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Is mixing armour worth it?

iord_stryker
iord_stryker
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My wife plays a templar healer and currently has a full set of light armour. Is it worth mixing 2 pieces of heavy armour for survivability or is it better to go full light?
She currently has 5pc spc set and was contemplating adding worm cult or some heavy.

I have a dk stamina tank with full heavy so same question with medium armour for resource sustain?
Edited by iord_stryker on April 23, 2017 3:31AM
  • WalksonGraves
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    I have never really noticed much of a difference either way.
  • Emothic
    Emothic
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    Yes it is worth it to mix up armor types. You want your armor to be based around your core stats and play style. For example if you are Magicka sorc you would want 5 piece light armor and 2 piece heavy armor. Or in your case you can go a 5 piece medium and a 2 piece heavy. But since you are a dragon knight it could also be worth going a 5 piece heavy and a two piece medium.

    Some players will tend to go a 5 - 1 - 1 armore set up. That's for example 5 piece heavy, 1light, and 1 medium. That way they can get a 3% (or 6%, can't remember) increase to all of their resorce pools from the Undaunted Mettle passive.
    Edited by Emothic on April 23, 2017 3:36AM
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  • SydneyGrey
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    You only need 5 pieces of one particular type of armor to get all the passives unlocked. If you mix it with a different armor weight, then you get partial passives from that other weight of armor. So, yes, it's worth it (for a lot of builds, but not necessarily all).

    Edited by SydneyGrey on April 23, 2017 6:33AM
  • jlboozer
    jlboozer
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    Go 5 pc light, 1 piece heavy, and 1 piece medium so you can take advantage of undaunted passive. It gives you 2% max mag, stam, and health per armor type. So with 1 of each type you get 6% more added to your max stats. This passive is unlocked at undaunted ranks 7 and 9, it's a 2 part passive meaning it takes 2 skill points to unlock fully. Its one of the most useful passives in the game, hope this helps!
  • UrQuan
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    It depends.

    For a stamina DPS I usually find it's better to go with 7 pieces of medium.

    For a magicka DPS or healer I usually find it's better to go with 5 pieces of light, and either 2 pieces of heavy or 1 piece each of heavy & medium (depending on whether you've got all of the Undaunted passives).

    For a tank I usually find it's better to go with 5 pieces of heavy, and either 2 pieces of medium (if you're a stam tank) or 2 pieces of light (if you're a magicka tank), or 1 each of light and medium (if you've got all the Undaunted passives).

    In all cases, ideally you want the heaviest pieces to be the ones that give the greatest protection (chest provides the most, followed by shoulder/head/legs/feet, followed by hands, followed by waist). So if you're using 5 pieces of light, 1 of heavy and 1 of medium, you want the chest to be heavy and you want either the shoulder, head, legs, or feet to be medium.
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  • scorpiodog
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    My wife plays a templar healer and currently has a full set of light armour. Is it worth mixing 2 pieces of heavy armour for survivability or is it better to go full light?
    She currently has 5pc spc set and was contemplating adding worm cult or some heavy.

    I have a dk stamina tank with full heavy so same question with medium armour for resource sustain?

    As a Magica user I prefer 7 light. My main reason is then I get two 5-piece bonuses. Since a staff user has only 11 slots you have to chose carefully if you use a staff. If you Dual wield you have more options and you can have two five pieces and a 2-piece monster set.

    For me it is absolutely not worth farming 100 undaunted keys just to get the exact shoulder piece I want that is actually usefull, so I just roll with all light armor.

    All light armor also boosts my max magica more than heavy armor can, and more max magica increases my shield strength. Armor is pretty irrelevant if you remember to cast a 15-20k damage shield every 6 seconds.

    Tank is a little different because you have 12 slots if you go 1h and shield - so you can have two 5-piece bonuses and farm a monster set that is right for you if you want to invest the time into that.

    Basically for the tank - probably yes but fore the sorc only if she really wants to put A LOT of effort into making the perfect build.
  • Didgerion
    Didgerion
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    My wife plays a templar healer and currently has a full set of light armour. Is it worth mixing 2 pieces of heavy armour for survivability or is it better to go full light?
    She currently has 5pc spc set and was contemplating adding worm cult or some heavy.

    I have a dk stamina tank with full heavy so same question with medium armour for resource sustain?

    Depends on the build she is running. Mixing armor can increase her resource pools by 6% due to the undaunted passive - that's handy and also increases your survivability.

    As from the armor point of view - 2 pieces of heavy armor won't make her much more survivable - but casting the harness magica and healing ward shield - will - and having 7 pieces of light is better due to the spell costs decrease.

