Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Maybe all the negativity has got to me...

Narvuntien
Narvuntien
✭✭✭✭✭
✭✭
but I am thinking about quitting.... I mean I am not particularly invested in the game (6 months or so) (I am not subbed, have no DLC or crowns)

You see I have three characters.

Stamblade, Stealth archer/onslaught.
"Damage to players from stealth is nerfed"
Character no longer works.

Mag-tank-heal-plar.
"Breath of life heals in 180 Cone"
Character no longer works, not to mention likely sustain issues I will have, Although I still have options to deal with that (heavy seducers, Black rose, magicka furance, bloodthorn)

Dragonmage, MagDK light armor.
"Sustain nerfs in general"
This character is probably the best off after this, but I will be spending a lot more time at the back of the fight heavy attacking with my inferno staff. I can't use double staff because then I'd have to farm a burning spellweave inferno staff that is just too much of a grind for me. To have my monster set and all 5 piece bonuses I have to run dual wield but I can't heavy attack to gain resources with that.

So the patch changes straight up kill 2/3 of my characters.

There is a difference between nerfing strong builds and killing off niche builds and by killing off the niche they hurting the more causal player, for whom max DPS doesn't matter but having thier characters actually be useful does.

I mean I thought that in theory the changes make sense I even started defending the changes when the forums started saying the sky was falling. The CP changes seems good, I can even see the arguement for sustain coming from level instead of amount of points into a resources, to stry to stop the damage creep in the game. I am still not 100% convinced the major to minor mending is the death of templar. But then they are going around killing off all the wierd and wonderful, strange and honestly causal builds. This isn't about trails DK tanks and fully geared Templar healers, it is about my ability as an average/newish player to be able to complete content. The compedative will adapt, the causal will leave....

There is still time to not go through with this....
Edited by Narvuntien on April 19, 2017 6:51AM
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Narvuntien wrote: »
    I mean I thought that in theory the changes make sense I even started defending the changes when the forums started saying the sky was falling.

    If we don't scream bloody murder when they do something stupid, they think we will just put up with it. When you have a company that appears to only listen to the loudest voices, then everyone one becomes loud.

    ZOS knows the game is broken and they cant balance it. Well they can, but they have to admit that the champion system was a huge mistake and they are unwilling to admit that yet, although they are close as nerfing it to death counts as tacit admission.

    But they are still destroying iconic class abilities and passives just because they implemented a terrible system that just slapped on 25% more damage, regen and protection, and removed softcaps allowing resource return to go sky high when based on attribute pools.

    But instead of nerfing either CP, or implementing a soft cap system to handle resource pools, they start nerfing skills.

    This wasn't the first nerf for redguard, battle roar, etc. If the terrible CP system is left in the game, it wont be the last either.

    Edited by Yolokin_Swagonborn on April 19, 2017 6:57AM
  • grim_tactics
    grim_tactics
    ✭✭✭✭✭



    Narvuntien wrote: »
    I mean I thought that in theory the changes make sense I even started defending the changes when the forums started saying the sky was falling.

    If we don't scream bloody murder when they do something stupid, they think we will just put up with it. When you have a company that appears to only listen to the loudest voices, then everyone one becomes loud.

    ZOS knows the game is broken and they cant balance it. Well they can, but they have to admit that the champion system was a huge mistake and they are unwilling to admit that yet, although they are close as nerfing it to death counts as tacit admission.

    But they are still destroying iconic class abilities and passives just because they implemented a terrible system that just slapped on 25% more damage, regen and protection, and removed softcaps allowing resource return to go sky high when based on attribute pools.

    But instead of nerfing either CP, or implementing a soft cap system to handle resource pools, they start nerfing skills.

    This wasn't the first nerf for redguard, battle roar, etc. If the terrible CP system is left in the game, it wont be the last either.

    I just deleted my whole response because you said what I was essentially saying.

    The biggest mistake ZOS made was introducing CP without an end goal. It's that simple.

    People voiced concern when it was first implemented and now we are where we are today.

    I think the best thing ZOS couldve done - well better than what they are trying to do- is say "With the launch of Morrowind - CP will be frozen while we test different tweaks and fixes on PTS."

  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    WhiteMage wrote: »
    If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.

