OP has a legit point that comments seem to miss completely.
In order to EVER get stamina back from Shards with this change, tanks will HAVE to re-balance their stats so that they have more stamina then magicka.
A pointless change to a pointless change. Why are we breaking things with fixes to things that weren't broken? What was the purpose of this in the first place other than homogenization and boring-ification of skills?
With this change i have to spec my mag tank out of his tiny mag pool to increase a stam pool i only use for heroic, taunt, and blocking.
If i do not respec. Niether orbs or shards will ever give me back stamina
This is well thought out.......
IcyDeadPeople wrote: »With this change i have to spec my mag tank out of his tiny mag pool to increase a stam pool i only use for heroic, taunt, and blocking.
If i do not respec. Niether orbs or shards will ever give me back stamina
This is well thought out.......
I imagine you can tweak these stats so your max stamina is just a smidge above max magicka. As long as they are both below 19k, you will notice a big boost to the resource return from either this synergy or just spamming fossilize / any earthen heart ability.
Qoute:
Templar
Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
Known Issue: Luminous Shard’s resource return for the casting Templar is still restoring resources based on the largest missing percent. This will be fixed in future PTS patch.
Developer Comments:
Spoiler
Based on initial PTS feedback, we’ve changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it’s more consistent and reliable for your build type.
Necrotic Orb: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
End qoute.
My DK tank is magicka based due to shield/chains/talons/coagulating.
My tank hits shards synergy for one reason : stam.
With this change i have to spec my mag tank out of his tiny mag pool to increase a stam pool i only use for heroic, taunt, and blocking.
If i do not respec. Niether orbs or shards will ever give me back stamina
This is well thought out.......
Qoute:
Templar
Aedric Spear
Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
Known Issue: Luminous Shard’s resource return for the casting Templar is still restoring resources based on the largest missing percent. This will be fixed in future PTS patch.
Developer Comments:
Spoiler
Based on initial PTS feedback, we’ve changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it’s more consistent and reliable for your build type.
Necrotic Orb: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.
End qoute.
My DK tank is magicka based due to shield/chains/talons/coagulating.
My tank hits shards synergy for one reason : stam.
With this change i have to spec my mag tank out of his tiny mag pool to increase a stam pool i only use for heroic, taunt, and blocking.
If i do not respec. Niether orbs or shards will ever give me back stamina
This is well thought out.......
That's a very good fix compared with their initial proposal.
Yes it will bring you out of your comfort build anyway - but hey you can actually build your character around it now!!!
Also did you think to user a destro staff on top of sword and board as a backup blocking option.
You really have to find some creative ways of effective tanking now with all these nerfs - but at least you can build around it now.
Good move ZOS - I'm glad to see some good changes to your initial solutions. Hope to see more coming.
Also please make it all pass through beta stage next time when coming with that many and drastic changes. Let us test them and rage privately without turning the mood of the community.
IcyDeadPeople wrote: »With this change i have to spec my mag tank out of his tiny mag pool to increase a stam pool i only use for heroic, taunt, and blocking.
If i do not respec. Niether orbs or shards will ever give me back stamina
This is well thought out.......
I imagine you can tweak these stats so your max stamina is just a smidge above max magicka. As long as they are both below 19k, you will notice a big boost to the resource return from either this synergy or just spamming fossilize / any earthen heart ability.
So instead of wearing wat we are currently considering tanking sets, like tavas and alkosh or imperium for group synergy.. i shouldnt wear them and just focus on my own stats to make sure i can have my tiny resource pools higher? U realize as a tank i need to already be dropping resources into all 3. Now im forced to have stam higher to get the return from orbs/shards when i dont need my stam piol to be that large but my mag needs to be, and its going to hurt my mag tank build.
Or maybe u dont want me to chains and talons all the mobs while im throwing igneus shields all over my party
KeiruNicrom wrote: »Sounds an ice staff with undaunted taunt can solve your problems. Look at ZOS, still subtlely trying to make staff tanking a thing