    Same goes for tanking. The little regen bonus you get from 2 pieces of medium armor will not provide you enough resources for your tanking needs. Remember you have 0 regeneration when blocking. It is better just to go full heavy and just don't block if the attack is not heavy and that will save you more resources than medium armor pieces would bring.
    Edited by Didgerion on April 23, 2017 4:23AM
  • Rev Rielle
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    jlboozer wrote: »
    Go 5 pc light, 1 piece heavy, and 1 piece medium so you can take advantage of undaunted passive. It gives you 2% max mag, stam, and health per armor type. So with 1 of each type you get 6% more added to your max stats. This passive is unlocked at undaunted ranks 7 and 9, it's a 2 part passive meaning it takes 2 skill points to unlock fully. Its one of the most useful passives in the game, hope this helps!

    You get 4% extra, not 6%: As you already get 2% as soon as you put on one piece of any armour weight once Undaunted Mettle is maximized.

    The 1,1,5 armour weight method is great, but it's a personal thing in the end. Many armour passives work on a per-piece of that weight equipped. So it's up to the individual if losing those passives are worth picking up the extra passives from the other weight lines as well as the 2%/4% bonus to attribute pool from the Undaunted Mettle Passive.

    My usual rule for myself is, for magicka damage dealing and healing; I go 1,1,5 (light). For hit-taking I go 1,1,5 (heavy) and for stamina dps I go 7 medium. Of course there are always exceptions to the rules, but that's basically what I do these days.
    Edited by Rev Rielle on April 23, 2017 4:36AM
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  • Goshua
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    I quite like 5H 2L for pvp, 5L-1-1 for pve.
    Heavy isn't so bad if you take care of what you lose not running light but there us always a loss elsewhere, dps/regen to a degree. Constitution will change with 3.0.0 so will LA passives so I guess that might change.
  • IronCrystal
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    Well, it depends on the content she wants to run.

    In trials, healers will either wear 7 light armor to get 2 sets of light armor 5pc, and a master's resto staff, or they will go 6 light and 1 heavy monster helmet. Those two are the common setups.

    In dungeons, it won't matter as much, but having 2 heavy pieces won't increase your survivability that much. If you are having trouble in dungeons, try working on your positioning or shield more.
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  • Zarrakon
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    scorpiodog wrote: »
    All light armor also boosts my max magica more than heavy armor can, and more max magica increases my shield strength. Armor is pretty irrelevant if you remember to cast a 15-20k damage shield every 6 seconds.

    Light armor does not boost your max magicka by virtue of being light armor. In fact, 5/1/1 gives you a full 4% bonus to your max magicka (over 7 light).
  • Casterial
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    Undaunted Skill Line Passives.... That is all I need to say.
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  • waterfairy
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    It depends on your build and playstyle. I have characters that run full 7, others run 5-1-1 or 5-2. A factor for me is the sets that best cater to the class and character I'm using are all in the same weight so I can wear 7 pcs and 3 jewelry to get the full bonus on 2 sets.
  • waterfairy
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    Zarrakon wrote: »
    scorpiodog wrote: »
    All light armor also boosts my max magica more than heavy armor can, and more max magica increases my shield strength. Armor is pretty irrelevant if you remember to cast a 15-20k damage shield every 6 seconds.

    Light armor does not boost your max magicka by virtue of being light armor. In fact, 5/1/1 gives you a full 4% bonus to your max magicka (over 7 light).

    You're trading 6% spell cost reduction and 8% magic recovery for 4% max magic by not wearing full light...not worth it imo.
  • ArchMikem
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    The Undaunted Passive, Mettle I think, awards you 1% extra for all three resources per weight of armor equipped. If you have all three equipped, then you get an additional 3% Magic, Stamina, and Health. That's the main, and almost only reason why people wear mixed armor, but it's usually in the order of 5 pieces of the same, then 1 piece of the other 2 so they still get the Armor bonuses of the 5 piece.
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  • Sinolai
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    Vigarr wrote: »
    Zarrakon wrote: »
    scorpiodog wrote: »
    All light armor also boosts my max magica more than heavy armor can, and more max magica increases my shield strength. Armor is pretty irrelevant if you remember to cast a 15-20k damage shield every 6 seconds.

    Light armor does not boost your max magicka by virtue of being light armor. In fact, 5/1/1 gives you a full 4% bonus to your max magicka (over 7 light).

    You're trading 6% spell cost reduction and 8% magic recovery for 4% max magic by not wearing full light...not worth it imo.

    At max it is 4% more max magicka, max stamina and 6% max health and in addition to that extra armor, 2% more hp regen, restore 186 stam & mag when take damage, 328 wep crit, 4% stamina recovery, 7 % reduced sneak cost and 5 % smaller detect radius (From 1 1 5, if 2 heavy then +2% max magicka & stamina, +8% max hp, 4% hp regen and 372 magicka & stamina return when taking damage)
    Edited by Sinolai on April 23, 2017 9:06AM
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