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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Trolling, abusing & kiting players with Stamina NB

crusnik91
crusnik91
✭✭✭✭
https://www.youtube.com/watch?v=_Sj_qNCxUtM
These little scrubling didn't even know what hit them. Fun times indeed :D

And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!
[*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)

[*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty

[*]Medium Armor
  • Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
Alliance War
  • Assault
    • Vigor: Increased the cost of this ability and its morphs by approximately 30%.
[*]The Tower
  • Magician:
    • Renamed this passive to Siphoner.
    • This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
      • Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
  • Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...
and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
Oh well, looking at the bright side at least shadow image is not nerfed ;)
YT channel(Guides/Builds/gameplay)
~ Crescent Jayren Gaming ~

Glorious EP
Jayren - V16 MagBlade AR30
Crescent J'renz - V16 StamBlade AR46
Crescent Lucrecia - V16 MagSorc AR32
Courageous DC
Crescent Sephiroth - V16 StamDK AR50
Crescent Singu-rarity - V16 MagTemplar AR33
Relentless AD
Crescent the Tiny - V16 StamSorc AR10
Crescent-The-Huge-One - V16 MagWarden AR18
  • mtwiggz
    mtwiggz
    ✭✭✭✭✭
    Shadow Image: This ability now scales based on RNG chance. 50% of the time you will be teleported back to your shade. 50% of the time you will burst into flames, taking 50,000 oblivion damage and healing all nearby enemies to full health.
    Edited by mtwiggz on April 24, 2017 6:51AM
  • crusnik91
    crusnik91
    ✭✭✭✭
    mtwiggz wrote: »
    Shadow Image: This ability now scales based on RNG chance. 50% of the time you will be teleported back to your shade. 50% of the time you will burst into flames, taking 50,000 oblivion damage and healing all nearby enemies to full health.

    WHY U DO TIS?! T_T
    YT channel(Guides/Builds/gameplay)
    ~ Crescent Jayren Gaming ~

    Glorious EP
    Jayren - V16 MagBlade AR30
    Crescent J'renz - V16 StamBlade AR46
    Crescent Lucrecia - V16 MagSorc AR32
    Courageous DC
    Crescent Sephiroth - V16 StamDK AR50
    Crescent Singu-rarity - V16 MagTemplar AR33
    Relentless AD
    Crescent the Tiny - V16 StamSorc AR10
    Crescent-The-Huge-One - V16 MagWarden AR18
  • Lieblingsjunge
    Lieblingsjunge
    ✭✭✭✭✭
    Heavy Attacks Inc.

    As always, entertaining content, Crescent :> Keep it uuuup.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Awesome video guys. This is what makes ESO much better then other crap-fests like GW2 and WoW.
  • Methariorn
    Methariorn
    ✭✭✭
    Nice video. Bone pireteìs tetters with stamina/health/stamina recovery food should still give decent sustain and giving up bow for DW you can mix it with a damage set + monster set.
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • Devilhand
    Devilhand
    ✭✭✭
    crusnik91 wrote: »
    https://www.youtube.com/watch?v=_Sj_qNCxUtM
    These little scrubling didn't even know what hit them. Fun times indeed :D

    And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!
    [*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)

    [*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty

    [*]Medium Armor
    • Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
    Alliance War
    • Assault
      • Vigor: Increased the cost of this ability and its morphs by approximately 30%.
    [*]The Tower
    • Magician:
      • Renamed this passive to Siphoner.
      • This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
        • Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
    • Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
    I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...
    and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
    Oh well, looking at the bright side at least shadow image is not nerfed ;)

    Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
    Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.

    Seems ZOS going the wrong way again...
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    Devilhand wrote: »
    crusnik91 wrote: »
    https://www.youtube.com/watch?v=_Sj_qNCxUtM
    These little scrubling didn't even know what hit them. Fun times indeed :D

    And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!
    [*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)

    [*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty

    [*]Medium Armor
    • Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
    Alliance War
    • Assault
      • Vigor: Increased the cost of this ability and its morphs by approximately 30%.
    [*]The Tower
    • Magician:
      • Renamed this passive to Siphoner.
      • This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
        • Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
    • Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
    I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...
    and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
    Oh well, looking at the bright side at least shadow image is not nerfed ;)

    Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
    Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.

    Seems ZOS going the wrong way again...

    The dmg bonus is one thing, but the stun that seems to last for 3 minutes while the ganker animation cancels 10 attacks on you without allowing for any counter play is the stupidest thing, IMHO.

