Pvp and dungeons will be my main focus for now. I'm not close to endgame. Are there possibly going to be big changes? Which non-templar class is the best healer?
Giles.floydub17_ESO wrote: »Pvp and dungeons will be my main focus for now. I'm not close to endgame. Are there possibly going to be big changes? Which non-templar class is the best healer?
The best non Templar clsss for healing would likely be the warden since they and Templars have the most skills to choose from to get the job done including buffs and debuffs available.
exeeter702 wrote: »@dreamer05 Let me summarize it for you...
Nb has solid dps tied to all of their class based healing. Funnel health weaving, refreshing path, sap essence combo very well into the key resto staff skills you will take. They have a powerful group damage mitigation ultimate with an added heal synergy and a burst SELFLESS aoe heal ultimate that gives the group major vitality increasing healing received by 30 percent.
Dk brings major brutality and major sorcery to the entire group. This is important to note because with the sustain changes incoming, many builds may not be able to rely on damage buff pots with max uptime or have the available slot on their bars for the buff anymore. They have the most reliable form of major mending in pve. They have a strong aoe damage shield ult for the group.
Warden provide minor endurance and minor intellect. They have a situational application of major mending, useful but not entirely reliable all the time. Much like the dk and it's group wide major damage buffs, warden have a group wide major resistance buffs major resolve and major ward. The have strong aoe mitigation ultimate which provides the same major protection buff as nightblades but instead of a strong damage component and heal synergy, the wardens sleet storm is mobile and covers a larger radius.
Sorcs have the strongest burst heal in the game via twilight matriarch with the added concession of taking to bars and requiring a bit of pet micro. If they opt for the less potent shield they can provide minor intellect to the group. Sorcs also have exclusive access to major berserk synergy with atro ultimate providing a strong dps increase to a group member. They have an aoe group heal ultimate with an offensive silence mechanic (not super useful in pve).
Templars have exclusive access to minor mending (the buff only exists elsewhere as a 5 peice bonus in a not so useful gear set). They have the most reliable form of stam and magicka restore via shards whereas the other healers must use orbs which are harder to use in application. Shards is quick and can be aimed at a specific space. They have the second strongest burst heal in the game breath of life with the added concession of requiring an aim. They provide the best application of magicka steal. They have nova, an ultimate that debuffs enemies within it by 30 percent outgoing damage. This effect stacks with the night blade and wardens major protection. Another healing ultimate remembrance is situation but still strong (better for PvP really).
All healers have combat prayer
All healers have ele drain
All healers have resource restore.
All healers have cleanse.
Raw healing output is comparable across all 5 classes and group utility is also equally comparable across all 5 classes. Each of them heal in a fundamentally different way but come in line with one another with the rest staff abilities.
I hope this helps you out.
Pvp and dungeons will be my main focus for now. I'm not close to endgame. Are there possibly going to be big changes? Which non-templar class is the best healer?
This is great information guys!!! I had seen the comment about mage burst heal but didn't find it, so looks like it's the pet heal?
Does anyone have a good sorc healer build that's more recent? I'm still learning but sorc healer seems more along my niche.
As far as difficulty goes, which build would be the most difficult/least difficult? I had read in an older post that sorcs are the most difficult non-templar healers due to pet management.
hmsdragonfly wrote: »Pvp and dungeons will be my main focus for now. I'm not close to endgame. Are there possibly going to be big changes? Which non-templar class is the best healer?
You can heal with any class except for veteran trials (as you are required to throw "spear shards" to feed stamina to the group - something non-Templar healers don't have, unless you are a raid leader and you have a Templar DD to throw Shard for you).
When Morrowind update drops, non-Templar healers will be somewhat viable in vet trials. So, you can stick to Nightblade healer if you feel like you enjoy the playstyle.
This is great information guys!!! I had seen the comment about mage burst heal but didn't find it, so looks like it's the pet heal?
Does anyone have a good sorc healer build that's more recent? I'm still learning but sorc healer seems more along my niche.
