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Instead of 3.0 PTS changes, what about this?

Jamascus
Jamascus
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ZOS wants us to be able to heal with any class equally but yet they have 2 classes with healing specific lines….that makes no sense, but this is from a company that removed deer from Cyrodiil to help with lag….If they really want us to heal the same with all classes they should make a healing line that combines resto. line and restoring light line and place it in a “healers” guild line.  Then have spear shards, necro orb and a warden ability do similar things.  Also replace the Templar/Warden healing lines with something else.

Changes they could make instead:

“Smart” Heals- will now heal allies in  your group  before ungrouped allies that have less health

Two-hand-no longer grants inherent bonus to spell damage while using two handed weapons
Passive-
Heavy weapons- the bonus damage while using a two handed sword no longer increases spell damage

Dual wield- no longer grants inherent bonus to spell damage while dual wielding.
Passive-
Twin Blade and Blunt- the bonus to damage done  while equipping a sword(s) no longer increases spell damage

Templar-
Aedric Spear line-
Spear shards-roll back stun nerf-player may not activate this synergy if they have used necrotic orb  in the last 6 seconds
Morph 1- stuns and does the dot, restores magicka to caster and ally that uses synergy
Morph 2- stuns and does the dot, restores stamina to caster and ally that uses synergy

Restoring Light line-
Rushed Ceremony- no change
Radiant aura-
Morph 1- on use, restores magicka and health to caster and all nearby allies
Morph 2- on use, restores stamina and health to caster and all nearby allies
Passives-
Sacred Ground-remove Major mending
Mending-add the following to current state: caster is granted major mending for 6 seconds when healing self or allies under 30% health

Warden
Skills and passives will obviously need tweaking after testing but the following should happen now
Passive-
Accelerated Growth- caster is granted major mending for 6 seconds after healing yourself or an ally under 30% health

Restoration Staff-
Blessing of Protection-remove ground effect, make it do what rushed ceremony does, have each morph do what rushed ceremony morphs do.
Force Siphon- remove cast time
Morph 1- restores magicka and health when ally hits affected target
Morph 2- restores stamina and health when ally hits affected target
Passive-
Essence Drain- remove major mending buff
Restoration Master- add the following- caster is granted major mending when healing yourself or an ally under 30% health

Undaunted-

Necrotic orb- player may not activate this synergy if they have used spear shards in the last 6 seconds
Morph 1- restores stamina to caster and ally that activates the synergy
Morph 2- restores magicka to caster and ally that activates the synergy
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