IcyDeadPeople wrote: »Did you not play the game back then? Class balance during 1.3 and 1.5 was horrible. It was still Elder Robes and Staves Online.
1.6 finally stamina builds became viable, but the pendulum swung in the opposite direction and they became a bit too strong with infinite roll dodge, melee caltrops for infinite adrenaline rush/ red diamond etc.
Currently perhaps med/light armor need slight buff to bring them to the level of heavy, but overall the class balance has improved tremendously since those days. Finally you can make a viable character for pvp from any of the four classes and your choice of stamina or magicka, light, med or heavy armor.
The game is dieing because you listen to,these pvp people, who have an insatiable desire to have an advantage over each other, but, will complain about any perceived advantage someone else has that either allows them to survive too long or god forbid makes them die.
Changing the game to improve whatever their current perceived problem is, drastically changes the PvE game, where no problem even existed. PvE and PVP are completely different, different gear, different skills, different play style, different challenges. Either just make the game PvP centric or stop breaking PvE to fix what perceived issue exist in PvP.
IcyDeadPeople wrote: »Did you not play the game back then? Class balance during 1.3 and 1.5 was horrible. It was still Elder Robes and Staves Online.
1.6 finally stamina builds became viable, but the pendulum swung in the opposite direction and they became a bit too strong with infinite roll dodge, melee caltrops for infinite adrenaline rush/ red diamond etc.
Currently perhaps med/light armor need slight buff to bring them to the level of heavy, but overall the class balance has improved tremendously since those days. Finally you can make a viable character for pvp from any of the four classes and your choice of stamina or magicka, light, med or heavy armor.
You are forgetting bows in 1.5, it was very much elder bows online. The bandwagon against staves and light armor in 1.5 and the stigma it got of being the only viable way to play is crazy.
Lord_Invel wrote: »@IcyDeadPeople and is ur definition of viable ganking from stealth in the middle of a zerg..... or actually playing solo or small scale where ur skillful intuition and reaction time actually matters lol
The game is dieing because you listen to,these pvp people, who have an insatiable desire to have an advantage over each other, but, will complain about any perceived advantage someone else has that either allows them to survive too long or god forbid makes them die.
Changing the game to improve whatever their current perceived problem is, drastically changes the PvE game, where no problem even existed. PvE and PVP are completely different, different gear, different skills, different play style, different challenges. Either just make the game PvP centric or stop breaking PvE to fix what perceived issue exist in PvP.
Lord_Invel wrote: »HONESTLY the most enjoyable patch for anyone was either 1.3, 1.5, and or 1.6.
Lord_Invel wrote: »Zos your game is dieing
MrSinister213 wrote: »WTB vertical Ferocious Leap and toggleable siphon strikes QQ
On a positive note, Star Citizen beta in June and Camelot Unchained looking good for summer as well.
MrSinister213 wrote: »WTB vertical Ferocious Leap and toggleable siphon strikes QQ
On a positive note, Star Citizen beta in June and Camelot Unchained looking good for summer as well.
Don't tease like that. CU is looking good for 3-4 summers from now.
VirtualElizabeth wrote: »Oh Lord, people have been saying "ESO IS DYING" since the summer of 2014. Guess what? It is almost the Summer of 2017 and it's still around.
The game is dieing because you listen to,these pvp people, who have an insatiable desire to have an advantage over each other, but, will complain about any perceived advantage someone else has that either allows them to survive too long or god forbid makes them die.
Changing the game to improve whatever their current perceived problem is, drastically changes the PvE game, where no problem even existed. PvE and PVP are completely different, different gear, different skills, different play style, different challenges. Either just make the game PvP centric or stop breaking PvE to fix what perceived issue exist in PvP.
VirtualElizabeth wrote: »Oh Lord, people have been saying "ESO IS DYING" since the summer of 2014. Guess what? It is almost the Summer of 2017 and it's still around.
VirtualElizabeth wrote: »Oh Lord, people have been saying "ESO IS DYING" since the summer of 2014. Guess what? It is almost the Summer of 2017 and it's still around.
VirtualElizabeth wrote: »Oh Lord, people have been saying "ESO IS DYING" since the summer of 2014. Guess what? It is almost the Summer of 2017 and it's still around.
While the game as a whole is in much better shape than in the past I suspect that if ZOS published PvP playerbase as a function of time it will be negative sloped since launch, with a slight spike at the 1.6 launch.
MrSinister213 wrote: »WTB vertical Ferocious Leap and toggleable siphon strikes QQ
On a positive note, Star Citizen beta in June and Camelot Unchained looking good for summer as well.
Just bring back the soft cap and trash the cp system.
ZOS wasted too much time on CP system only to make the game worse.
MrSinister213 wrote: »WTB vertical Ferocious Leap and toggleable siphon strikes QQ
On a positive note, Star Citizen beta in June and Camelot Unchained looking good for summer as well.
Rohamad_Ali wrote: »MrSinister213 wrote: »WTB vertical Ferocious Leap and toggleable siphon strikes QQ
On a positive note, Star Citizen beta in June and Camelot Unchained looking good for summer as well.
I thought Star Citizen had to go back and re make the engine after the 2016 birthday show . You sure there's a beta this year ?