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Grand Topal Island item limit/general housing item limit

nooblybear
nooblybear
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Item limits in general in housing are a little bit on the lean side. It's been discussed previously on the forums and I'm pretty sure it was acknowledged by ZoS (I don't have a direct quotation) that it was known to them, but as far as I'm aware, we've yet to get any indications that they will be improved. With the Morrowind expansion being released soon, it would be great if changes to the item limits could make it into that patch.

Specifically regarding the Grand Topal Island: the default trees, rocks, etc, take up 171 out of 700 item slots. People with the Daggerfall, etc, mansions, struggle to decorate both the inside and the outside without running out of items. The island, in contrast, is significantly larger than any of these mansions -- yet it has the same item limit as them. That limit will very, very quickly be reached unless you are extremely sparse in your decoration.

Not just the extreme end of the spectrum suffers from low item limits: medium-sized houses without gardens are usually the best off, as you only have a few areas to decorate and some 400 slots to play with. Inn rooms only give you 30 slots. Apartments and small houses are better, but if you want detail or you like placing all of the small little achievement-related furnishings that you've earned, you'll run out of space fast.

Mind that these numbers are for players with ESO+. Without it, the island drops down to 350 items, 171 of which (almost half the total) are pre-placed rocks and trees.

Please consider something like (sans ESO+/with ESO+):
  • Inn rooms to 50/100
  • Apartments to 100/200
  • Small houses to 200/400
  • Classic houses to 300/600
  • Large houses to 400/800
  • Manors to 500/1000
  • Grand Topal Island to 750/1500

If this is already planned, then awesome, although some reassurances now would be great. If it's not planned, could you explain why not? It's clearly an area that's lacking.
AddOn Developer - RIP Akaviri Union (PC-NA)
  • KingYogi415
    KingYogi415
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    They want you to max out the house so you have to buy another and restart.

    All hail the mighty dollar!
  • altemriel
    altemriel
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    nooblybear wrote: »
    Item limits in general in housing are a little bit on the lean side. It's been discussed previously on the forums and I'm pretty sure it was acknowledged by ZoS (I don't have a direct quotation) that it was known to them, but as far as I'm aware, we've yet to get any indications that they will be improved. With the Morrowind expansion being released soon, it would be great if changes to the item limits could make it into that patch.

    Specifically regarding the Grand Topal Island: the default trees, rocks, etc, take up 171 out of 700 item slots. People with the Daggerfall, etc, mansions, struggle to decorate both the inside and the outside without running out of items. The island, in contrast, is significantly larger than any of these mansions -- yet it has the same item limit as them. That limit will very, very quickly be reached unless you are extremely sparse in your decoration.

    Not just the extreme end of the spectrum suffers from low item limits: medium-sized houses without gardens are usually the best off, as you only have a few areas to decorate and some 400 slots to play with. Inn rooms only give you 30 slots. Apartments and small houses are better, but if you want detail or you like placing all of the small little achievement-related furnishings that you've earned, you'll run out of space fast.

    Mind that these numbers are for players with ESO+. Without it, the island drops down to 350 items, 171 of which (almost half the total) are pre-placed rocks and trees.

    Please consider something like (sans ESO+/with ESO+):
    • Inn rooms to 50/100
    • Apartments to 100/200
    • Small houses to 200/400
    • Classic houses to 300/600
    • Large houses to 400/800
    • Manors to 500/1000
    • Grand Topal Island to 750/1500

    If this is already planned, then awesome, although some reassurances now would be great. If it's not planned, could you explain why not? It's clearly an area that's lacking.




    LOL, really??? WTF ZOS, 95 EUR!!! ????
  • Illurian
    Illurian
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    I thought having ESO+ only doubled the amount of collectibles you could place?

    How many collectibles can you place in the island, btw?
    Kiss the chaos.
  • nooblybear
    nooblybear
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    Illurian wrote: »
    I thought having ESO+ only doubled the amount of collectibles you could place?

    How many collectibles can you place in the island, btw?

    It does the item limit, as far as I'm aware. I've honestly never tried to do housing without it, so I could be wrong in that sense.

    Here's the whole stats screen for you:

    HQIYAkq.png

    (I removed all the default trees, etc.)
    Edited by nooblybear on April 28, 2017 9:57AM
    AddOn Developer - RIP Akaviri Union (PC-NA)
  • Illurian
    Illurian
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    nooblybear wrote: »
    Illurian wrote: »
    I thought having ESO+ only doubled the amount of collectibles you could place?

    How many collectibles can you place in the island, btw?

    It does the item limit, as far as I'm aware. I've honestly never tried to do housing without it, so I could be wrong in that sense.

    Here's the whole stats screen for you:

    HQIYAkq.png

    (I removed all the default trees, etc.)

    Cheers!