    I am a tank healer, I can't move around to heal my target, it is all well and good for a ranged healer but when I have to keep aggro for the boss, stand inside my ritual and then try to heal people I can't be moving around to try to get them into sight.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    People are petitioning for change in their own way . They are not all wrong either . There are many valid complaints . But just avoid the forums if it is getting to you . Play the game and wait till the smoke clears . Anything is possible before live .
  • Sausage
    Sausage
    ✭✭✭✭✭
    Im giving this game a last shot at Morrowind, if it doesnt work, Ill move to Destiny 2 and PS4 Conan Exiles. Im hopeful about Destiny 2, its Bungie's second attempt so it could be good.
    Edited by Sausage on April 19, 2017 8:58AM
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nerfs = Character no longer works.

    Did ZOS nerfed Warden too ? No ? So here you go. Warden will not be P2W. All other classes will be "Don't-pay-to-lose" or something like that. :'(

  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP I will put my snide and silly side away for a moment and speak to you about my experience.

    I quit ESO last year because of being burnt out from all the games "issues" and fighting long and hard for change and feeling like it wasn't happening. Then the Crown Crates and the giant middle finger from ZOS for the community.

    Six months I stayed away from the game, avoided information and just played other others. I was bored and restless and missed something with a community I could get involved with (or annoy with bad posting).

    When homestead was announced I came back, I tried the game but took an entirely new approach to the game, screw the meta, screw the drama, screw the constant nerfs and buffs, I will just do what I find fun in the game and adapt accordingly.

    I have since had more fun in ESO than I did for the whole last year before I left. There are too many things in life to get disheartened about and too many ups and downs to mess with your mood, don't let a game designed for fun become another one.

    Give it four months and no one will care about this drama, they will have new meta builds from streamers and YouTubers and be screaming L2P at everyone again. We've seen this outcry literally every update, and every time it's blown over fine and most people adapt and keep going.

    TL;DR Don't worry, be happy. Life's too short for video game drama.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • GreasyDave
    GreasyDave
    ✭✭✭✭
    Turelus wrote: »
    OP I will put my snide and silly side away for a moment and speak to you about my experience.

    I quit ESO last year because of being burnt out from all the games "issues" and fighting long and hard for change and feeling like it wasn't happening. Then the Crown Crates and the giant middle finger from ZOS for the community.

    Six months I stayed away from the game, avoided information and just played other others. I was bored and restless and missed something with a community I could get involved with (or annoy with bad posting).

    When homestead was announced I came back, I tried the game but took an entirely new approach to the game, screw the meta, screw the drama, screw the constant nerfs and buffs, I will just do what I find fun in the game and adapt accordingly.

    I have since had more fun in ESO than I did for the whole last year before I left. There are too many things in life to get disheartened about and too many ups and downs to mess with your mood, don't let a game designed for fun become another one.

    Give it four months and no one will care about this drama, they will have new meta builds from streamers and YouTubers and be screaming L2P at everyone again. We've seen this outcry literally every update, and every time it's blown over fine and most people adapt and keep going.

    TL;DR Don't worry, be happy. Life's too short for video game drama.

    Yeh, you see, I agree with you in principle. But what's got me personally thinking about abandoning the game is that in 4 months there will be another patch with some more nonsense that I as a player, have to deal with and adapt to and I don't care enough to be bothered, to be honest. I just can't really be arsed.
    (btw, this general post isn't directed personally at your post, just inspired by it)

    My example is somewhat the opposite of yours. I started casual back in 2015. Enjoyed doing my light attack spam NB overland questing thing. Got a bit bored. Went to play other games. Came back with 1T. Found myself enjoying the game again and learning about things like mechanics and builds, accidentally. Bought the DLC. One thing led to another and suddenly I've got CP's under my belt and overland questing has become face roll easy. So now what? What content can I do if overland is too easy to be enjoyable? I decided to look into end game content -fishing doesn't really float my boat. I refine my build. Start to gear myself properly. Start running trials. Find that I've progressed as a player. All good - and still enjoying it.

    Then Homestead came out and nerfed my build back to the stone age. I was on the end of a 25 percent drop in dps.

    Adapt, L2P, move on. Stop complaining. Good advice. Really? Well actually, not really
    2 months later my DPS is much better than it was after Homestead, a little better than it was before Homestead. I've got a tidier rotation but more importantly I've got 100 more CP's under my belt and gold gear. So, I adapted (Or rather go more CP's) and moved on.

