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Gear Customization

TheBonesXXX
TheBonesXXX
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Can you make set bonuses researchable? Currently, there are a lot of set bonuses that are completely useless, they're just not important to the character customization. It would be nice to have the freedom of control in every aspect of the character building, being able to craft the gear as a player sees fit, then hop into their chosen activity.








  • MasterSpatula
    MasterSpatula
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    Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?
    Edited by MasterSpatula on April 22, 2017 8:13PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Taleof2Cities
    Taleof2Cities
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    That would lead to gear homogenization ... not customization. Players would always choose the best 3, 4, and 5-piece bonus for their min/max build.

    Crafted sets definitely need a boost for sure.

    However, this idea would not give players any reason to do content for gear rewards.

    Edited by Taleof2Cities on April 22, 2017 8:15PM
  • TheBonesXXX
    TheBonesXXX
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    Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?

    Did I ask for any of those things? Or are you just smug all the time?
  • TheBonesXXX
    TheBonesXXX
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    That would lead to gear homogenization ... not customization. Players would always choose the best 3, 4, and 5-piece bonus for their min/max build.

    Crafted sets definitely need a boost for sure.

    However, this idea would not give players any reason to do content for gear rewards.

    I knew I was going to get this type of reply, luckily I thought about this before hand.

    Theres already gear homogenization, not customization. If people use the same types of passives whether it be the pieces on the armor, traits, champ tree, and skills; that is testament to the poor balance and design of the game. That means theres a ton of extra *** that is only there is the name of "freedom" but in actuality it'll never be touched.

    Are you going to use a musket or a machine gun?

    I rather them just let this happen and just axe the useless stuff and keep the stuff people actually use, improve the movement, condense the numbers.

    There shouldn't be incentive to enjoy playing the mechanics, if the mechanics aren't enough and people need extra for their dopamine kick then that is testament to their personality, they're just seen as $$ dispensaries anyway.
  • DragonBound
    DragonBound
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    Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?

    Ummm clearly you never played a real sandbox mmorpg before lol.
  • Pancake-Tragedy
    Pancake-Tragedy
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    Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?

    Great idea imo. ZOS make it happen.
    Pancake Tragedy - Sorcerer
  • idk
    idk
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    Can you make set bonuses researchable? Currently, there are a lot of set bonuses that are completely useless, they're just not important to the character customization. It would be nice to have the freedom of control in every aspect of the character building, being able to craft the gear as a player sees fit, then hop into their chosen activity.

    No, would be OP. Granted, under utilized sets could use a tweak, but not the way that is suggested here.

  • MasterSpatula
    MasterSpatula
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    Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?

    Did I ask for any of those things? Or are you just smug all the time?

    Literally, no. The functional equivalent? Yes.

    As for smugness, that's in the eye of the beholder. Is it smug to mock ludicrous requests? I think it's probably hard to tell from something as short as what I wrote, but hey, emotion is subjective.
    Edited by MasterSpatula on April 22, 2017 9:48PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • OmniDo
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    The whole idea of limited sets on items and skills isnt even consistent with Elder Scrolls games.

    If they wanted to make the game like the real Elder Scrolls, they would have the following:

    1) All Spells obtainable, researchable, or craftable.
    2) All Armor in the game would have stats only, thus forcing any "Set" values or perks to have to be researched, obtained via scroll or some other property, and/or crafted.
    3) No "Classes" in the game at all, only Race, gender, and birth sign

    Since ZeniFail decided to make the game more "MMO'ish" instead of making an Elder Scrolls style MMO, we have the problems associated with it such as power creep, set obsolescence, and Min/Maxing flavors that will produce results according to mathematical function, not "opinion" or "play style bias".
    Edited by OmniDo on April 22, 2017 10:10PM
  • TheBonesXXX
    TheBonesXXX
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    Wow. Would you like to pick which Racial passives you want while you're at it? Perhaps choose the best abilities from each class? How about Healing Ward and Snipe on the same bar?

    Did I ask for any of those things? Or are you just smug all the time?

    Literally, no. The functional equivalent? Yes.

    As for smugness, that's in the eye of the beholder. Is it smug to mock ludicrous requests? I think it's probably hard to tell from something as short as what I wrote, but hey, emotion is subjective.
    OmniDo wrote: »
    The whole idea of limited sets on items and skills isnt even consistent with Elder Scrolls games.

    If they wanted to make the game like the real Elder Scrolls, they would have the following:

    1) All Spells obtainable, researchable, or craftable.
    2) All Armor in the game would have stats only, thus forcing any "Set" values or perks to have to be researched, obtained via scroll or some other property, and/or crafted.
    3) No "Classes" in the game at all, only Race, gender, and birth sign

    Since ZeniFail decided to make the game more "MMO'ish" instead of making an Elder Scrolls style MMO, we have the problems associated with it such as power creep, set obsolescence, and Min/Maxing flavors that will produce results according to mathematical function, not "opinion" or "play style bias".

    ESO definitely has some glaring issues they need to fix, like being more Elder Scrolls and not MMO.
  • Pancake-Tragedy
    Pancake-Tragedy
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    ESO definitely has some glaring issues they need to fix, like being more Elder Scrolls and not MMO.

    Well, ESO was marketed and sold as an MMO, so maybe you need a change of perspective.
    we have the problems associated with it such as power creep, set obsolescence, and Min/Maxing flavors that will produce results according to mathematical function, not "opinion" or "play style bias".

    I do agree that power creep is a problem which tends to occur in every MMO as the game ages, but now that ZOS is taking steps to correct it people are losing their minds and think the sky is falling. Also mathematical functions will always produce results when a game has numerical stats involve. There will always be the number crunchers/spreadsheet wizards that find the best way to min/max their stats for the best results. I don't see a way to change that, nor do I think its necessary.
    Edited by Pancake-Tragedy on April 23, 2017 1:36AM
    Pancake Tragedy - Sorcerer
  • TheBonesXXX
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    ESO definitely has some glaring issues they need to fix, like being more Elder Scrolls and not MMO.

    Well, ESO was marketed and sold as an MMO, so maybe you need a change of perspective.
    we have the problems associated with it such as power creep, set obsolescence, and Min/Maxing flavors that will produce results according to mathematical function, not "opinion" or "play style bias".

    I do agree that power creep is a problem which tends to occur in every MMO as the game ages, but now that ZOS is taking steps to correct it people are losing their minds and think the sky is falling. Also mathematical functions will always produce results when a game has numerical stats involve. There will always be the number crunchers/spreadsheet wizards that find the best way to min/max their stats for the best results. I don't see a way to change that, nor do I think its necessary.

    MMO is just a misnomer when it comes from the Elder Scrolls franchise.
  • geonsocal
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    That would lead to gear homogenization ... not customization. Players would always choose the best 3, 4, and 5-piece bonus for their min/max build.

    Crafted sets definitely need a boost for sure.

    However, this idea would not give players any reason to do content for gear rewards.

    I knew I was going to get this type of reply, luckily I thought about this before hand.

    there's an important lesson to be learned here, brilliant debate strategy :p

    "man, i done already thought about what you wuz gonna think, i got ya"...

    genius diversion while having a discussion...you're way ahead whenever taking that route...

    irony is in your own argument - you're setting up a disaster...

    awesome use of that phrase though :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
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