    A whole 10 collectibles for an entire island, huh? Talk about stingy. That actually annoys me more than the low item allowance. Both seriously need to be addressed.
    Kiss the chaos.
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    nooblybear wrote: »
    Item limits in general in housing are a little bit on the lean side. It's been discussed previously on the forums and I'm pretty sure it was acknowledged by ZoS (I don't have a direct quotation) that it was known to them, but as far as I'm aware, we've yet to get any indications that they will be improved. With the Morrowind expansion being released soon, it would be great if changes to the item limits could make it into that patch.

    Specifically regarding the Grand Topal Island: the default trees, rocks, etc, take up 171 out of 700 item slots. People with the Daggerfall, etc, mansions, struggle to decorate both the inside and the outside without running out of items. The island, in contrast, is significantly larger than any of these mansions -- yet it has the same item limit as them. That limit will very, very quickly be reached unless you are extremely sparse in your decoration.

    Not just the extreme end of the spectrum suffers from low item limits: medium-sized houses without gardens are usually the best off, as you only have a few areas to decorate and some 400 slots to play with. Inn rooms only give you 30 slots. Apartments and small houses are better, but if you want detail or you like placing all of the small little achievement-related furnishings that you've earned, you'll run out of space fast.

    Mind that these numbers are for players with ESO+. Without it, the island drops down to 350 items, 171 of which (almost half the total) are pre-placed rocks and trees.

    Please consider something like (sans ESO+/with ESO+):
    • Inn rooms to 50/100
    • Apartments to 100/200
    • Small houses to 200/400
    • Classic houses to 300/600
    • Large houses to 400/800
    • Manors to 500/1000
    • Grand Topal Island to 750/1500

    If this is already planned, then awesome, although some reassurances now would be great. If it's not planned, could you explain why not? It's clearly an area that's lacking.

    Great suggestion!!
  • SorataArisugawa
    SorataArisugawa
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    nooblybear wrote: »

    [...]
    • Inn rooms to 50/100
    • Apartments to 100/200
    • Small houses to 200/400
    • Classic houses to 300/600
    • Large houses to 400/800
    • Manors to 500/1000
    • Grand Topal Island to 750/1500
    [...]
    This is how it had should be at the first place. I could life with 500/1000 for the Topal Island and the Cavern as well. But for the larger ones 1000 is needed!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • reiverx
    reiverx
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    I'm sure they will sell extra space in the future.
  • Insandros
    Insandros
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    They want you to max out the house so you have to buy another and restart.

    All hail the mighty dollar!

    Might be, if so, why not.. remember it'S a kind of business, they do not create stuff for free purpuses, lilke any business. When MMO was monthly fees, they could allow more free stuff, but with now free playing game, they need to get money back somewhere for all that non paying players. In other words, welcome to the real world, people got to pay their bills and employees, servers and stuff, people behind this game aren't working free and need to be paid, players not paying ESO+ mor any crown stuff, aren't pretty useful to the game developpement and contribution, so they got to find a way to work around that and lure some to contribute to the game. So yeah it's al about dollar, they aren't a community helper free workers :) That's my opinion and i don't mind anything they do to get some money as long as they provide us new contents.
  • nooblybear
    nooblybear
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    Insandros wrote: »
    They want you to max out the house so you have to buy another and restart.

    All hail the mighty dollar!

    Might be, if so, why not.. remember it'S a kind of business, they do not create stuff for free purpuses, lilke any business. When MMO was monthly fees, they could allow more free stuff, but with now free playing game, they need to get money back somewhere for all that non paying players. In other words, welcome to the real world, people got to pay their bills and employees, servers and stuff, people behind this game aren't working free and need to be paid, players not paying ESO+ mor any crown stuff, aren't pretty useful to the game developpement and contribution, so they got to find a way to work around that and lure some to contribute to the game. So yeah it's al about dollar, they aren't a community helper free workers :) That's my opinion and i don't mind anything they do to get some money as long as they provide us new contents.

    More likely it was an over-conservative estimate as they were unsure how the servers would hold up, the average uptake of housing & decoration, etc by players, likewise the population limits were on the conservative side to prevent performance issues.

    Considering they've just released an extremely expensive house, I'm not entirely sure what you're getting at with the rest of your comment. It seems to be a generic rant.
    AddOn Developer - RIP Akaviri Union (PC-NA)
  • altemriel
    altemriel
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    nooblybear wrote: »
    Illurian wrote: »
    I thought having ESO+ only doubled the amount of collectibles you could place?

    How many collectibles can you place in the island, btw?

    It does the item limit, as far as I'm aware. I've honestly never tried to do housing without it, so I could be wrong in that sense.

    Here's the whole stats screen for you:

    HQIYAkq.png

    (I removed all the default trees, etc.)




