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New Morrowind Defiler Set BIS For Stamina DPS?

Ch4mpTW
Ch4mpTW
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- 2pcs.: Weapon damage
- 3pcs.: Weapon crit
- 4pcs.: Weapon crit
- 5pcs.: When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 9,999 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds.

This set sounds absolutely amazing in a PvP environment, as well as in a PvE setting. It's also nice, as it's a dropped set. Meaning it can be combined with Night Mother's Gaze, to an added benefit for applying critical damage on a target.

Then again, in order to apply both sets — you'd have to give up on the Vicious Serpent set. Thus taking a huge blow to sustain. Unless of course the new food that came out during the Jester Event is used, and a 2pcs. monster set is used to assist with sustain. In which case I don't think sustaining will be too much of a problem. This is of course assuming that ZOS doesn't literally rip stamina sustain a new 1, and shows mercy to StamDK's. As this would be a great set for StamDK's.

What do you all think? /discuss
Edited by Ch4mpTW on April 25, 2017 7:14PM
  • Jacozilla
    Jacozilla
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    Proc sets can't crit, so in PVE it may be ok but not OP. Needs more testing but something to try.

    For PVP, whether it is strong or not, it will be perceived to be too strong - and hence the inevitable nerf. Thereby making it useless in PVE.

    So my opinion only, but no use getting excited over a set that will inevitably be nerfed for 'balance' reasons.
  • waterfairy
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    More ridiculous proc sets? Who's calling the shots on *** like this and "balance" nerfs? Please fire them for me
  • Ch4mpTW
    Ch4mpTW
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    Jacozilla wrote: »
    Proc sets can't crit, so in PVE it may be ok but not OP. Needs more testing but something to try.

    For PVP, whether it is strong or not, it will be perceived to be too strong - and hence the inevitable nerf. Thereby making it useless in PVE.

    So my opinion only, but no use getting excited over a set that will inevitably be nerfed for 'balance' reasons.

    Hm... I think you may be onto something. I mean, I just thought about how a ganker could really do serious damage with this set.

    5pcs. Defiler, 5pcs. Viper/Red Mountain/Clever Alchemist, 2pcs. Velidreth is a proc-based build I just thought of that could potentially melt players. Plus the fact that points into Mighty could buff the poison damage even further, and you have yourself an extremely cheesy build. Call it: "Poison's Touch". Lol.

    Edit: I just realized from the name I gave that particular setup (poisonous touch), that you could also somehow throw in resource poisons to make the build even more nasty. Throw on 1 of those poisons that increase the cost of both magicka and stamina, and you really do have a mess on your hands. I'd hate to come across someone running that. :joy:
    Edited by Ch4mpTW on April 25, 2017 7:29PM
  • Silver_Strider
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    Considering that Shield Sorcs will be at an all time high after the patch, it will be of minimal use in PvP due to being unable to crit shields, making the requirements of the set even more tedious than it already is. The stun, while nice, is also unpredictable so if you want to time something like Fear or Petrify, it can screw you over as well.

    Also, sustain after the patch is WAY more important than the potential burst damage this set offers so I wouldn't trade anything away anytime soon.

    This set is nice on paper but I don't believe it will be BIS.
    Argonian forever
  • Ch4mpTW
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    Considering that Shield Sorcs will be at an all time high after the patch, it will be of minimal use in PvP due to being unable to crit shields, making the requirements of the set even more tedious than it already is. The stun, while nice, is also unpredictable so if you want to time something like Fear or Petrify, it can screw you over as well.

    Also, sustain after the patch is WAY more important than the potential burst damage this set offers so I wouldn't trade anything away anytime soon.

    This set is nice on paper but I don't believe it will be BIS.

    Hm... Combine it with shield breaker? Lmao.
  • Strider_Roshin
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    Maybe I need to play around with it more, but it seemed kinda meh to me
  • IcyDeadPeople
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    Briarheart has a similar mechanic, 10% chance to proc on crit with 15 sec cooldown. In PVP this one was underwhelming, felt like like it only procs frequently if you are using caltrops and AOE on lots of enemy players at once.

