Narvuntien wrote: »I mean I thought that in theory the changes make sense I even started defending the changes when the forums started saying the sky was falling.
Yolokin_Swagonborn wrote: »Narvuntien wrote: »I mean I thought that in theory the changes make sense I even started defending the changes when the forums started saying the sky was falling.
If we don't scream bloody murder when they do something stupid, they think we will just put up with it. When you have a company that appears to only listen to the loudest voices, then everyone one becomes loud.
ZOS knows the game is broken and they cant balance it. Well they can, but they have to admit that the champion system was a huge mistake and they are unwilling to admit that yet, although they are close as nerfing it to death counts as tacit admission.
But they are still destroying iconic class abilities and passives just because they implemented a terrible system that just slapped on 25% more damage, regen and protection, and removed softcaps allowing resource return to go sky high when based on attribute pools.
But instead of nerfing either CP, or implementing a soft cap system to handle resource pools, they start nerfing skills.
This wasn't the first nerf for redguard, battle roar, etc. If the terrible CP system is left in the game, it wont be the last either.
If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.
OP I will put my snide and silly side away for a moment and speak to you about my experience.
I quit ESO last year because of being burnt out from all the games "issues" and fighting long and hard for change and feeling like it wasn't happening. Then the Crown Crates and the giant middle finger from ZOS for the community.
Six months I stayed away from the game, avoided information and just played other others. I was bored and restless and missed something with a community I could get involved with (or annoy with bad posting).
When homestead was announced I came back, I tried the game but took an entirely new approach to the game, screw the meta, screw the drama, screw the constant nerfs and buffs, I will just do what I find fun in the game and adapt accordingly.
I have since had more fun in ESO than I did for the whole last year before I left. There are too many things in life to get disheartened about and too many ups and downs to mess with your mood, don't let a game designed for fun become another one.
Give it four months and no one will care about this drama, they will have new meta builds from streamers and YouTubers and be screaming L2P at everyone again. We've seen this outcry literally every update, and every time it's blown over fine and most people adapt and keep going.
TL;DR Don't worry, be happy. Life's too short for video game drama.
If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.
The meta shifts in this game have always been drastic ones and with the power focus on gear that's always been the pain point.Narvuntien wrote: »Part of it was that I wasn't finished with my templar I had all these idea about my build and was thinking about what style I was going to use for my gear. Even kind of looking forward to the gear grind, which is intianlly fine until unless you start being unluckly for too long.
There is all this thinking about the cool things I was going to do with my unique build set up.
and bamn it no longer works before I have even finished.
The stam gankblade is my first character and it took me ages to work out what I was going to do I finially worked out what I wanted to do with them.... I still need to get mages guild to 10 to finish the build... but do I even bother doing that if once this patch hits I'll be doing a lot less damage.
Im giving this game a last shot at Morrowind, if it doesnt work, Ill move to Destiny 2 and PS4 Conan Exiles. Im hopeful about Destiny 2, its Bungie's second attempt so it could be good.
Giving the enemy a chance for counterplay is a fair-play. Should beating a 4-y/o in chess game really give a satisfaction and should it actually even take place?Narvuntien wrote: »Stamblade, Stealth archer/onslaught.
"Damage to players from stealth is nerfed"
Character no longer works.
Were you actually healing your group while facing exactly the opposite side? I never found myself and I don't think it's any sort of impossible acrobatics to perform. Especially when you're providing Combat Prayer exactly towards that position either way.Narvuntien wrote: »Mag-tank-heal-plar.
"Breath of life heals in 180 Cone"
Character no longer works, not to mention likely sustain issues I will have, Although I still have options to deal with that (heavy seducers, Black rose, magicka furance, bloodthorn)
This is a huge hammer that severely affected literally all of us. With the whole testing so far it's best to either switch heavy-attack build (which is perfectly working on magDK) or swap two Spell Damage enchantments for Cost Reduction glyphs to counter the cost increases at (unfortunately noticeably significant) the expense of damage output.Narvuntien wrote: »Dragonmage, MagDK light armor.
"Sustain nerfs in general"
Sneaky-Snurr wrote: »My take on why ZoS are doing these drastic changes is to close the gap between new and longtime players.
You do realise that there will be returning and most importantly, new players when Morrowind drops.
Let me give you one simple scenario from a PvP perspective. I'll elaborate on PvE afterwards so bear with me.
A new player comes to play the game and when he/she is comfortable enough with the game and its mechanics, they decided to try PvP be it Cyro or Battlegrounds.
