So lately I've thought to myself that there needs to be a cool down on battle resurrections. I feel like it could improve the game play and limit the actions in a specific zerg v zerg scenario that could clutter the server and cause performance issues. It would also help smaller groups vs larger groups in the 30 day campaigns.
My vision is once you are killed and resurrected the following resurrection should have a 1 - 3 minute cool down. So essentially you will get 1 resurrection without penalty but if you die again you must wait to be resurrected. You can however respawn at a keep, outpost, forward camp, or home base.
Should add this is for PVP and could be implemented in battle spirit so it does not affect PVE.
Edited by Hashtag_ on April 24, 2017 12:05PM