    But now I learn that in a month all of that is getting nerfed AGAIN. Sure, I don't know how big a drop to dps I will be taking. But there will definitely be some. And the only advice out there is ...adapt, L2P, move on.

    Why? Why the hell would I want to when it'll be repeated in 4 months time too?

    I was going to buy Morrowind but now I'm definitely holding off until I find out what the patch finally delivers. The overland content of Morrowind will be face roll easy just like the rest of the overland content. The end game content, I was just beginning to get a handle on, will be just that little futrher out of reach.

    I'd have to be crazy or an addict to contemplate paying money to ZOS for this.

    I would love to get someone in ZOS's business/ sales departments attention and tell them what a collosal mistake they are making for player like myself and the OP. But I'm a realist and know this post won't get anyone's attention but the usual of snarky suspects. Still, it felt good to get it off my chest.

    ZOS, this patch is a mistake if you want to keep players like myself paying your company for new content.
    Edited by GreasyDave on April 19, 2017 9:58AM
  • Surak73
    Surak73
    ✭✭✭✭
    WhiteMage wrote: »
    If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.


    Sorcerer's matriarch have to stand up and walk to the fridge for eating, or she can still eat on her chair as before?... :)
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Forum vibes based on patch notes for changes undergoing testing are a terrible basis on which to make decisions about quitting a game.

    At worst, wait for the changes to be finalised on the Live servers, give it a few weeks and then decide whether it's working or not for you - don't worry about everyone else.

    At best, hop on the test server, try the changes and provide constructive and reasoned feedback on where you think they've got it right and where you think they've got it wrong.
  • Majeure
    Majeure
    ✭✭✭✭
    I take these recent revelations as a really bad joke, helps me sleep at night..Though I did dream of heavy attacking through a dungeon, so that wasn't pleasant. Being a Templar Healer main makes it worse.

    I'm still going to play...

    ...just with a little less zeal until some of this blows over.
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    Part of it was that I wasn't finished with my templar I had all these idea about my build and was thinking about what style I was going to use for my gear. Even kind of looking forward to the gear grind, which is intianlly fine until unless you start being unluckly for too long.

    There is all this thinking about the cool things I was going to do with my unique build set up.

    and bamn it no longer works before I have even finished.

    The stam gankblade is my first character and it took me ages to work out what I was going to do I finially worked out what I wanted to do with them.... I still need to get mages guild to 10 to finish the build... but do I even bother doing that if once this patch hits I'll be doing a lot less damage.
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    My take on why ZoS are doing these drastic changes is to close the gap between new and longtime players.

    You do realise that there will be returning and most importantly, new players when Morrowind drops.
    Let me give you one simple scenario from a PvP perspective. I'll elaborate on PvE afterwards so bear with me.
    A new player comes to play the game and when he/she is comfortable enough with the game and its mechanics, they decided to try PvP be it Cyro or Battlegrounds.
    Imagine if the latest PTS patch notes don't get to go Live on Morrowind, the new players will be battered over and over and over and over again and constant losing will demotivate them.
    Since they're new players, they are prone to either quitting or trying out other classes and/or options available to improve their basic competitiveness. The latter, however, can only hold them up so much until they hit the competitiveness wall again.

    Now moving onto PvE perspective with one thing in mind; the latest PTS patch is ignored.
    We now know very well the few norms of running dungeons with random players will make anyone prone to be kicked out depending on each individual's effectiveness for the group.
    A new player joins a group via group finder and they run a dungeon. One thing leads to another and turns out the new player is hindering the progression of the group from one stage to another and thus everyone other than the newbie opted to /votekick him/her.
    New player gets confused and demotivated. Next step is, again, to either quit or making choices on the improvement of their characters (highly unlikely since everyone pushes them away due to their effectiveness and lack of CP to keep up with the level of competitiveness of the game).

    That said, I'm of the view that ZoS are nerfing a lot of things down to the ground to make way for new players so they'll have a fighting chance to climb the ladder in the game.
    As for the revision of the nerfs in the future, that's one thing we will have to wait and see but for now, this is my take on all this madness.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Narvuntien wrote: »
    Part of it was that I wasn't finished with my templar I had all these idea about my build and was thinking about what style I was going to use for my gear. Even kind of looking forward to the gear grind, which is intianlly fine until unless you start being unluckly for too long.

