I just purchased the furnished version of a home, only to discover that the only objects I can activate are candles. I too have empty bookshelves that cannot have books placed on them. I expected a bookshelf to be a container for books, like the bookshelves in Skyrim. I expected the containers like dressers to allow storage, like the ones in Skyrim (and every Bethesda game). What I have is terrible. I can't even sit on my chairs!
I also have the same issue, after purchasing all collections, over 150000g, went to place in bookcases,denied. This system is wack. The system from Skyrim would work. I emailed them to explain. There response was basically oh we're sorry, go to the forum to complain there. "Because that's how things get fixed" ie glitched out gap closers, bugged out areas not rendering, pvp balancing, and the rest. But, hey we'll sell you mounts for 4k crowns and higher. Long time elder scrolls fan, first time MMO player. Growing more disappointed over time.
lol this is not a bug, but to understand this you need to understand 3-D modeling, and that all 3-D models have what is called a bounding box. you will not be able to touch an object that is inside another objects bounding box, this is why you have no interaction with a book inside the bounding box, of the book shelf. it's not a bug. want to read a book put it on a table, or a shelf where the book is outside the bounding box of the object it is on top of. the only reason you may touch something inside a house is because you your self are inside the houses bounding box.
It is possible to create a custom bounding box giving the object a physical shape, but doing this also give an object a much higher rendering value, and make the object very heavy. if this method of building where to be used in ESO you could kiss your FPS good bye.
the only actual time this is needed to be done, is for a door way to allow your avatar to pass through.
https://www.youtube.com/watch?v=SIx6qLsULUQ
The basic problem in this issue is that the lorebooks which are available for the players to obtain and place in bookcases and on bookshelves are much, much larger than the ones that appear in-game.It is odd that a bookshelf cannot be a bookshelf. I understand chests not opening. However, book shelves just needed to be tall enough to handle a book properly.
Shadowshire wrote: »@ZOS_GinaBruno @ZOS_BillE @ZOS_AntonioPThe basic problem in this issue is that the lorebooks which are available for the players to obtain and place in bookcases and on bookshelves are much, much larger than the ones that appear in-game.It is odd that a bookshelf cannot be a bookshelf. I understand chests not opening. However, book shelves just needed to be tall enough to handle a book properly.
The ZOS developers should down-size the lorebooks which our characters obtain so that they can be stored in the furnishings (which are the same size as the corresponding furnishings that appear in-game). This should not be hard to do with an OOP software design.
FWIW, I have been playing TESO almost every day for at least 5 years. Obviously, TESO is not "Skyrim".I used a mod in Skyrim that allowed very simple placement and arranging of books on bookshelves in game-provided or mod- created houses. If an author of a mod could manage that, why can't the presumably much more advanced ZOS developers do the same?