MasterSpatula wrote: »Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?
Taleof2Cities wrote: »That would lead to gear homogenization ... not customization. Players would always choose the best 3, 4, and 5-piece bonus for their min/max build.
Crafted sets definitely need a boost for sure.
However, this idea would not give players any reason to do content for gear rewards.
MasterSpatula wrote: »Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?
MasterSpatula wrote: »Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?
TheBonesXXX wrote: »Can you make set bonuses researchable? Currently, there are a lot of set bonuses that are completely useless, they're just not important to the character customization. It would be nice to have the freedom of control in every aspect of the character building, being able to craft the gear as a player sees fit, then hop into their chosen activity.
TheBonesXXX wrote: »MasterSpatula wrote: »Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?
Did I ask for any of those things? Or are you just smug all the time?
MasterSpatula wrote: »TheBonesXXX wrote: »MasterSpatula wrote: »Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?
Did I ask for any of those things? Or are you just smug all the time?
Literally, no. The functional equivalent? Yes.
As for smugness, that's in the eye of the beholder. Is it smug to mock ludicrous requests? I think it's probably hard to tell from something as short as what I wrote, but hey, emotion is subjective.
The whole idea of limited sets on items and skills isnt even consistent with Elder Scrolls games.
If they wanted to make the game like the real Elder Scrolls, they would have the following:
1) All Spells obtainable, researchable, or craftable.
2) All Armor in the game would have stats only, thus forcing any "Set" values or perks to have to be researched, obtained via scroll or some other property, and/or crafted.
3) No "Classes" in the game at all, only Race, gender, and birth sign
Since ZeniFail decided to make the game more "MMO'ish" instead of making an Elder Scrolls style MMO, we have the problems associated with it such as power creep, set obsolescence, and Min/Maxing flavors that will produce results according to mathematical function, not "opinion" or "play style bias".
TheBonesXXX wrote: »ESO definitely has some glaring issues they need to fix, like being more Elder Scrolls and not MMO.
we have the problems associated with it such as power creep, set obsolescence, and Min/Maxing flavors that will produce results according to mathematical function, not "opinion" or "play style bias".
Pancake-Tragedy wrote: »TheBonesXXX wrote: »ESO definitely has some glaring issues they need to fix, like being more Elder Scrolls and not MMO.
Well, ESO was marketed and sold as an MMO, so maybe you need a change of perspective.we have the problems associated with it such as power creep, set obsolescence, and Min/Maxing flavors that will produce results according to mathematical function, not "opinion" or "play style bias".
I do agree that power creep is a problem which tends to occur in every MMO as the game ages, but now that ZOS is taking steps to correct it people are losing their minds and think the sky is falling. Also mathematical functions will always produce results when a game has numerical stats involve. There will always be the number crunchers/spreadsheet wizards that find the best way to min/max their stats for the best results. I don't see a way to change that, nor do I think its necessary.
TheBonesXXX wrote: »Taleof2Cities wrote: »That would lead to gear homogenization ... not customization. Players would always choose the best 3, 4, and 5-piece bonus for their min/max build.
Crafted sets definitely need a boost for sure.
However, this idea would not give players any reason to do content for gear rewards.
I knew I was going to get this type of reply, luckily I thought about this before hand.