    There is all this thinking about the cool things I was going to do with my unique build set up.

    and bamn it no longer works before I have even finished.

    The stam gankblade is my first character and it took me ages to work out what I was going to do I finially worked out what I wanted to do with them.... I still need to get mages guild to 10 to finish the build... but do I even bother doing that if once this patch hits I'll be doing a lot less damage.
    The meta shifts in this game have always been drastic ones and with the power focus on gear that's always been the pain point.

    Sadly if that's not something you're able to be happy with then this may not be the best MMO for you. I don't want to see a player leave ever, but the current shift is not uncommon for ESO and we get one or two every year.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • craftycarper73
    craftycarper73
    ✭✭✭✭✭
    Sausage wrote: »
    Im giving this game a last shot at Morrowind, if it doesnt work, Ill move to Destiny 2 and PS4 Conan Exiles. Im hopeful about Destiny 2, its Bungie's second attempt so it could be good.


    this
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

    The Place by Tony Walsh Please Read
    This is the place in the North West of England

    It’s ace, it’s the best and the songs that we sing

    From the stands, from our bands set the whole planet shaking

    Our inventions are legends! There’s nowt we can’t make and



    So we make brilliant music. We make brilliant bands

    We make goals that make souls leap from seats in the stands

    And we make things from steel and we make things from cotton

    And we make people laugh, take the mick summat rotten



    And we make you at home and we make you feel welcome

    And we make summat happen, we can’t seem to help it

    And if you’re looking for history then yes, we’ve a wealth

    But the Manchester way is to make it yourself



    And make us a record, a new number one

    And make us a brew while you’re up, love. Go on!

    And make us feel proud that you’re winning the league

    And make us sing louder and make us believe it



    that this is the place that has helped shape the world

    And that this the place where a Manchester girl

    Name of Emmeline Pankhurst from the streets of Moss Side

    Led a Suffragette City with sisterhood pride



    And this is the place with appliance of science

    We’re on it, atomic, we strut with defiance

    In the face of a challenge we always stand tall

    Mancunians in union delivered it all



    Such as housing and libraries, and health, education

    And unions and co-ops, the first railway station

    So we’re sorry! Bear with us! We invented commuters!

    But we hope you forgive us – we invented computers!



    And this is the place Henry Royce strolled with Rolls

    And we’ve rocked and we’ve rolled with our own Northern Soul

    And so this is the place to do business, then dance

    Where go-getters and goal setters know they’ve a chance



    And this is the place where we first played as kids

    And me Mam lived and died here, she loved it she did

    And this is the place where our folks came to work

    Where they struggled in puddles, they hurt in the dirt



    And they built us a city. They built us these towns

    And they coughed on the cobbles to the deafening sound

    Of the steaming machines and the screaming of slaves

    They were scheming for greatness, they dreamed to their graves



    And they left us a spirit, they left us a vibe

    The Mancunian Way to survive and to thrive

    And to work and to build, to connect and create and

    Greater Manchester’s greatness is keeping it great



    And so this is the place now we’ve kids of our own

    Some are born here, some drawn here but we all call it home

    And they’ve covered the cobbles, but they’ll never defeat

    All the dreamers and schemers who still teem through these streets



    Because this is a place that has been through some hard times

    Oppressions, recessions, depressions and dark times

    But we keep fighting back with Greater Manchester spirit

    Northern grit, northern wit in Greater Manchester’s lyrics



    And there’s hard times again in these streets of our city

    But we won’t take defeat and we don’t want your pity

    Because this a place where we stand strong together

    With a smile on our face, Mancunians Forever



    And we’ve got this* as the place where a team with a dream (*Forever Manchester)

    Can get funding and something to help with their scheme

    Because this is the place that understands your grand plans

    We don’t do No Can Do, we just stress Yes We Can!



    Forever Manchester’s a charity for people round ‘ere

    You can fundraise, donate. You can be a volunteer

    You can live local, give local. We can honestly say

    We do charity differently, that Mancunian Way



    And we fund local kids, and we fund local teams

    We support local dreamers to work for their dreams

    We support local groups and the great work they do

    So can you …help us help… local people like you?



    Because this is the place in our hearts, in our homes

    Because this is the place that’s a part of our bones

    ‘Cos Greater Manchester gives us such strength from the fact

    That this is the place. We should give something back.

