I wonder if they had permission to post that, or they're breaking the NDA?
Kharnamatic wrote: »"Even here Elder Scrolls Online adds variety to the MMO template and captures some of the spirit of the original Morrowind. To even get into the Daedric ruin, I need to solve a puzzle involving bowls and skulls left by followers of the unpredictable trickster Daedric lord Sheogorath."
If this is the improved questing that the MMORPG review was lauding Morrowind for, I'm outta here.
I'm so sick of those puzzles from the vanilla and especially Orsinium questing experience (where they were dialled up to 11 and appeared in almost every quest / delve, e.g. the dungeon with the Khajiit-raised-as-anorc).
Kharnamatic wrote: »"Even here Elder Scrolls Online adds variety to the MMO template and captures some of the spirit of the original Morrowind. To even get into the Daedric ruin, I need to solve a puzzle involving bowls and skulls left by followers of the unpredictable trickster Daedric lord Sheogorath."
If this is the improved questing that the MMORPG review was lauding Morrowind for, I'm outta here.
I'm so sick of those puzzles from the vanilla and especially Orsinium questing experience (where they were dialled up to 11 and appeared in almost every quest / delve, e.g. the dungeon with the Khajiit-raised-as-anorc).
Kharnamatic wrote: »"Even here Elder Scrolls Online adds variety to the MMO template and captures some of the spirit of the original Morrowind. To even get into the Daedric ruin, I need to solve a puzzle involving bowls and skulls left by followers of the unpredictable trickster Daedric lord Sheogorath."
If this is the improved questing that the MMORPG review was lauding Morrowind for, I'm outta here.
I'm so sick of those puzzles from the vanilla and especially Orsinium questing experience (where they were dialled up to 11 and appeared in almost every quest / delve, e.g. the dungeon with the Khajiit-raised-as-anorc).
Kharnamatic wrote: »If this is the improved questing that the MMORPG review was lauding Morrowind for, I'm outta here.
I'm so sick of those puzzles from the vanilla and especially Orsinium questing experience (where they were dialled up to 11 and appeared in almost every quest / delve, e.g. the dungeon with the Khajiit-raised-as-anorc).
lordrichter wrote: »Kharnamatic wrote: »If this is the improved questing that the MMORPG review was lauding Morrowind for, I'm outta here.
I'm so sick of those puzzles from the vanilla and especially Orsinium questing experience (where they were dialled up to 11 and appeared in almost every quest / delve, e.g. the dungeon with the Khajiit-raised-as-anorc).
I think ZOS questing is pretty good, but the puzzles are about as deep as a kiddie wading pool. Myst, it is not. Hopefully, this is what you meant.