Does the current targeting system need improving?

Sylphie
Sylphie
✭✭✭
With battlegrounds coming in Morrowind, I believe that we need a better targeting system to improve the quality of life of pvpers. Right now, the problems I have with the targeting system is that:

1. It feels clunky. My target sometimes switches for various reasons such as the person going out of line of sight, which messes up my burst rotation.

2. There is no call target system. When facing up against a medium-large group of players (8-12) as a duo/smallscale group, having to tab target through multiple players to get the right target that your lead wants you to prioritise is a giant hassle.

3. From what I’ve read on the pts notes, there are no current plans in separating solo queue and premades in battlegrounds, meaning premades will occasionally match up against a group of solo queuers. While there is an obvious advantage with premades, especially if they’re using voip, this advantage is further widened when the group of solo queuers have no way of community priority targets during combat.

Surely a call target command would not be hard to implement. Guild wars 2, one of the few MMOs that could be said to have competitive pvp and an esports scene, has a simplistic yet effective targeting system. Any party member can call target by pressing CTRL-T which is the default bind. A red crosshair then appears above the target player/NPC and other party members can change to this target by pressing T. Party members can also override/switch priority target by calling target again. Other than that, it utilizes the basic tab targeting system.
If Guild Wars 2 can have this on day 1 of launch, why do we not have a call target command after 3 years?

I hope the points I’ve made on why we need a better targeting system clear and easy to understand.
Edited by Sylphie on April 21, 2017 1:29PM
@Curie
Làin - MagDK
1vX and outnumbered pvp compliations - https://www.youtube.com/channel/UC0gPPFOdjYCuyuuog7QcjJg

Does the current targeting system need improving? 5 votes

Yes
80%
danno8LilCaesarMagdalinaSylphie 4 votes
No
20%
Ketarmish29 1 vote
Other
0%
  • sdtlc
    sdtlc
    ✭✭✭✭✭
    1. Jup happen sumetimes, when i want to hit the target in front and my forcepulse goes 90° to the left...
    2. Call them out by name, that's how everyone does.
    3. I think to remember them saying the system will try to match equal, means premade&premade also levelwise and opens up the search range when no match it made
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  • Sylphie
    Sylphie
    ✭✭✭
    Yes
    sdtlc wrote: »
    1. Jup happen sumetimes, when i want to hit the target in front and my forcepulse goes 90° to the left...
    2. Call them out by name, that's how everyone does.
    3. I think to remember them saying the system will try to match equal, means premade&premade also levelwise and opens up the search range when no match it made

    2. PvP is visually chaotic. For me, trying to find out who my lead wants to target out of a group fo 10+ players when there's 2-3 destro ults and a rememberance flying around is somewhat difficult.

    3. That's what they say but during offpeak hours, there will only be so many premades and solo queuers online that they'll bound to face each other.
    @Curie
    Làin - MagDK
    1vX and outnumbered pvp compliations - https://www.youtube.com/channel/UC0gPPFOdjYCuyuuog7QcjJg
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