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Templars are Bad?

ChalupacaBro
ChalupacaBro
Soul Shriven
Hello. So I started playing ESO when it came out on console with some friends, didn't enjoy it too much when it was in beta. Friends all quit and so did I. Fast forward, I recently started back up on PC this time with the 2nd jubilee cake and I'm enjoying the leveling again.

I haven't reached champion points on the PC yet, so im no where near end game. The internet is filled with Templars being bad now or going to be bad. Did I waste my jubilee time on my Templar? I feel like I wasted my time if Templars are about to go down the hole. Should i switch now?

Best Answer

  • Drdeath20
    Drdeath20
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    Magicka templars dont have good burst

    Reflective light-focused charge- sweeps-sweeps-sweeps-sweeps-sweeps etc....

    Magplars rotation is basic, mediocre damage and very boring.

    Blazing spear, ritual of retribution, reflective light, sweeps, sweeps, reflective light, blazing spear, sweeps, ritual of retribution and more sweeps

    Magplars have 1 horrible passive for resource management. While every other class has several, every one of them significantly better than the magplars.

    One can have as many passives as they feel like but skill spots are finite. Only 10 of them.

    Templars have to waste skill spots specifically for resource management. Thats was fine because the trade off use to be that those slottef skills provided resources to the entire group. Sadly thats gone

    Magplars class shield is a 6 second shield that is based off your health. Its not pratical unless you go all in on a blazeplar build.

    Magplars dont have access class access to major savagery or sorcery.

    Magplars dont have any mobility.

    Magplars are not good casters and most of their skills are situational and gimmicky.

    Magplars ultimates are a wreak.

    Remembrance and praticed incarnation are almost identitcal.

    Nova and the other morph are very very similar are both are overshawdowed by meteor. Meteor is cheaper, stronger, instant and dot, single target and AoE, plus it gives passives for slotting it.

    They messed up with the cheap spammable spear ultimate and gave the defensive one to the magplar and the more offensive one to the stamplar.

    Stamina already had dawbreaker for a cheap offensive ultimate, which suprise suprise is stronger, provides more utility in a stun and passives just for slotting.

    Templars dont have a root

    The only thing templars had going for them was that they offered the most utility to the group.

    Rip templars
    Answer ✓
  • BalticBlues
    BalticBlues
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    Templars currently are good, I play one, but I already prefer my Sorc for versatility, no matter if as DD or Healer. With the upcoming changes, Templars will lose many of their benefits and become mediocre while Sorcs probably will stay as good as they are. So if you are just starting a character, I would recommend trying a Sorc. However, in the end you should play what YOU DO enjoy. So I would recommend trying all classes for about one week and then go with the one you love.
  • Kodrac
    Kodrac
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    No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.
  • Magdalina
    Magdalina
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    If you enjoy it, then play it ;) Besides, now that champion points are account wide it means that if at someone point you would like to play a class different from templar, your champion points will carry over to your new character(you'll be able to use them since level 1, and as soon as you hit 50 on that char you will in fact hit cp <whatever nmber of cp your account has> ), so no time is wasted.

    The changes won't suddenly make templars drop dead at the sight of a single mob, they'll just lose/have weakened some tricks that currently make them hands down best healers in endgame content. Most of the changes people are...concerned about are group buffs related changes, and it doesn't sound like you've even gotten to the group content yet(have you?) so I doubt it'd have much of an effect on your gameplay.
  • GallantGuardian
    GallantGuardian
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    Drdeath20 wrote: »
    Magicka templars dont have good burst

    Reflective light-focused charge- sweeps-sweeps-sweeps-sweeps-sweeps etc....

    Magplars rotation is basic, mediocre damage and very boring.

    Blazing spear, ritual of retribution, reflective light, sweeps, sweeps, reflective light, blazing spear, sweeps, ritual of retribution and more sweeps

    Magplars have 1 horrible passive for resource management. While every other class has several, every one of them significantly better than the magplars.

    One can have as many passives as they feel like but skill spots are finite. Only 10 of them.

    Templars have to waste skill spots specifically for resource management. Thats was fine because the trade off use to be that those slottef skills provided resources to the entire group. Sadly thats gone

    Magplars class shield is a 6 second shield that is based off your health. Its not pratical unless you go all in on a blazeplar build.

