
lolo_01b16_ESO wrote: »It's only good for killing groups of bad players, because:
- A good player will not stand next to you and hit your shield with a high damage skill to kill himself.
- You will get hit much less in a 1v1, so sets that have a chance to restore ressources or provide strong buffs every time you get hit, are less valuable.
And yes, for leveling tanky builds it's usually a good idea to play more aggressive in the beginning and then switch your points when you're done.
Wrecking_Blow_Spam wrote: »It's a niche build and depends purely on you.
I created one for a bit of fun and haven't played it in about a year.
It was fun though but just not my play style.
You just level the skills you need as a DPS then respec later.
Not really great 1v1 but if built right it's unkillable, next patch might hurt though due to CP cost reduction nerf and regen nerf. I'm sure it'll still be viable.
I'm on cell so can't watch the video properly but seems it's by Sypher? He's really really good, regardless of the build he uses. He also has really really low pingFar as Blazing shield itself goes - it's kind of very situational. You basically sacrifice most everything else (though for example my templar has 26k magicka and like 2.2k spelldamage on offbar bar while still at 50k health, it's still nowhere near enough for proper dps. You can make compromises there though, but you need high health to make Blazing viable and you need good magicka recovery to make it spammable, so there's only so far you can go) to make that one skill effective. Most of your damage comes from their reflected damage which means if they don't actually attack you, you're kinda screwed because you don't have the dps to kill them otherwise. If they're ranged you're also kinda screwed because shield's damage is melee(Swarm Mother works great there though).
1v1, smart people just don't engage someone with >50k health unless they really have to. Smart groups will try to avoid engaging either or if they have to they'll root, range and kill you eventually. Granted, Cyrodiil isn't exactly full of smart people - it's basically a zerg counter and it works perfect as such.
I'm on cell so can't watch the video properly but seems it's by Sypher? He's really really good, regardless of the build he uses. He also has really really low pingFar as Blazing shield itself goes - it's kind of very situational. You basically sacrifice most everything else (though for example my templar has 26k magicka and like 2.2k spelldamage on offbar bar while still at 50k health, it's still nowhere near enough for proper dps. You can make compromises there though, but you need high health to make Blazing viable and you need good magicka recovery to make it spammable, so there's only so far you can go) to make that one skill effective. Most of your damage comes from their reflected damage which means if they don't actually attack you, you're kinda screwed because you don't have the dps to kill them otherwise. If they're ranged you're also kinda screwed because shield's damage is melee(Swarm Mother works great there though).
1v1, smart people just don't engage someone with >50k health unless they really have to. Smart groups will try to avoid engaging either or if they have to they'll root, range and kill you eventually. Granted, Cyrodiil isn't exactly full of smart people - it's basically a zerg counter and it works perfect as such.
so how u eventually kill rival if u for example 1v1 pvp considering that your resourses are so limited?
I'm on cell so can't watch the video properly but seems it's by Sypher? He's really really good, regardless of the build he uses. He also has really really low pingFar as Blazing shield itself goes - it's kind of very situational. You basically sacrifice most everything else (though for example my templar has 26k magicka and like 2.2k spelldamage on offbar bar while still at 50k health, it's still nowhere near enough for proper dps. You can make compromises there though, but you need high health to make Blazing viable and you need good magicka recovery to make it spammable, so there's only so far you can go) to make that one skill effective. Most of your damage comes from their reflected damage which means if they don't actually attack you, you're kinda screwed because you don't have the dps to kill them otherwise. If they're ranged you're also kinda screwed because shield's damage is melee(Swarm Mother works great there though).
1v1, smart people just don't engage someone with >50k health unless they really have to. Smart groups will try to avoid engaging either or if they have to they'll root, range and kill you eventually. Granted, Cyrodiil isn't exactly full of smart people - it's basically a zerg counter and it works perfect as such.
so how u eventually kill rival if u for example 1v1 pvp considering that your resourses are so limited?
On a blazeplar? You usually don'tThat's the catch lol. On bright side, they can't kill you either.
Only way you're killing someone 1v1 like that is if they're potato enough to do heavy hitting attacks on you(in melee range, too. Or ranged ones if you have Swarm and they don't know how to counter it) and go all out offence without watching their own health. Sometimes people - even good people - take a gamble and try to burst a blazeplar down, sometimes it works, other times it lets the blazeplar kill them. If they're careful enough and/or just refuse to fight you, not much you can do really.
I've actually had some pretty fun duels with my friends on this build(they knew what they were getting into), some of them I won, some I actually lost, but in duels you're forced to attack your opponent, in open world, not so much. I wouldn't generally duel on this, given the best counter to the build is to leave the person using it alone, it's kind of very troll to use in duels.
WalksonGraves wrote: »The answer to this and almost every other sustain issue is desert rose.
WalksonGraves wrote: »The answer to this and almost every other sustain issue is desert rose.
whats that and how it will resolve all issues?
im really new, 1 week in game)
WalksonGraves wrote: »WalksonGraves wrote: »The answer to this and almost every other sustain issue is desert rose.
whats that and how it will resolve all issues?
im really new, 1 week in game)
It's a set.
(5 items) When you take damage, you have a 15% chance to recover 2408 Magicka. This effect can occur once every 4 second.
You're always going to have magika to cast shield with passive gains.
WalksonGraves wrote: »The answer to this and almost every other sustain issue is desert rose.