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ZoS, you went way too far with these resource changes.

Valykc
Valykc
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@ZOS_GinaBruno @ZOS_JessicaFolsom

I'll try to be constructive here.

Firstly, I agree that sustain was a huge issue in game. I'll even go as far to say I agree with some of the nerfs you made. That being said you seem to be digging a grave for this game every patch over some broken system that needs to be removed and reworked (Champion Points). Perma-Blocking tanks in PVP were a problem, Templar healing was a problem and among some other issues too, but you nerfed everything and nerfed it hard. You reduced sustain globally on things that shouldn't be touched PERIOD. We've been asking for more incentives to wear light and medium armor and you nerf the sustain. Let's get real here ZOS. These patch notes make me sick. Show me the reports or emails where people complained about the sustain of group play and synergies. You want tactical and engaging combat, synergies were the coolest thing and you nerfed the most used synergies! Come on. Playing a Tank and running out of Stam and looking for a synergy I could activate to get some resources back was so much fun. I'll even need it more now since the blocking changes. The sustain is terrible, (tested). This is basically forcing us into heavy attack builds or sustain sets. Well guess what, you are reducing the need for damage sets and other sets. Also crippling the economy in the process. Like I said, sustain was a problem. I liked the magician and warlord trees being removed, that was a great start. But this is absurd. And it all lies on the broken, easy exploited Champion Point System. The whole thing needs to go and be reworked. Give us ways to make our builds more unique instead of cookie cutter DPS builds and so on. What I thought this patch would be was more balanced between sustain and damage, you can do one or the other, or a mix of both but less effectively. If you spec'd more into damage you could burst enemies and hope you won, if you built more in sustain you could fight longer. Each might work in different scenarios but this is just not good at all. And I am not some PvE or PvP elitist, I play both equally, and I can say if I have to charge heavys for sustain more than twice a rotation then that will be incredibly boring, even more so if it's a heavy attack build. Last patch you downed or damage and increased mob health, now we have reduced sustain as well. It's way too much. We give you feedback and I don't think you apply it correctly. Regardless, i realize this is just the first week of PTS and there will be changes later. Please do not ignore the community. Listen to them, if I'm wrong on this then ok, I'll adapt and play. But if 90% of your community agrees that the changes do not work, then they need to be reworked. Because at the end of the day, we are the ones playing the game, having to deal with this. I haven't seen a game master in my years of play. We play and buy things and help give you a paycheck. That doesn't mean we are inclined to have exactly what we want when we want it but it at least means we deserve to have our voices heard.

Thank you.
Edited by Valykc on April 19, 2017 1:44PM
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