    Magplars dont have access class access to major savagery or sorcery.

    Magplars dont have any mobility.

    Magplars are not good casters and most of their skills are situational and gimmicky.

    Magplars ultimates are a wreak.

    Remembrance and praticed incarnation are almost identitcal.

    Nova and the other morph are very very similar are both are overshawdowed by meteor. Meteor is cheaper, stronger, instant and dot, single target and AoE, plus it gives passives for slotting it.

    They messed up with the cheap spammable spear ultimate and gave the defensive one to the magplar and the more offensive one to the stamplar.

    Stamina already had dawbreaker for a cheap offensive ultimate, which suprise suprise is stronger, provides more utility in a stun and passives just for slotting.

    Templars dont have a root

    The only thing templars had going for them was that they offered the most utility to the group.

    Rip templars

    All of this... they summed it up perfectly....

    I templar tank..its hard enough on me to regain stamina regen when there is only one boss... now its gonna be even harder with the changes to repent... cause anyone can troll me and take the dead adds stamina from me

    We have no multitarget root ....

    Our gap closer is sketchy

    Our ultimate are ridiculous and now its seems rememberence took a hit on pts not that i even used that ability...

    Granted i can heal my self as a templar tank but but a little more survivability and stamin gain would go a long way

    And it seems every patch note we get nerf after nerf.... throw us a bone for crying out loud
  • Majeure
    Majeure
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    Kodrac wrote: »
    They won't be the undisputed trial healer anymore.
    Indeed, that'll be the new paid class, Warden, Templar 2.0
  • Tasear
    Tasear
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    Kodrac wrote: »
    No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.

    What he or she said, as such if you were looking for easy ticket into trials then you better get practicing, cause rare dk healers will come out marching from the skies like dragons, the nightblade healers will be smirking as they were number 2 before recent changes, the current most popular class will be pushing into trials aka sorcerers, templars will still have cult following so not much of a different at least for awhile, while warden healers will be trying to understand their class.

    P.S Dungeon finder queues will go down as more healers suit up to heal.
    Edited by Tasear on April 20, 2017 7:50PM
  • ADarklore
    ADarklore
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    All of this overreaction to the Templar changes is just laughable. Unless you're a HEALER, then the changes really don't impact you if you're a DPS. Further, most of these changes impact only 'End Game' players and not the majority of players who are solo questers. Perhaps now they'llhave more dedicated healers in their groups instead of stacking with all DPS... which I think is where ZOS is going with this. They want more ROLE players, apparently including more than ONE healer in the group.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • GallantGuardian
    GallantGuardian
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    As a templar tank id like them to add a root and an ultimate that gives stam and magika restore...

    Solar barrage is worthless make it root all adds around the player

    Make super nova a magika and stamina restore for the duration that it is out...

    Make reprentance a synergy so everyone in the group gets the benefit as i hard someone else say....

  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Kodrac wrote: »
    No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.

    Pretty much what Kodrac said. Templar's will be a little more of thought process to play, like how the Breath of Life change in the next patch was put in, is a great example of that.

    All you have to do is build his gear to be balanced OP, or once you're a more advanced player, put together gear that focus' in on a very specific role. That's about it. Since you have not reached CP yet, you shouldn't worry about it for a long time.
    Edited by Takes-No-Prisoner on April 20, 2017 8:33PM
  • GallantGuardian
    GallantGuardian
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    Kodrac wrote: »
    No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.

    Pretty much what Kodrac said. Templar's will be a little more of thought process to play, like how the Breath of Life change in the next patch was put in, is a great example of that.

    All you have to do is build his gear to be balanced OP, or once you're a more advanced player, put together gear that focus' in on a very specific role. That's about it. Since you have not reached CP yet, you shouldn't worry about it for a long time.

    Wont the resto staff ability be better then breath of life now though? Since it basically does the same thing as breath of life but also gives an increase in spell and physical resistance and a boost in damage by 8% ... mind you i think it might have. Shorter range .... but still it does the same thing but gives more... am i wrong?
  • hmsdragonfly
    hmsdragonfly
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    Kodrac wrote: »
    No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.