As far as difficulty goes, which build would be the most difficult/least difficult? I had read in an older post that sorcs are the most difficult non-templar healers due to pet management.
Yes lured you over to dark...I mean found the light.
http://tamrielfoundry.com/topic/dark-priestess-pug-proof/
I'm running a DK healer, I think it's fantastic, and will be even better next patch with the change to orbs. Here is the skill setup:eso-skills.com/skill/?z=FDPs662K@f0TNlP%DAMr_z@DQmu7z0&c=Fjorynn&b=DK_healer&j=t
Here are the sets:2 piece monster set: Sentinel of Rkugamz: http://elderscrollsonline.wiki.fextralife.com/Sentinel+of+Rkugamz+Set
5 piece Spell Power Cure: http://elderscrollsonline.wiki.fextralife.com/Spell+Power+Cure+Set
3 piece Necropotence: http://elderscrollsonline.wiki.fextralife.com/Necropotence+Set
Sentinel of Rkugamz is a bit of a controversial set, you may replace that and the 3 pieces of necro with a 5 piece worm/combat physician set.
Worm's Raiment: http://elderscrollsonline.wiki.fextralife.com/Worm's+Raiment+Set
Combat Physician: http://elderscrollsonline.wiki.fextralife.com/Combat+Physician+Set
The idea is to use Obsidian Shard as a burst heal (usually heals tanks for 25-30k ), use heavy attacks to get Major Mending, and spam Combat Prayer to proc SPC and provide Minor Berserk. Also, having Cauterize up all times can help a lot. Using any Earthen Heart ability will grant you ultimate, so you can regenerate your ultimate very quickly - activating an Ultimate Ability will give back a decent amount of resources.
Running a Maelstrom Precise Resto/Maelstrom Sharpened Lighting staff combo.
IronCrystal wrote: »I cannot say anything about pvp. I am a pvp scrub.
On the other hand for pve, I am very familiar.
In a dungeon, any class will work. Pretty much all you need is healing springs and combat prayer. Yes, you won't have stamina gains (people way overreact the necessity for this in simple dungeons), but your heals are more than enough to keep people alive and combat prayer is a very good buff everyone has access to.
It gets tricky if you start doing vet trials. While it is certainly possible to clear with a non-templar healer, you are missing out on stamina shards for the tank, and most importantly major mending buff. There is also very useful abilities like power of the light, but if you have a magplar in group he'll be using that as well. The passives for templar are what make them great. There is a useful cheap purge but there is also one available in the alliance support line.
Also, radiant aura was mentioned. Don't use it, its bugged. Use ele drain from destro staff.
Be careful with what people are saying in this thread. I've seen some advice that pertains to the live, current server and some that pertains to the next patch coming out june 6.
Also, I don't like the wording of orbs next patch people used. They won't give "stamina and magicka", they will give "stamina or magicka back."
Yes, next patch warden will likely be used along with templar in trials. I see no reason for dk, nb, or sorc to become any more relevant than they already are. Anyone who says templars are used in trials right now specifically because stamina resources don't know the ins and out of trial healing. Stamina shards are hardly needed in trials. In fact, my healing partner has never even slotted them before in a raid.
IronCrystal wrote: »I cannot say anything about pvp. I am a pvp scrub.
On the other hand for pve, I am very familiar.
In a dungeon, any class will work. Pretty much all you need is healing springs and combat prayer. Yes, you won't have stamina gains (people way overreact the necessity for this in simple dungeons), but your heals are more than enough to keep people alive and combat prayer is a very good buff everyone has access to.
It gets tricky if you start doing vet trials. While it is certainly possible to clear with a non-templar healer, you are missing out on stamina shards for the tank, and most importantly major mending buff. There is also very useful abilities like power of the light, but if you have a magplar in group he'll be using that as well. The passives for templar are what make them great. There is a useful cheap purge but there is also one available in the alliance support line.
Also, radiant aura was mentioned. Don't use it, its bugged. Use ele drain from destro staff.