    Always remember. Never forget. Forever Manchester.
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    Narvuntien wrote: »
    Stamblade, Stealth archer/onslaught.
    "Damage to players from stealth is nerfed"
    Character no longer works.
    Giving the enemy a chance for counterplay is a fair-play. Should beating a 4-y/o in chess game really give a satisfaction and should it actually even take place?
    Narvuntien wrote: »
    Mag-tank-heal-plar.
    "Breath of life heals in 180 Cone"
    Character no longer works, not to mention likely sustain issues I will have, Although I still have options to deal with that (heavy seducers, Black rose, magicka furance, bloodthorn)
    Were you actually healing your group while facing exactly the opposite side? I never found myself and I don't think it's any sort of impossible acrobatics to perform. Especially when you're providing Combat Prayer exactly towards that position either way.
    Narvuntien wrote: »
    Dragonmage, MagDK light armor.
    "Sustain nerfs in general"
    This is a huge hammer that severely affected literally all of us. With the whole testing so far it's best to either switch heavy-attack build (which is perfectly working on magDK) or swap two Spell Damage enchantments for Cost Reduction glyphs to counter the cost increases at (unfortunately noticeably significant) the expense of damage output.

    <3
    Edited by F7sus4 on April 19, 2017 11:32AM
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    I should point out this is my first MMO and this is apperently this is the first time I have run into a real balance patch.

    I expected the kind of smaller changes seen in the homestead patch. Not the fundermental changes to the games basic mechainics this one does. It just seems crazy to make all these changes at once.

    Change CP wait to see how that changes things then make more changes not flip whole sustain system in the game upside down.

    I wont be going to another MMO, it is this one or none of them. This one wasn't as terrible as I thought MMOs would be. I was only playing this because I was actually super interested in ES lore and I am really not particularly interesting in the lore of other ones. It was either this or skyrim for the 6th time.

    Ha haha "fair play" I don't think I should play PVP, I have 300 ping and my FPS drops to 5 when there is more than one person on screen.. I can never ever win a fair fight. Some how I still find it enjoyable, it is terrible but I like the real chess match about when and where you fight and not the actually fighting.
    Edited by Narvuntien on April 19, 2017 11:25AM
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Narvuntien patches like this are not super common, but ESO does switch the gear meta often to keep thing fresh.

    Most other MMO games new meta is just levelling up again and getting exactly the same gear with a few higher numbers.

    This is just an issue that's been getting worse for a while and people have become familiar and happy with it as a norm, so now ZOS are addressing the issue it's causing a lot of friction.

    Ride it out, invest any money you had for gear into cheap gold tempers now, wait for the new meta to emerge and then sell the tempers at profit to change your gear.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Surak73
    Surak73
    ✭✭✭✭
    My take on why ZoS are doing these drastic changes is to close the gap between new and longtime players.

    You do realise that there will be returning and most importantly, new players when Morrowind drops.
    Let me give you one simple scenario from a PvP perspective. I'll elaborate on PvE afterwards so bear with me.
    A new player comes to play the game and when he/she is comfortable enough with the game and its mechanics, they decided to try PvP be it Cyro or Battlegrounds.
    Imagine if the latest PTS patch notes don't get to go Live on Morrowind, the new players will be battered over and over and over and over again and constant losing will demotivate them.
    Since they're new players, they are prone to either quitting or trying out other classes and/or options available to improve their basic competitiveness. The latter, however, can only hold them up so much until they hit the competitiveness wall again.

    Now moving onto PvE perspective with one thing in mind; the latest PTS patch is ignored.
    We now know very well the few norms of running dungeons with random players will make anyone prone to be kicked out depending on each individual's effectiveness for the group.
    A new player joins a group via group finder and they run a dungeon. One thing leads to another and turns out the new player is hindering the progression of the group from one stage to another and thus everyone other than the newbie opted to /votekick him/her.
    New player gets confused and demotivated. Next step is, again, to either quit or making choices on the improvement of their characters (highly unlikely since everyone pushes them away due to their effectiveness and lack of CP to keep up with the level of competitiveness of the game).

    That said, I'm of the view that ZoS are nerfing a lot of things down to the ground to make way for new players so they'll have a fighting chance to climb the ladder in the game.
    As for the revision of the nerfs in the future, that's one thing we will have to wait and see but for now, this is my take on all this madness.


