Greetings guys,
So here's my first post ont he forum... been playing the game in and out since the day it was released... I love this game, a lot and so far my favortie MMO i'Ve played, mostly played them all, good job so far, and i don't even whine like most about bugs, bugs are a normal think in a constant evloluting game with lots of changes, it's part of the deal, getting new contents, getting possible errors..
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but i got to say, i personaly think, RNG and drops should need some recoding love.. totaly, more balanced... What i mean is... How many of you been farming BSW in CoA? Have you even noticed how much Heavy Armor set drops? I personaly would say that i get about 85% of all time Heavy Armor drops, that'S when i went farming or doing pledges.... Now, here i come, farming Sanctuary in BC... guess what... 85% of drop is again the darn heavy armor sets.... went to farm a bit Necropotence to sell stuff and Mother's sorrow stuff trying to get myself staff.. those in public dungeons... guess what, most stuff i get are again, the heavy armor set... and when i sit back and look behind, i do remember how fast i was to get my Ebon Heavy armor set in CoH, never went to farm it, only doing pledges and got it so fast....
so, why not making kind of armor more balanced for the 3 types of armor? As for, Training traits.... how many you guys gets from undaunted chest or, i don't do vMA, but how many of you gets Training trait? Why not taking trhis *** trait for drop items, we want it on craftable sets for lvling, not as for cp160 end game lootable items.. :S Sorry just felt like letting the steam going off with the RNG loot system, i personaly think RNG loot is the weakest part of the game, i don'T think it's RNG, but mostly Plannified Percentages Drop Generated :P