nooblybear wrote: »Item limits in general in housing are a little bit on the lean side. It's been discussed previously on the forums and I'm pretty sure it was acknowledged by ZoS (I don't have a direct quotation) that it was known to them, but as far as I'm aware, we've yet to get any indications that they will be improved. With the Morrowind expansion being released soon, it would be great if changes to the item limits could make it into that patch.
Specifically regarding the Grand Topal Island: the default trees, rocks, etc, take up 171 out of 700 item slots. People with the Daggerfall, etc, mansions, struggle to decorate both the inside and the outside without running out of items. The island, in contrast, is significantly larger than any of these mansions -- yet it has the same item limit as them. That limit will very, very quickly be reached unless you are extremely sparse in your decoration.
Not just the extreme end of the spectrum suffers from low item limits: medium-sized houses without gardens are usually the best off, as you only have a few areas to decorate and some 400 slots to play with. Inn rooms only give you 30 slots. Apartments and small houses are better, but if you want detail or you like placing all of the small little achievement-related furnishings that you've earned, you'll run out of space fast.
Mind that these numbers are for players with ESO+. Without it, the island drops down to 350 items, 171 of which (almost half the total) are pre-placed rocks and trees.
Please consider something like (sans ESO+/with ESO+):
- Inn rooms to 50/100
- Apartments to 100/200
- Small houses to 200/400
- Classic houses to 300/600
- Large houses to 400/800
- Manors to 500/1000
- Grand Topal Island to 750/1500
If this is already planned, then awesome, although some reassurances now would be great. If it's not planned, could you explain why not? It's clearly an area that's lacking.
I thought having ESO+ only doubled the amount of collectibles you could place?
How many collectibles can you place in the island, btw?
nooblybear wrote: »I thought having ESO+ only doubled the amount of collectibles you could place?
How many collectibles can you place in the island, btw?
It does the item limit, as far as I'm aware. I've honestly never tried to do housing without it, so I could be wrong in that sense.
Here's the whole stats screen for you:
(I removed all the default trees, etc.)
nooblybear wrote: »Item limits in general in housing are a little bit on the lean side. It's been discussed previously on the forums and I'm pretty sure it was acknowledged by ZoS (I don't have a direct quotation) that it was known to them, but as far as I'm aware, we've yet to get any indications that they will be improved. With the Morrowind expansion being released soon, it would be great if changes to the item limits could make it into that patch.
Specifically regarding the Grand Topal Island: the default trees, rocks, etc, take up 171 out of 700 item slots. People with the Daggerfall, etc, mansions, struggle to decorate both the inside and the outside without running out of items. The island, in contrast, is significantly larger than any of these mansions -- yet it has the same item limit as them. That limit will very, very quickly be reached unless you are extremely sparse in your decoration.
Not just the extreme end of the spectrum suffers from low item limits: medium-sized houses without gardens are usually the best off, as you only have a few areas to decorate and some 400 slots to play with. Inn rooms only give you 30 slots. Apartments and small houses are better, but if you want detail or you like placing all of the small little achievement-related furnishings that you've earned, you'll run out of space fast.
Mind that these numbers are for players with ESO+. Without it, the island drops down to 350 items, 171 of which (almost half the total) are pre-placed rocks and trees.
Please consider something like (sans ESO+/with ESO+):
- Inn rooms to 50/100
- Apartments to 100/200
- Small houses to 200/400
- Classic houses to 300/600
- Large houses to 400/800
- Manors to 500/1000
- Grand Topal Island to 750/1500
If this is already planned, then awesome, although some reassurances now would be great. If it's not planned, could you explain why not? It's clearly an area that's lacking.
This is how it had should be at the first place. I could life with 500/1000 for the Topal Island and the Cavern as well. But for the larger ones 1000 is needed!nooblybear wrote: »
[...][...]
- Inn rooms to 50/100
- Apartments to 100/200
- Small houses to 200/400
- Classic houses to 300/600
- Large houses to 400/800
- Manors to 500/1000
- Grand Topal Island to 750/1500
KingYogi415 wrote: »They want you to max out the house so you have to buy another and restart.
All hail the mighty dollar!
KingYogi415 wrote: »They want you to max out the house so you have to buy another and restart.
All hail the mighty dollar!