    5 sec cooldown is much better, but still 8% chance on crit, so will only proc if you are attacking people without shield up. Maybe good for ganking, is there a maximum range or it just appears wherever your target is?
    Edited by IcyDeadPeople on April 25, 2017 7:56PM
  • Goshua
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    Is there a magicka AOE and stun proc armor set? anywhere?
  • Ch4mpTW
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    Goshua wrote: »
    Is there a magicka AOE and stun proc armor set? anywhere?

    Not to my knowledge. The only magicka AoE proc set that I can think of at the moment, would be either the undaunted monster set from VCoH2 or Skoria. There could be more, but none come to mind at the moment.

    Edit: I forgot to mention Llambris and Grothdarr.
    Edited by Ch4mpTW on April 25, 2017 8:31PM
  • SleepyTroll
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    How come sets lets marksman where it only effects players be done. But sets like this in order to not effect pve after the nerfed it might get becuase of pvp have the effect only apply to monsters?
  • PlagueSD
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    Briarheart has a similar mechanic, 10% chance to proc on crit with 15 sec cooldown. In PVP this one was underwhelming, felt like like it only procs frequently if you are using caltrops and AOE on lots of enemy players at once.

    5 sec cooldown is much better, but still 8% chance on crit, so will only proc if you are attacking people without shield up. Maybe good for ganking, is there a maximum range or it just appears wherever your target is?

    I love briarheart set. Combined with Bahraha's Curse, it makes for a pretty unkillable PvE build. I run that when I'm soloing. With 58% crit rate, it's ALWAYS proccing.
  • Ch4mpTW
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    How come sets lets marksman where it only effects players be done. But sets like this in order to not effect pve after the nerfed it might get becuase of pvp have the effect only apply to monsters?

    Could you by a chance word your post a bit better? It's kinda hard to see what exactly you're asking.
  • SleepyTroll
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    Ch4mpTW wrote: »
    How come sets lets marksman where it only effects players be done. But sets like this in order to not effect pve after the nerfed it might get becuase of pvp have the effect only apply to monsters?

    Could you by a chance word your post a bit better? It's kinda hard to see what exactly you're asking.

    Yea I read that and it makes no sense to me eather. The marksman set only works against players. So why couldn't they do that with proc sets accept instead of players they only work on monsters.
  • out51d3r
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    There's a few problems with this set.

    It's a rng inside rng. First you need the crit, then you need the proc. And the proc rate is low.

    For the stun to be useful, it has to randomly proc when the opponent isn't already stunned, or isn't cc immune. I'd consider random CC in a game like this to be -highly- unreliable. It'll lead to the occasional ridiculous indefensible kill, but on average won't be great. Maybe if you don't have much cc in your build though, it'll be helpful.

    Damage is decent, and cooldown is great. Compare it to Viper though. Viper is guaranteed proc every 4 seconds, and does around 70% of the damage.
  • Ch4mpTW
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    Ch4mpTW wrote: »
    How come sets lets marksman where it only effects players be done. But sets like this in order to not effect pve after the nerfed it might get becuase of pvp have the effect only apply to monsters?

    Could you by a chance word your post a bit better? It's kinda hard to see what exactly you're asking.

    Yea I read that and it makes no sense to me eather. The marksman set only works against players. So why couldn't they do that with proc sets accept instead of players they only work on monsters.

    I don't think it'd make too much sense doing that, as there aren't as many restrictions that need to be in place in PvE compared to PvP. Like with the example you mentioned, I don't think a PvE-based version of Marksman would do too much good. Although, on the flip-side certain things could be beyond broken. Like the Vicious Death set. Imagine a PvE version of Vicious Death, that would cause killed targets to explode for 24k or higher in a 4m or 5m radius. Do you know how strong that would be? Lol.
  • Kram8ion
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    No it's gotta be worse than red mountain doesn't it with double rng?
    Aussie lag is real!
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