    Re-enforces the heavy armor meta too. Was this game not meant to offer any variety in play?
  • crusnik91
    crusnik91
    ✭✭✭✭
    Devilhand wrote: »
    crusnik91 wrote: »
    https://www.youtube.com/watch?v=_Sj_qNCxUtM
    These little scrubling didn't even know what hit them. Fun times indeed :D

    And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!
    [*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)

    [*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty

    [*]Medium Armor
    • Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
    Alliance War
    • Assault
      • Vigor: Increased the cost of this ability and its morphs by approximately 30%.
    [*]The Tower
    • Magician:
      • Renamed this passive to Siphoner.
      • This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
        • Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
    • Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
    I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...
    and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
    Oh well, looking at the bright side at least shadow image is not nerfed ;)

    Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
    Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.

    Seems ZOS going the wrong way again...

    They actually removed the extra damage from stealth. U can read it from the patch notes. But it still stuns enemy from stealth
    YT channel(Guides/Builds/gameplay)
    ~ Crescent Jayren Gaming ~

    Glorious EP
    Jayren - V16 MagBlade AR30
    Crescent J'renz - V16 StamBlade AR46
    Crescent Lucrecia - V16 MagSorc AR32
    Courageous DC
    Crescent Sephiroth - V16 StamDK AR50
    Crescent Singu-rarity - V16 MagTemplar AR33
    Relentless AD
    Crescent the Tiny - V16 StamSorc AR10
    Crescent-The-Huge-One - V16 MagWarden AR18
  • crusnik91
    crusnik91
    ✭✭✭✭
    Devilhand wrote: »
    crusnik91 wrote: »
    https://www.youtube.com/watch?v=_Sj_qNCxUtM
    These little scrubling didn't even know what hit them. Fun times indeed :D

    And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!
    [*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)

    [*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty

    [*]Medium Armor
    • Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
    Alliance War
    • Assault
      • Vigor: Increased the cost of this ability and its morphs by approximately 30%.
    [*]The Tower
    • Magician:
      • Renamed this passive to Siphoner.
      • This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
        • Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
    • Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
    I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...
    and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
    Oh well, looking at the bright side at least shadow image is not nerfed ;)

    Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
    Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.

    Seems ZOS going the wrong way again...

    They actually removed the extra damage from stealth. U can read it from the patch notes. But it still stuns enemy from stealth
    Devilhand wrote: »
    crusnik91 wrote: »
    https://www.youtube.com/watch?v=_Sj_qNCxUtM
    These little scrubling didn't even know what hit them. Fun times indeed :D

    And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!
    [*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)

    [*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty

    [*]Medium Armor
    • Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
    Alliance War
    • Assault
      • Vigor: Increased the cost of this ability and its morphs by approximately 30%.
    [*]The Tower
    • Magician:
      • Renamed this passive to Siphoner.
      • This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
        • Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
    • Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
    I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...
    and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
    Oh well, looking at the bright side at least shadow image is not nerfed ;)

    Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
    Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.

    Seems ZOS going the wrong way again...

    I suggest u get more impen then ;D
    YT channel(Guides/Builds/gameplay)
    ~ Crescent Jayren Gaming ~

    Glorious EP
    Jayren - V16 MagBlade AR30
    Crescent J'renz - V16 StamBlade AR46
    Crescent Lucrecia - V16 MagSorc AR32
    Courageous DC
    Crescent Sephiroth - V16 StamDK AR50
    Crescent Singu-rarity - V16 MagTemplar AR33
    Relentless AD
    Crescent the Tiny - V16 StamSorc AR10
    Crescent-The-Huge-One - V16 MagWarden AR18
  • crusnik91
    crusnik91
    ✭✭✭✭
    Methariorn wrote: »
    Nice video. Bone pireteìs tetters with stamina/health/stamina recovery food should still give decent sustain and giving up bow for DW you can mix it with a damage set + monster set.

    pretty much what I am using right now :)
    YT channel(Guides/Builds/gameplay)
    ~ Crescent Jayren Gaming ~

    Glorious EP
    Jayren - V16 MagBlade AR30
    Crescent J'renz - V16 StamBlade AR46
    Crescent Lucrecia - V16 MagSorc AR32
    Courageous DC
    Crescent Sephiroth - V16 StamDK AR50
    Crescent Singu-rarity - V16 MagTemplar AR33
    Relentless AD
    Crescent the Tiny - V16 StamSorc AR10
    Crescent-The-Huge-One - V16 MagWarden AR18
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