wrote: »Stealth in morrowind and skyrim was great. Then again everything elder scrolls related was "better" in other games. I don't think they used a single person from either design team on eso.
Invincible wrote: »Stealth in morrowind and skyrim was great. Then again everything elder scrolls related was "better" in other games. I don't think they used a single person from either design team on eso.
That is how it is supposed to work but there is a bug in TG heists that will throw you out of stealth if you interact with a chest, and it will keep you out if stealth untill you stop interacting with it. The only way to get around it is to leave stealth and then re-enter it and press the chest before the "Hidden" shows up, and even then you will be thrown out once you finish lockpining open it.You can open containers even pick locks in stealth.
You break stealth on load doors but not sure if this is an visual bug.
It makes absolute sense when you make NOISES doing something .. not to mention doors opening and chest lids opening with apparently no-one there!Nemesis7884 wrote: »Why do i dropp out of stealth every time i interact with something or open a container/door ...??? This not only makes 0 sense
Invincible wrote: »Stealth in morrowind and skyrim was great. Then again everything elder scrolls related was "better" in other games. I don't think they used a single person from either design team on eso.
starkerealm wrote: »Invincible wrote: »Stealth in morrowind and skyrim was great. Then again everything elder scrolls related was "better" in other games. I don't think they used a single person from either design team on eso.
Morrowind used invisible columns around characters. If you were inside them, you had to clear a (hidden) dice roll every few seconds to remain undetected. In front, behind, didn't matter, roll the dice.
In Skyrim, they have (hidden) detection arcs, which are affected by your sneak score (plus modifiers), and the light level where you're standing. They also have a hidden column that checks against your sneak score when you move. If alterted, enemies will attempt to locate your present location (there's no last seen system present, they will always "know" where you are when searching), and if you evade long enough to go into full stealth again, their AI will reset.
Both games are incredibly primitive when it comes to stealth mechanics. Skyrim is almost good enough to pass for a budget stealth game... sometimes.
It makes absolute sense when you make NOISES doing something .. not to mention doors opening and chest lids opening with apparently no-one there!Nemesis7884 wrote: »Why do i dropp out of stealth every time i interact with something or open a container/door ...??? This not only makes 0 sense
Just because you find it annoying doesn't make it nonsensical.
WalksonGraves wrote: »My fave is the assassin missions where they tell you to use poison to kill, thanks for ensuring a large bounty by making me slowly harm the target to death while he tries to kill me. Real stealthy.
Nemesis7884 wrote: »WalksonGraves wrote: »My fave is the assassin missions where they tell you to use poison to kill, thanks for ensuring a large bounty by making me slowly harm the target to death while he tries to kill me. Real stealthy.
i read somewhere that as long as you posion your weapon you can use blade of woe and it counts as poisoned?
It's amazing to me that people still continuously try to compare SINGLE PLAYER GAMES to MMOs, which have to take into consideration interactions that simultaneously involve and impact millions of other players.