Imagine if the latest PTS patch notes don't get to go Live on Morrowind, the new players will be battered over and over and over and over again and constant losing will demotivate them.
Since they're new players, they are prone to either quitting or trying out other classes and/or options available to improve their basic competitiveness. The latter, however, can only hold them up so much until they hit the competitiveness wall again.
Now moving onto PvE perspective with one thing in mind; the latest PTS patch is ignored.
We now know very well the few norms of running dungeons with random players will make anyone prone to be kicked out depending on each individual's effectiveness for the group.
A new player joins a group via group finder and they run a dungeon. One thing leads to another and turns out the new player is hindering the progression of the group from one stage to another and thus everyone other than the newbie opted to /votekick him/her.
New player gets confused and demotivated. Next step is, again, to either quit or making choices on the improvement of their characters (highly unlikely since everyone pushes them away due to their effectiveness and lack of CP to keep up with the level of competitiveness of the game).
That said, I'm of the view that ZoS are nerfing a lot of things down to the ground to make way for new players so they'll have a fighting chance to climb the ladder in the game.
As for the revision of the nerfs in the future, that's one thing we will have to wait and see but for now, this is my take on all this madness.
OP I will put my snide and silly side away for a moment and speak to you about my experience.
I quit ESO last year because of being burnt out from all the games "issues" and fighting long and hard for change and feeling like it wasn't happening. Then the Crown Crates and the giant middle finger from ZOS for the community.
Six months I stayed away from the game, avoided information and just played other others. I was bored and restless and missed something with a community I could get involved with (or annoy with bad posting).
When homestead was announced I came back, I tried the game but took an entirely new approach to the game, screw the meta, screw the drama, screw the constant nerfs and buffs, I will just do what I find fun in the game and adapt accordingly.
I have since had more fun in ESO than I did for the whole last year before I left. There are too many things in life to get disheartened about and too many ups and downs to mess with your mood, don't let a game designed for fun become another one.
Give it four months and no one will care about this drama, they will have new meta builds from streamers and YouTubers and be screaming L2P at everyone again. We've seen this outcry literally every update, and every time it's blown over fine and most people adapt and keep going.
TL;DR Don't worry, be happy. Life's too short for video game drama.
Narvuntien wrote: »If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.
I am a tank healer, I can't move around to heal my target, it is all well and good for a ranged healer but when I have to keep aggro for the boss, stand inside my ritual and then try to heal people I can't be moving around to try to get them into sight.
Just a small reminder on the enourmous amount of complaint on how long did it take to reach VR16.lunalitetempler wrote: »We all know the game was better before CP.
craftycarper73 wrote: »
Sneaky-Snurr wrote: »My take on why ZoS are doing these drastic changes is to close the gap between new and longtime players.
You do realise that there will be returning and most importantly, new players when Morrowind drops.
Let me give you one simple scenario from a PvP perspective. I'll elaborate on PvE afterwards so bear with me.
A new player comes to play the game and when he/she is comfortable enough with the game and its mechanics, they decided to try PvP be it Cyro or Battlegrounds.
Imagine if the latest PTS patch notes don't get to go Live on Morrowind, the new players will be battered over and over and over and over again and constant losing will demotivate them.
Since they're new players, they are prone to either quitting or trying out other classes and/or options available to improve their basic competitiveness. The latter, however, can only hold them up so much until they hit the competitiveness wall again.
Now moving onto PvE perspective with one thing in mind; the latest PTS patch is ignored.
We now know very well the few norms of running dungeons with random players will make anyone prone to be kicked out depending on each individual's effectiveness for the group.
A new player joins a group via group finder and they run a dungeon. One thing leads to another and turns out the new player is hindering the progression of the group from one stage to another and thus everyone other than the newbie opted to /votekick him/her.
New player gets confused and demotivated. Next step is, again, to either quit or making choices on the improvement of their characters (highly unlikely since everyone pushes them away due to their effectiveness and lack of CP to keep up with the level of competitiveness of the game).
That said, I'm of the view that ZoS are nerfing a lot of things down to the ground to make way for new players so they'll have a fighting chance to climb the ladder in the game.
As for the revision of the nerfs in the future, that's one thing we will have to wait and see but for now, this is my take on all this madness.
To be fair, they didn't change it to just Line of Sight (180* in front of the character), the also gave it a -50% success rate. Meaning you also only have a 50% chance that it will work and heal anything.If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.