    LOL ZOS WTH????
  • Universe
    Universe
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    I agree.
    I bought the island yesterday and I'm near the item limit already.
    ZOS should increase the item limit.

    Also, 24 players in such a huge place is not enough.
    The max players allowed at the same time needs to be 48 or more.
    Edited by Universe on April 28, 2017 11:53AM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • nooblybear
    nooblybear
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    Some have also expressed interest in mounts being specifically enabled in that house, as it would allow for things like races, etc. The island would definitely be perfect for that.
    AddOn Developer - RIP Akaviri Union (PC-NA)
  • Evergnar
    Evergnar
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    The housing cap has been brought up time and time again to Zos with zero response. It is absurdly low which leads me to believe they are planning on selling more space and/or storage at a later time.
  • greylox
    greylox
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    nooblybear wrote: »
    Some have also expressed interest in mounts being specifically enabled in that house, as it would allow for things like races, etc. The island would definitely be perfect for that.

    This, a thousand times this. If the mount is on display just port it to you and port it back when you dismount, but mounts are needed in Topal...great idea for the races
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • mb10
    mb10
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    I knew things were messed up when "Tree, ancient jungle" which is the size of a tower at the Ebonheart Chateau counts as the same number of items as a cup.

  • flizomica
    flizomica
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    I took all the interior items out of my serenity falls for this reason.. :(
  • nooblybear
    nooblybear
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    Evergnar wrote: »
    The housing cap has been brought up time and time again to Zos with zero response. It is absurdly low which leads me to believe they are planning on selling more space and/or storage at a later time.

    I'm hopeful that if this is the case (and I can honestly live with it as it would at least provide some sort of solution), ZoS would indicate so. The lack of response currently feels to me as though either a) they have made up their mind about what they want to do, but they are deliberately not saying for whatever reason, or b) they have yet to make up their mind about what they will do about it (but they do acknowledge that it is a problem), or worse c) that they don't actually think it's an issue.

    My hope is that this thread will emphasise that option c is not the case, that a large number of players and people actively involved in housing and housing decoration feel that it is a big problem for them.
    AddOn Developer - RIP Akaviri Union (PC-NA)
  • Acrolas
    Acrolas
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    nooblybear wrote: »
    With the Morrowind expansion being released soon, it would be great if changes to the item limits could make it into that patch.

    amysqw.png
    signing off
  • WalksonGraves
    WalksonGraves
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    You can't have a large house and tons of items without making the game hard crash consoles. Have you not played fallout 4? Once you go past the build limits the engine starts shitting the bed.
    Edited by WalksonGraves on April 29, 2017 1:12AM
  • nooblybear
    nooblybear
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    You can't have a large house and tons of items without making the game hard crash consoles. Have you not played fallout 4? Once you go past the build limits the engine starts shitting the bed.

    If that's indeed the case, then it'd be nice if they'd say. Given that people on console don't crash in existent instances that are heavily decorated on live (as far as I'm aware), I'm not sure what the difference would be for houses.

    I'm also pretty sure that ESO doesn't use the Fallout 4 engine for housing, so I'm not sure why that's relevant.
    AddOn Developer - RIP Akaviri Union (PC-NA)
  • WalksonGraves
    WalksonGraves
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    nooblybear wrote: »
    You can't have a large house and tons of items without making the game hard crash consoles. Have you not played fallout 4? Once you go past the build limits the engine starts shitting the bed.

    If that's indeed the case, then it'd be nice if they'd say. Given that people on console don't crash in existent instances that are heavily decorated on live (as far as I'm aware), I'm not sure what the difference would be for houses.

    I'm also pretty sure that ESO doesn't use the Fallout 4 engine for housing, so I'm not sure why that's relevant.

    The character creator in both is nearly identical, fallout is essentially an elderscrolls total conversion mod. The limitations are basically the same.

    Keeping track of all the random unique items you placed takes more processing than rendering an area with far less dense and varied objects.
    Edited by WalksonGraves on April 29, 2017 1:22AM
  • nooblybear
    nooblybear
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    nooblybear wrote: »
    You can't have a large house and tons of items without making the game hard crash consoles. Have you not played fallout 4? Once you go past the build limits the engine starts shitting the bed.

    If that's indeed the case, then it'd be nice if they'd say. Given that people on console don't crash in existent instances that are heavily decorated on live (as far as I'm aware), I'm not sure what the difference would be for houses.

    I'm also pretty sure that ESO doesn't use the Fallout 4 engine for housing, so I'm not sure why that's relevant.

    The character creator in both is nearly identical, fallout is essentially an elderscrolls total conversion mod. The limitations are basically the same.

    Keeping track of all the random unique items you placed takes more processing than rendering an area with far less dense and varied objects.

    Going off the assumption that it would require loading additional models per zone, then yes, I agree that it could require more processing power if you were to place 700 separate, unique items versus 700 of the same item.