    Yup, now if a Nightblade healer is good, he can take the job of a bad Templar healer.
    Majeure wrote: »
    Kodrac wrote: »
    They won't be the undisputed trial healer anymore.
    Indeed, that'll be the new paid class, Warden, Templar 2.0

    It depends on their major mending's uptime.

    The way the passive is described, I think Warden's SPC uptime will be lower than Templar's SPC uptime. We will have to test it.
    Aldmeri Dominion Loyalist. For the Queen!
  • Magdalina
    Magdalina
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    Kodrac wrote: »
    No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.

    Pretty much what Kodrac said. Templar's will be a little more of thought process to play, like how the Breath of Life change in the next patch was put in, is a great example of that.

    All you have to do is build his gear to be balanced OP, or once you're a more advanced player, put together gear that focus' in on a very specific role. That's about it. Since you have not reached CP yet, you shouldn't worry about it for a long time.

    Wont the resto staff ability be better then breath of life now though? Since it basically does the same thing as breath of life but also gives an increase in spell and physical resistance and a boost in damage by 8% ... mind you i think it might have. Shorter range .... but still it does the same thing but gives more... am i wrong?

    Combat Prayer is, I believe, a rectangle in front of you whereas BoL, from the sound of it, is going to be a half circle(180 degrees is no "cone" Zeni -.-) in front of you. It'll still be strong and useful for the many fights where people don't get to tightly stack in front of you, just require a little bit more thinking. On its own, it's not much of a nerf and would likely be percieved as an interesting change, but coupled up with all the other change to templar...the repent/shard one is the biggest imo, that is going to make a difference.
    Edited by Magdalina on April 20, 2017 11:46PM
  • Kodrac
    Kodrac
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    Wont the resto staff ability be better then breath of life now though? Since it basically does the same thing as breath of life but also gives an increase in spell and physical resistance and a boost in damage by 8% ... mind you i think it might have. Shorter range .... but still it does the same thing but gives more... am i wrong?

    The caveat to that is Combat Prayer requires a resto staff equipped. Some tanks and DPS won't use a resto staff at all. I personally use a desrto/resto build while healing and have BoL on the destro bar and Combat Prayer on the resto bar, changing it up as I see fit.
  • hmsdragonfly
    hmsdragonfly
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    Drdeath20 wrote: »
    Magicka templars dont have good burst

    Reflective light-focused charge- sweeps-sweeps-sweeps-sweeps-sweeps etc....

    Magplars rotation is basic, mediocre damage and very boring.

    Blazing spear, ritual of retribution, reflective light, sweeps, sweeps, reflective light, blazing spear, sweeps, ritual of retribution and more sweeps

    Magplars have 1 horrible passive for resource management. While every other class has several, every one of them significantly better than the magplars.

    One can have as many passives as they feel like but skill spots are finite. Only 10 of them.

    Templars have to waste skill spots specifically for resource management. Thats was fine because the trade off use to be that those slottef skills provided resources to the entire group. Sadly thats gone

    Magplars class shield is a 6 second shield that is based off your health. Its not pratical unless you go all in on a blazeplar build.

    Magplars dont have access class access to major savagery or sorcery.

    Magplars dont have any mobility.

    Magplars are not good casters and most of their skills are situational and gimmicky.

    Magplars ultimates are a wreak.

    Remembrance and praticed incarnation are almost identitcal.

    Nova and the other morph are very very similar are both are overshawdowed by meteor. Meteor is cheaper, stronger, instant and dot, single target and AoE, plus it gives passives for slotting it.

    They messed up with the cheap spammable spear ultimate and gave the defensive one to the magplar and the more offensive one to the stamplar.

    Stamina already had dawbreaker for a cheap offensive ultimate, which suprise suprise is stronger, provides more utility in a stun and passives just for slotting.

    Templars dont have a root

    The only thing templars had going for them was that they offered the most utility to the group.

    Rip templars

    If you want to take away the chance of other classes to compete with Templar in healing, then take away Templar's chance to DPS and tank. Their DPS is way above Nightblade, not far behind sorc, it was even meta last patch. Make their DPS pathetic like how pathetic a Nightblade healer is compared to a Templar healer. Their tanking capability is way too strong, too many Templar tanks have successfully completed vet Trials, in PvP Templar tanks are immortal.

