stevesherpa wrote: »Either many of you never have been through an MMO's major patch/expansion release, or you all have very bad memories.
I played a lot of year on World of Warcraft and every single expansion it was:
1) From vanilla WoW to Burning Crusade - "Oh my god, the Dranei and Blood Elves will ruin everything! Game will die!
It didn't.
2) From Burning Crusades to Wrath of the Lich King - "Oh my god the Death Knights will be sooo OP and all of these other classes meaningless....Game will die"
It didn't.
3) From Wrath to Cataclysm - "Oh my god, the change of the landscape is going to kill the game...Game will die"
Guess what...it didn't.
4) From Cataclysm to Panderia - "Oh my god, the panda race will kill the game...game will die."
Nope, didnt die.
5) From Panderia to Warlords of Dreanor - "Oh my god, having garrisons (think homestead), will kill the game...Game will die"
And...it didnt
6) Then Dreanor to Legion - "OH mty god, demon hunter class will kill the game...yada yada yada"
Of course it didn't.
Nor will Morrowind kill ESO. It will expand it. And you WANT to attract new players - why? Because people spending money keeps the game alive. Remember, ZOS doesnt exist to serve us, they are a company, they want to make money...they do so off of a service called entertainment, which, most of us, are entertained. And to stay entertained, things have to change. So you get rebalanced? re-learn. Re-spec. It keeps things interesting. QQ because you can't one shot people when you gank...or solo a bet dungeon in 60 seconds.
[snip]
guess what, the game wont die.
stevesherpa wrote: »Either many of you never have been through an MMO's major patch/expansion release, or you all have very bad memories.
I played a lot of year on World of Warcraft and every single expansion it was:
1) From vanilla WoW to Burning Crusade - "Oh my god, the Dranei and Blood Elves will ruin everything! Game will die!
It didn't.
2) From Burning Crusades to Wrath of the Lich King - "Oh my god the Death Knights will be sooo OP and all of these other classes meaningless....Game will die"
It didn't.
3) From Wrath to Cataclysm - "Oh my god, the change of the landscape is going to kill the game...Game will die"
Guess what...it didn't.
4) From Cataclysm to Panderia - "Oh my god, the panda race will kill the game...game will die."
Nope, didnt die.
5) From Panderia to Warlords of Dreanor - "Oh my god, having garrisons (think homestead), will kill the game...Game will die"
And...it didnt
6) Then Dreanor to Legion - "OH mty god, demon hunter class will kill the game...yada yada yada"
Of course it didn't.
Nor will Morrowind kill ESO. It will expand it. And you WANT to attract new players - why? Because people spending money keeps the game alive. Remember, ZOS doesnt exist to serve us, they are a company, they want to make money...they do so off of a service called entertainment, which, most of us, are entertained. And to stay entertained, things have to change. So you get rebalanced? re-learn. Re-spec. It keeps things interesting. QQ because you can't one shot people when you gank...or solo a bet dungeon in 60 seconds.
[snip]
guess what, the game wont die.
No one really cares about your vast MMO experience. Irrelevant here.
Have you played PTS? If not, your opinion has the substance of a popcorn fart.
That goes for anyone posting on here about update 14 changes who have not played on PTS.
David_Zarn wrote: »Lineage 2, which was great MMO as well, died after they chose same direction as WoW did, guess why? They didn't had such big fun base.

stevesherpa wrote: »Either many of you never have been through an MMO's major patch/expansion release, or you all have very bad memories.
I played a lot of year on World of Warcraft and every single expansion it was:
1) From vanilla WoW to Burning Crusade - "Oh my god, the Dranei and Blood Elves will ruin everything! Game will die!
It didn't.
2) From Burning Crusades to Wrath of the Lich King - "Oh my god the Death Knights will be sooo OP and all of these other classes meaningless....Game will die"
It didn't.
3) From Wrath to Cataclysm - "Oh my god, the change of the landscape is going to kill the game...Game will die"
Guess what...it didn't.
4) From Cataclysm to Panderia - "Oh my god, the panda race will kill the game...game will die."
Nope, didnt die.
5) From Panderia to Warlords of Dreanor - "Oh my god, having garrisons (think homestead), will kill the game...Game will die"
And...it didnt
6) Then Dreanor to Legion - "OH mty god, demon hunter class will kill the game...yada yada yada"
Of course it didn't.
Nor will Morrowind kill ESO. It will expand it. And you WANT to attract new players - why? Because people spending money keeps the game alive. Remember, ZOS doesnt exist to serve us, they are a company, they want to make money...they do so off of a service called entertainment, which, most of us, are entertained. And to stay entertained, things have to change. So you get rebalanced? re-learn. Re-spec. It keeps things interesting. QQ because you can't one shot people when you gank...or solo a bet dungeon in 60 seconds.
In fact, what all of you crying about this need to do is go into Cyrodiil find one of our factions keeps, go check out a lumbermill.....go get some wood....Now, go back to your river of tears, use that wood to build a bridge and get over it.
guess what, the game wont die.
No one really cares about your vast MMO experience. Irrelevant here.
Have you played PTS? If not, your opinion has the substance of a popcorn fart.
That goes for anyone posting on here about update 14 changes who have not played on PTS.
stevesherpa wrote: »Either many of you never have been through an MMO's major patch/expansion release, or you all have very bad memories.
I played a lot of year on World of Warcraft and every single expansion it was:
1) From vanilla WoW to Burning Crusade - "Oh my god, the Dranei and Blood Elves will ruin everything! Game will die!
It didn't.
2) From Burning Crusades to Wrath of the Lich King - "Oh my god the Death Knights will be sooo OP and all of these other classes meaningless....Game will die"
It didn't.
3) From Wrath to Cataclysm - "Oh my god, the change of the landscape is going to kill the game...Game will die"
Guess what...it didn't.
4) From Cataclysm to Panderia - "Oh my god, the panda race will kill the game...game will die."
Nope, didnt die.
5) From Panderia to Warlords of Dreanor - "Oh my god, having garrisons (think homestead), will kill the game...Game will die"
And...it didnt
6) Then Dreanor to Legion - "OH mty god, demon hunter class will kill the game...yada yada yada"
Of course it didn't.
Nor will Morrowind kill ESO. It will expand it. And you WANT to attract new players - why? Because people spending money keeps the game alive. Remember, ZOS doesnt exist to serve us, they are a company, they want to make money...they do so off of a service called entertainment, which, most of us, are entertained. And to stay entertained, things have to change. So you get rebalanced? re-learn. Re-spec. It keeps things interesting. QQ because you can't one shot people when you gank...or solo a bet dungeon in 60 seconds.
[snip]
guess what, the game wont die.
[Edit title and content for baiting]