    But if that's the case, then surely all ZoS need to do is to reply to one of the many threads on this topic with "Sorry, we can't increase it because it would break console". I'll remain skeptical until then.

    And until such a time as they do, I'm going to campaign for item limits to be increased, especially given the fact that the limits I've suggested so far are generous rather than extreme.
    AddOn Developer - RIP Akaviri Union (PC-NA)
  • Insandros
    Insandros
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    nooblybear wrote: »
    Insandros wrote: »
    They want you to max out the house so you have to buy another and restart.

    All hail the mighty dollar!

    Might be, if so, why not.. remember it'S a kind of business, they do not create stuff for free purpuses, lilke any business. When MMO was monthly fees, they could allow more free stuff, but with now free playing game, they need to get money back somewhere for all that non paying players. In other words, welcome to the real world, people got to pay their bills and employees, servers and stuff, people behind this game aren't working free and need to be paid, players not paying ESO+ mor any crown stuff, aren't pretty useful to the game developpement and contribution, so they got to find a way to work around that and lure some to contribute to the game. So yeah it's al about dollar, they aren't a community helper free workers :) That's my opinion and i don't mind anything they do to get some money as long as they provide us new contents.

    More likely it was an over-conservative estimate as they were unsure how the servers would hold up, the average uptake of housing & decoration, etc by players, likewise the population limits were on the conservative side to prevent performance issues.

    Considering they've just released an extremely expensive house, I'm not entirely sure what you're getting at with the rest of your comment. It seems to be a generic rant.

    What you consider expensive?
  • Ch4mpTW
    Ch4mpTW
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    Any response on this, ZOS? Also, I think that island owners should be allowed to mount up to travel around. If I'm not on my Sorcerer, or stamina-based characters, getting around can be quite time consuming.
  • Waseem
    Waseem
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    the furniture limit should be around 1500 if not 2000 for that "ISLAND"

    also,, there shall be no difference if you are ESO+ subsciber or not (dirty approach from ZOS towards anyone who would pay 150$ for an island he cant furnish properly)
    PC EU

  • nooblybear
    nooblybear
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    Insandros wrote: »
    nooblybear wrote: »
    Insandros wrote: »
    They want you to max out the house so you have to buy another and restart.

    All hail the mighty dollar!

    Might be, if so, why not.. remember it'S a kind of business, they do not create stuff for free purpuses, lilke any business. When MMO was monthly fees, they could allow more free stuff, but with now free playing game, they need to get money back somewhere for all that non paying players. In other words, welcome to the real world, people got to pay their bills and employees, servers and stuff, people behind this game aren't working free and need to be paid, players not paying ESO+ mor any crown stuff, aren't pretty useful to the game developpement and contribution, so they got to find a way to work around that and lure some to contribute to the game. So yeah it's al about dollar, they aren't a community helper free workers :) That's my opinion and i don't mind anything they do to get some money as long as they provide us new contents.

    More likely it was an over-conservative estimate as they were unsure how the servers would hold up, the average uptake of housing & decoration, etc by players, likewise the population limits were on the conservative side to prevent performance issues.

    Considering they've just released an extremely expensive house, I'm not entirely sure what you're getting at with the rest of your comment. It seems to be a generic rant.

    What you consider expensive?

    15k crowns?
    AddOn Developer - RIP Akaviri Union (PC-NA)
  • Quigster
    Quigster
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    Agreed. Allowable space for decorating items needs to be raised, and by a pretty significant amount. I purchased the Hunding's Palatial Hall....furnished. The "furnished" option takes almost 50% of the allowable storage. I then decided to make one of the rooms into a library (I like collecting books in the game). The Homestead pre-release info talked about getting the books and making a library. So, I headed to the Mages Guild and obtained all the book collections (reprints). Guess how much space those books took? About 50%. Yes, one furnished home and one library, and .....I'm Done. House is full. Really? I have other ideas for outside (patio, etc.), inside (laboratory, fully setup kitchen, etc.), but no luck. Unless I gut the home of the furnishings, then I could put more stuff outside. Or, I could strip the outside and build out the inside. Heck of a choice to make.
    Edited by Quigster on April 30, 2017 12:30AM
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  • Nelson_Rebel
    Nelson_Rebel
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    I believe @ZOS_GinaBruno already mentioned this in another thread acknowledging that Z was aware of the problems and was going to address it.


    But I'm sure the "soon" comment might come into play here lol

  • freespirit
    freespirit
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    I've maxed the 3 manor's needed for the countess title, however I feel NON of them are "finished"

    Hunding's is as big as those manors but has a lower item limit........ stupid!!!

    I brought the island but I already know it is just going to annoy me........

    I think the OP's suggestions for limits sound reasonable and should be implemented asap

    DO NOT even think about selling space ZoS, at least not before you increase slots significantly for free!!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
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