It means the developers don't know how to play Templars, which makes sense if they're all playing sorcs.I must be a little dense or just not seeing this. How does the proposed nerf 'reduce the need to have a Templar to constantly feed stamina to your Stamina DPS and Tank'??
That's funny, everyone told me they were all rerolling to Wardens and that's why. Conspiracy theories change so fast these days...It means the developers don't know how to play Templars, which makes sense if they're all playing sorcs.I must be a little dense or just not seeing this. How does the proposed nerf 'reduce the need to have a Templar to constantly feed stamina to your Stamina DPS and Tank'??
But that's just a guess on my part.
Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
It's me the only one who sees this change as an actual buff for Templar?Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
This means that orbs, which were a major offender for magicka sustain in trials will go off my bar and I will only slot luminous shards which has a chance to refund itself as magicka once every 20s, it's way easier to target and synergize by the targeted DDs. Refunding stamina instead if it's lower is not that bad, because most times during difficult battles you are actually block casting and blocking takes a fair chunk of your ~10K stamina pool; when that ends you are basically dead in the water, either unable to mitigate hits, or worse, locked in an unbreakable CC. However it's not clear if the effect is copied from the person who activates the synergy to the casting Templar, or the % condition is checked again before the restore is applied. Instead of Orbs I will always slot Blockade of Lightning, preferably with a Charged staff, which eliminates the need for 5 piece IA - with 3 people running Blockade of Lightning you can actually achieve close 100% major vulnerability uptime, not only ST, like IA HA, but also AoE.
It's me the only one who sees this change as an actual buff for Templar?Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
This means that orbs, which were a major offender for magicka sustain in trials will go off my bar and I will only slot luminous shards which has a chance to refund itself as magicka once every 20s, it's way easier to target and synergize by the targeted DDs. Refunding stamina instead if it's lower is not that bad, because most times during difficult battles you are actually block casting and blocking takes a fair chunk of your ~10K stamina pool; when that ends you are basically dead in the water, either unable to mitigate hits, or worse, locked in an unbreakable CC. However it's not clear if the effect is copied from the person who activates the synergy to the casting Templar, or the % condition is checked again before the restore is applied. Instead of Orbs I will always slot Blockade of Lightning, preferably with a Charged staff, which eliminates the need for 5 piece IA - with 3 people running Blockade of Lightning you can actually achieve close 100% major vulnerability uptime, not only ST, like IA HA, but also AoE.
It's me the only one who sees this change as an actual buff for Templar?Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
This means that orbs, which were a major offender for magicka sustain in trials will go off my bar and I will only slot luminous shards which has a chance to refund itself as magicka once every 20s, it's way easier to target and synergize by the targeted DDs. Refunding stamina instead if it's lower is not that bad, because most times during difficult battles you are actually block casting and blocking takes a fair chunk of your ~10K stamina pool; when that ends you are basically dead in the water, either unable to mitigate hits, or worse, locked in an unbreakable CC. However it's not clear if the effect is copied from the person who activates the synergy to the casting Templar, or the % condition is checked again before the restore is applied. Instead of Orbs I will always slot Blockade of Lightning, preferably with a Charged staff, which eliminates the need for 5 piece IA - with 3 people running Blockade of Lightning you can actually achieve close 100% major vulnerability uptime, not only ST, like IA HA, but also AoE.
Orbs you can throw multiple quickly while shards you can only have 1 active. Imo, orbs are way better. Plus, energy orbs heal the group when they are cast
That's funny, everyone told me they were all rerolling to Wardens and that's why. Conspiracy theories change so fast these days...It means the developers don't know how to play Templars, which makes sense if they're all playing sorcs.I must be a little dense or just not seeing this. How does the proposed nerf 'reduce the need to have a Templar to constantly feed stamina to your Stamina DPS and Tank'??
But that's just a guess on my part.
Don't forget how they only and always play AD characters and that's why some AD locations have better loot container distribution and more Wells in Cyrodiil.That's funny, everyone told me they were all rerolling to Wardens and that's why. Conspiracy theories change so fast these days...It means the developers don't know how to play Templars, which makes sense if they're all playing sorcs.I must be a little dense or just not seeing this. How does the proposed nerf 'reduce the need to have a Templar to constantly feed stamina to your Stamina DPS and Tank'??
But that's just a guess on my part.
I can remember when the devs were obviously all rolling stam NBs, the favoured class of the ruling elite.
Templar
•Aedric Spear
•Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
•Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
Developer Comments: Spoiler
This reduces the need to have a Templar to constantly feed Stamina to your Stamina DPS and Tank, while making the Spear Shards synergy more useful to Magicka builds.
I must be a little dense or just not seeing this. How does the proposed nerf 'reduce the need to have a Templar to constantly feed stamina to your Stamina DPS and Tank'??
Surely the need is still there only that you have nerfed the Templars ability to fulfil the need?? Or have I missed some other change that now allows other classes give stamina?
Mettaricana wrote: »On paper sounds great 90% dungeon finder groups me with a templar healer who hanst even unlocked shards
hmsdragonfly wrote: »Templar
•Aedric Spear
•Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
•Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
Developer Comments: Spoiler
This reduces the need to have a Templar to constantly feed Stamina to your Stamina DPS and Tank, while making the Spear Shards synergy more useful to Magicka builds.
I must be a little dense or just not seeing this. How does the proposed nerf 'reduce the need to have a Templar to constantly feed stamina to your Stamina DPS and Tank'??
Surely the need is still there only that you have nerfed the Templars ability to fulfil the need?? Or have I missed some other change that now allows other classes give stamina?
It means now a Nightblade can also feed tank and DDs stamina, thus non-Templar healers have a chance to compete with Templar healers now.