Trying to craft armor for a friend who started playing. For reference, only woodworking and enchanting aren't lv.50 yet. Anyway, my problem is that when making low level armor and weapons for my friend, they show either a static armor (282 for heavy) or 0 damage (the word "damage" isn't even displayed) on weapons until level 28, where armor jumps to 1012, and weapon damage from 0 to 513. Also worth noting that traits on special sets are out of control. Take Death's Wind for example... For Champion 120, you get 1687 physical resist for 2 pieces, but anything crafted between levels 1 and 26 has 2700 physical resist added. So it seems to me something is broken.
Thanks for the replies.
Well over a year since I last played, and back then low levels had low level gear. Odd way to go about scaling, and not even sure what the point of exp/leveling is now if a lv.1 is going to have the same gear stats (minus skill points) as CP160 gear. Seemed to me like she was somehow getting glitched gear that would make her OP as
At least now I know why the gear I make her looks completely messed up on my end!
Thanks for the replies.
just dont fall into a trap - keep your armor/weapons upgraded to match your level when going against difficult content. Works the same as before scaling - a lvl 40 char with lvl 10 gear vs enemies that match the character level will have a more difficult time. Wont show as much when leveling against overland stuff but can be seen against more challenging stuff.