Be careful with what people are saying in this thread. I've seen some advice that pertains to the live, current server and some that pertains to the next patch coming out june 6.
Also, I don't like the wording of orbs next patch people used. They won't give "stamina and magicka", they will give "stamina or magicka back."
Yes, next patch warden will likely be used along with templar in trials. I see no reason for dk, nb, or sorc to become any more relevant than they already are. Anyone who says templars are used in trials right now specifically because stamina resources don't know the ins and out of trial healing. Stamina shards are hardly needed in trials. In fact, my healing partner has never even slotted them before in a raid.
Why not speak of it? In a month Templar won't have major mending nor the exclusive stamina return skill. Not to in flame this good natured thread, but there is greater potential in a month for any class to heal in the two or three spots. It won't be a role exclusive to Templar nor warden. As such you are free to pick your destiny.
IronCrystal wrote: »I cannot say anything about pvp. I am a pvp scrub.
On the other hand for pve, I am very familiar.
In a dungeon, any class will work. Pretty much all you need is healing springs and combat prayer. Yes, you won't have stamina gains (people way overreact the necessity for this in simple dungeons), but your heals are more than enough to keep people alive and combat prayer is a very good buff everyone has access to.
It gets tricky if you start doing vet trials. While it is certainly possible to clear with a non-templar healer, you are missing out on stamina shards for the tank, and most importantly major mending buff. There is also very useful abilities like power of the light, but if you have a magplar in group he'll be using that as well. The passives for templar are what make them great. There is a useful cheap purge but there is also one available in the alliance support line.
Also, radiant aura was mentioned. Don't use it, its bugged. Use ele drain from destro staff.
Be careful with what people are saying in this thread. I've seen some advice that pertains to the live, current server and some that pertains to the next patch coming out june 6.
Also, I don't like the wording of orbs next patch people used. They won't give "stamina and magicka", they will give "stamina or magicka back."
Yes, next patch warden will likely be used along with templar in trials. I see no reason for dk, nb, or sorc to become any more relevant than they already are. Anyone who says templars are used in trials right now specifically because stamina resources don't know the ins and out of trial healing. Stamina shards are hardly needed in trials. In fact, my healing partner has never even slotted them before in a raid.
No use of Obsidian Shield?I'm running a DK healer, I think it's fantastic, and will be even better next patch with the change to orbs. Here is the skill setup:eso-skills.com/skill/?z=FDPs662K@f0TNlP%DAMr_z@DQmu7z0&c=Fjorynn&b=DK_healer&j=t
Here are the sets:2 piece monster set: Sentinel of Rkugamz: http://elderscrollsonline.wiki.fextralife.com/Sentinel+of+Rkugamz+Set
5 piece Spell Power Cure: http://elderscrollsonline.wiki.fextralife.com/Spell+Power+Cure+Set
3 piece Necropotence: http://elderscrollsonline.wiki.fextralife.com/Necropotence+Set
Sentinel of Rkugamz is a bit of a controversial set, you may replace that and the 3 pieces of necro with a 5 piece worm/combat physician set.
Worm's Raiment: http://elderscrollsonline.wiki.fextralife.com/Worm's+Raiment+Set
Combat Physician: http://elderscrollsonline.wiki.fextralife.com/Combat+Physician+Set
The idea is to use Obsidian Shard as a burst heal (usually heals tanks for 25-30k ), use heavy attacks to get Major Mending, and spam Combat Prayer to proc SPC and provide Minor Berserk. Also, having Cauterize up all times can help a lot. Using any Earthen Heart ability will grant you ultimate, so you can regenerate your ultimate very quickly - activating an Ultimate Ability will give back a decent amount of resources.
Running a Maelstrom Precise Resto/Maelstrom Sharpened Lighting staff combo.
You guys have some great input. Yea from my research I've noticed that people can be really snotty about non-templar healers. I had also read I thought that sorc healers weren't as good as NB and DK, can anyone elaborate on sorc healers? I couldn't find a ton of current information on them.