Magicka templars dont have good burst
Reflective light-focused charge- sweeps-sweeps-sweeps-sweeps-sweeps etc....
Magplars rotation is basic, mediocre damage and very boring.
Blazing spear, ritual of retribution, reflective light, sweeps, sweeps, reflective light, blazing spear, sweeps, ritual of retribution and more sweeps
Magplars have 1 horrible passive for resource management. While every other class has several, every one of them significantly better than the magplars.
One can have as many passives as they feel like but skill spots are finite. Only 10 of them.
Templars have to waste skill spots specifically for resource management. Thats was fine because the trade off use to be that those slottef skills provided resources to the entire group. Sadly thats gone
Magplars class shield is a 6 second shield that is based off your health. Its not pratical unless you go all in on a blazeplar build.
Magplars dont have access class access to major savagery or sorcery.
Magplars dont have any mobility.
Magplars are not good casters and most of their skills are situational and gimmicky.
Magplars ultimates are a wreak.
Remembrance and praticed incarnation are almost identitcal.
Nova and the other morph are very very similar are both are overshawdowed by meteor. Meteor is cheaper, stronger, instant and dot, single target and AoE, plus it gives passives for slotting it.
They messed up with the cheap spammable spear ultimate and gave the defensive one to the magplar and the more offensive one to the stamplar.
Stamina already had dawbreaker for a cheap offensive ultimate, which suprise suprise is stronger, provides more utility in a stun and passives just for slotting.
Templars dont have a root
The only thing templars had going for them was that they offered the most utility to the group.
Rip templars
No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.
No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.
Takes-No-Prisoner wrote: »No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.
Pretty much what Kodrac said. Templar's will be a little more of thought process to play, like how the Breath of Life change in the next patch was put in, is a great example of that.
All you have to do is build his gear to be balanced OP, or once you're a more advanced player, put together gear that focus' in on a very specific role. That's about it. Since you have not reached CP yet, you shouldn't worry about it for a long time.
No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.
GallantGuardian wrote: »Takes-No-Prisoner wrote: »No Templars aren't bad. People are upset about the changes being made to them in the next update. They won't be the undisputed trial healer anymore.
Pretty much what Kodrac said. Templar's will be a little more of thought process to play, like how the Breath of Life change in the next patch was put in, is a great example of that.
All you have to do is build his gear to be balanced OP, or once you're a more advanced player, put together gear that focus' in on a very specific role. That's about it. Since you have not reached CP yet, you shouldn't worry about it for a long time.
Wont the resto staff ability be better then breath of life now though? Since it basically does the same thing as breath of life but also gives an increase in spell and physical resistance and a boost in damage by 8% ... mind you i think it might have. Shorter range .... but still it does the same thing but gives more... am i wrong?
GallantGuardian wrote: »Wont the resto staff ability be better then breath of life now though? Since it basically does the same thing as breath of life but also gives an increase in spell and physical resistance and a boost in damage by 8% ... mind you i think it might have. Shorter range .... but still it does the same thing but gives more... am i wrong?
Magicka templars dont have good burst
Reflective light-focused charge- sweeps-sweeps-sweeps-sweeps-sweeps etc....
Magplars rotation is basic, mediocre damage and very boring.
Blazing spear, ritual of retribution, reflective light, sweeps, sweeps, reflective light, blazing spear, sweeps, ritual of retribution and more sweeps
Magplars have 1 horrible passive for resource management. While every other class has several, every one of them significantly better than the magplars.
One can have as many passives as they feel like but skill spots are finite. Only 10 of them.
Templars have to waste skill spots specifically for resource management. Thats was fine because the trade off use to be that those slottef skills provided resources to the entire group. Sadly thats gone
Magplars class shield is a 6 second shield that is based off your health. Its not pratical unless you go all in on a blazeplar build.
Magplars dont have access class access to major savagery or sorcery.
Magplars dont have any mobility.
Magplars are not good casters and most of their skills are situational and gimmicky.
Magplars ultimates are a wreak.
Remembrance and praticed incarnation are almost identitcal.
Nova and the other morph are very very similar are both are overshawdowed by meteor. Meteor is cheaper, stronger, instant and dot, single target and AoE, plus it gives passives for slotting it.
They messed up with the cheap spammable spear ultimate and gave the defensive one to the magplar and the more offensive one to the stamplar.
Stamina already had dawbreaker for a cheap offensive ultimate, which suprise suprise is stronger, provides more utility in a stun and passives just for slotting.
Templars dont have a root
The only thing templars had going for them was that they offered the most utility to the group.
Rip templars
ChalupacaBro wrote: »So I wasted my jubilee time apparently. I've played a lot of MMOs since Everquest, and in my experience, it is never dun when developers constantly nerf player power or drastically change how their class plays. From a marketing stand point, as a new player, I've seen from multiple sources:
1. Sorcerors or bust.
2. Templars are constantly being nerfed (why do I remember my heal healing 3 people at full potency when this game first came out?)
3. The crown store is a money grab (ZOS charges more $$ for mounts and pets than Blizzard charges in WOW)
4. The loudest face of ESO (Delita I think?) is quitting.
As a new player, who isn't in the community of this game yet, this is what the state of the game looks like. I personally love blowing my money on currency stores, but it's hardly an enticing sell to potential new players.
And now I have to try and pick a new class that I enjoy.