    You want to do it that way?
    Edited by hmsdragonfly on April 20, 2017 8:58PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Drdeath20
    Drdeath20
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    Before this patch you didnt see a ton of sorc healers and you wont see them after. Wanna know why?

    Because they are still top dog dps. You can use any class to play any role. Its just harder and not as fun. Templar as a healer was fun because you had utility so you were more than just a healbot.

    Same reason dk tanks are fun. Root everyobe Chain in the stragglers and have a front row seat at the madness.

    The only good out of this patch is that now we went from running 3 classes (sorcs, temps and dks) to running 2. Sorcs and wardens.
  • akl77
    akl77
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    Who knows, Templars might be nerfed back to great again in the future.
    Pc na
  • ChalupacaBro
    ChalupacaBro
    Soul Shriven
    So I wasted my jubilee time apparently. I've played a lot of MMOs since Everquest, and in my experience, it is never dun when developers constantly nerf player power or drastically change how their class plays. From a marketing stand point, as a new player, I've seen from multiple sources:

    1. Sorcerors or bust.
    2. Templars are constantly being nerfed (why do I remember my heal healing 3 people at full potency when this game first came out?)
    3. The crown store is a money grab (ZOS charges more $$ for mounts and pets than Blizzard charges in WOW)
    4. The loudest face of ESO (Delita I think?) is quitting.

    As a new player, who isn't in the community of this game yet, this is what the state of the game looks like. I personally love blowing my money on currency stores, but it's hardly an enticing sell to potential new players.

    And now I have to try and pick a new class that I enjoy.
  • Brockahly
    Brockahly
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    I recently came back to the game and started to work on my magplar, I found it was super easy and basic and I was still able to pull out average dps time that worked for what I was doing. They're easy to play, great to learn on and it's pretty hard to die on them, I was able to solo city of ash 1 to farm burning spell weave with only 14.4k health
  • Magdalina
    Magdalina
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    So I wasted my jubilee time apparently. I've played a lot of MMOs since Everquest, and in my experience, it is never dun when developers constantly nerf player power or drastically change how their class plays. From a marketing stand point, as a new player, I've seen from multiple sources:

    1. Sorcerors or bust.
    2. Templars are constantly being nerfed (why do I remember my heal healing 3 people at full potency when this game first came out?)
    3. The crown store is a money grab (ZOS charges more $$ for mounts and pets than Blizzard charges in WOW)
    4. The loudest face of ESO (Delita I think?) is quitting.

    As a new player, who isn't in the community of this game yet, this is what the state of the game looks like. I personally love blowing my money on currency stores, but it's hardly an enticing sell to potential new players.

    And now I have to try and pick a new class that I enjoy.

    Why are you listening to all the forum drama? Are YOU feeling your templar is underperforming or that its playstyle doesn't suit your needs? If so, try another class. If not, stick with it.

    People are freaking out because of the changes and that's not the best source of reliable information. Templars have recieved a plethora of buffs since the game came out - they've gone from awful sustain and terribad dps to great dps(magicka wise at least) and decent sustain while still maintaining their healing. Now their healing will be a bit less potent and their stamina support they're so valued for will no longer be unique to them. It won't kill the class and it'll probably shift again next major patch anyway.

    Honestly, just close the forums and play the game if you're enjoying it. If you feel you stop enjoying it, then stop playing/roll another class(yes, sorc is very strong atm and it is very weird they aren't nerfing it at all. I can see them being hit with nerfhammer REALLY hard either before the PTS is over or with next (major) patch though). You shouldn't be letting forum drama spoil the game for you, especially not when (not trying to be condescending here, but you did mention talking from a new player's point of view) you don't yet fully know your class nor the game to understand the full impact of the changes(don't worry though, half of the freaking out people don't know them either and are just going with the flow :p ).

    One thing to keep in mind though, yes, ZOS basically changes the way whole game works every major patch, nerfing some classes/builds into the ground as the others ascend to heaven. Meta shifts, people go grind new sets and learn new rotations, becoming even more op than they were before and everything more or less gets back to normal. I don't know how other MMOs work, this is my first one, but I do wish they'd choose a stance on the game and stick to it, no matter how loudly some parts of the community object, rather than keep swinging the game from one extreme to another. If THIS bugs you, then that is indeed a valid concern and something to consider before investing further into the game.
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