Might be, if so, why not.. remember it'S a kind of business, they do not create stuff for free purpuses, lilke any business. When MMO was monthly fees, they could allow more free stuff, but with now free playing game, they need to get money back somewhere for all that non paying players. In other words, welcome to the real world, people got to pay their bills and employees, servers and stuff, people behind this game aren't working free and need to be paid, players not paying ESO+ mor any crown stuff, aren't pretty useful to the game developpement and contribution, so they got to find a way to work around that and lure some to contribute to the game. So yeah it's al about dollar, they aren't a community helper free workersThat's my opinion and i don't mind anything they do to get some money as long as they provide us new contents.
nooblybear wrote: »I thought having ESO+ only doubled the amount of collectibles you could place?
How many collectibles can you place in the island, btw?
It does the item limit, as far as I'm aware. I've honestly never tried to do housing without it, so I could be wrong in that sense.
Here's the whole stats screen for you:
(I removed all the default trees, etc.)
nooblybear wrote: »Some have also expressed interest in mounts being specifically enabled in that house, as it would allow for things like races, etc. The island would definitely be perfect for that.
The housing cap has been brought up time and time again to Zos with zero response. It is absurdly low which leads me to believe they are planning on selling more space and/or storage at a later time.
nooblybear wrote: »With the Morrowind expansion being released soon, it would be great if changes to the item limits could make it into that patch.
WalksonGraves wrote: »You can't have a large house and tons of items without making the game hard crash consoles. Have you not played fallout 4? Once you go past the build limits the engine starts shitting the bed.
nooblybear wrote: »WalksonGraves wrote: »You can't have a large house and tons of items without making the game hard crash consoles. Have you not played fallout 4? Once you go past the build limits the engine starts shitting the bed.
If that's indeed the case, then it'd be nice if they'd say. Given that people on console don't crash in existent instances that are heavily decorated on live (as far as I'm aware), I'm not sure what the difference would be for houses.
I'm also pretty sure that ESO doesn't use the Fallout 4 engine for housing, so I'm not sure why that's relevant.
WalksonGraves wrote: »nooblybear wrote: »WalksonGraves wrote: »You can't have a large house and tons of items without making the game hard crash consoles. Have you not played fallout 4? Once you go past the build limits the engine starts shitting the bed.
If that's indeed the case, then it'd be nice if they'd say. Given that people on console don't crash in existent instances that are heavily decorated on live (as far as I'm aware), I'm not sure what the difference would be for houses.
I'm also pretty sure that ESO doesn't use the Fallout 4 engine for housing, so I'm not sure why that's relevant.
The character creator in both is nearly identical, fallout is essentially an elderscrolls total conversion mod. The limitations are basically the same.
Keeping track of all the random unique items you placed takes more processing than rendering an area with far less dense and varied objects.
nooblybear wrote: »KingYogi415 wrote: »They want you to max out the house so you have to buy another and restart.
All hail the mighty dollar!
Might be, if so, why not.. remember it'S a kind of business, they do not create stuff for free purpuses, lilke any business. When MMO was monthly fees, they could allow more free stuff, but with now free playing game, they need to get money back somewhere for all that non paying players. In other words, welcome to the real world, people got to pay their bills and employees, servers and stuff, people behind this game aren't working free and need to be paid, players not paying ESO+ mor any crown stuff, aren't pretty useful to the game developpement and contribution, so they got to find a way to work around that and lure some to contribute to the game. So yeah it's al about dollar, they aren't a community helper free workersThat's my opinion and i don't mind anything they do to get some money as long as they provide us new contents.
More likely it was an over-conservative estimate as they were unsure how the servers would hold up, the average uptake of housing & decoration, etc by players, likewise the population limits were on the conservative side to prevent performance issues.
Considering they've just released an extremely expensive house, I'm not entirely sure what you're getting at with the rest of your comment. It seems to be a generic rant.
nooblybear wrote: »KingYogi415 wrote: »They want you to max out the house so you have to buy another and restart.
All hail the mighty dollar!
Might be, if so, why not.. remember it'S a kind of business, they do not create stuff for free purpuses, lilke any business. When MMO was monthly fees, they could allow more free stuff, but with now free playing game, they need to get money back somewhere for all that non paying players. In other words, welcome to the real world, people got to pay their bills and employees, servers and stuff, people behind this game aren't working free and need to be paid, players not paying ESO+ mor any crown stuff, aren't pretty useful to the game developpement and contribution, so they got to find a way to work around that and lure some to contribute to the game. So yeah it's al about dollar, they aren't a community helper free workersThat's my opinion and i don't mind anything they do to get some money as long as they provide us new contents.
More likely it was an over-conservative estimate as they were unsure how the servers would hold up, the average uptake of housing & decoration, etc by players, likewise the population limits were on the conservative side to prevent performance issues.
Considering they've just released an extremely expensive house, I'm not entirely sure what you're getting at with the rest of your comment. It seems to be a generic rant.
What you consider expensive?