    Closing the gap between new and longtime players is OK (and I'm nearly at 900cps), but if they were thinking about balancing between old players over CP cap and new players below, then they should have nerfed only the CP related sustain, not also - at the same time - the skills/armor/synergies related one. This last should have been buffed instead, so anyone would have been on equal footing.

    If I lose 16% cost reduction and 10% regen from CP, that is OK; but if, at the same time, I lose another 7% cost reduction from armor (7 light) and, let's say, a 25% recovery from magickasteal, that is not.
  • lunalitetempler
    lunalitetempler
    ✭✭✭✭
    Turelus wrote: »
    OP I will put my snide and silly side away for a moment and speak to you about my experience.

    I quit ESO last year because of being burnt out from all the games "issues" and fighting long and hard for change and feeling like it wasn't happening. Then the Crown Crates and the giant middle finger from ZOS for the community.

    Six months I stayed away from the game, avoided information and just played other others. I was bored and restless and missed something with a community I could get involved with (or annoy with bad posting).

    When homestead was announced I came back, I tried the game but took an entirely new approach to the game, screw the meta, screw the drama, screw the constant nerfs and buffs, I will just do what I find fun in the game and adapt accordingly.

    I have since had more fun in ESO than I did for the whole last year before I left. There are too many things in life to get disheartened about and too many ups and downs to mess with your mood, don't let a game designed for fun become another one.

    Give it four months and no one will care about this drama, they will have new meta builds from streamers and YouTubers and be screaming L2P at everyone again. We've seen this outcry literally every update, and every time it's blown over fine and most people adapt and keep going.

    TL;DR Don't worry, be happy. Life's too short for video game drama.

    Yeah i quite for a bit back when there was zero content, i took the game way to seriously and let things really get me down, specially all the moaning, i got dragged in and left. Think i lasted 1 day haha ever since i just play the game for what it is and im a dirty casual now instead of hardcore. I do a bit of everything but mainly focusing on pvp since im bored of the pve. The pve got stale and face roll when cp came out. Hopefully the cp nerf changes make stuff alot harder.

    So pathetic watching people moaning about RESOURCES when they know full well they stack and burn raid bosses skipping any mechanics. On one hand they moan the game is too easy now then proceed link videos of world first etc like we should be proud, is it hard or not then? huh. Then post videos of burning down bosses and not doing mechanics...why bother even going if your going to skip everything? just skip the raid and take a night off.

    We all know the game was better before CP.
    Edited by lunalitetempler on April 19, 2017 11:55AM
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Narvuntien wrote: »
    WhiteMage wrote: »
    If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.

    I am a tank healer, I can't move around to heal my target, it is all well and good for a ranged healer but when I have to keep aggro for the boss, stand inside my ritual and then try to heal people I can't be moving around to try to get them into sight.

    Umm if you're having to do both the Heal and Tanking role in a dungeon...then your healer isn't doing their job. If you do this so you can queue with 3 DPS and try to run through dungeons faster well then buck up and adjust cause you are doing something that while it works, I suppose, isn't really designed to be that way.
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    We all know the game was better before CP.
    Just a small reminder on the enourmous amount of complaint on how long did it take to reach VR16.

    Personally - I was fine with both. Didn't saw a problem getting VR16 neither do I see the problem with maxCP being 600/800/1000 and so on. I do however see ongoing issue with entitled and most likely utterly clueless lowbies crying to nerf everything up to the point that renders all progression meaningless. The funniest part is also that most of those nerfs will affect those "lowbies" more than any others. Because truly skilled players are the first ones to adapt to any changes and the rest will drown in what they initially thought they wanted in this game (and most likely be the first to leave after destroying everything around).

    Just a digression. Don't mind me.
    <3
    Edited by F7sus4 on April 19, 2017 12:11PM
  • Bregilad
    Bregilad
    Quit? That might be a bit too strong a word. Take a hiatus? That's what I'm doing. It'll be a reprieve from the chaos of this patch's implementation. I expect the game to be okish from all this, I just don't want to be around while the balancing goes live. It is a shame, since I was looking forward to Morrowind. This really puts a mood damper on everything.

    I think a lot of people are invested in their classes. They want to go to Morrowind with their class and experience the new content. Not a lot of people are going to look forward to resource management as a thing in this game. Templars had a lot of changes thrown out there at once... they could have done a better job of giving us the information. StamDKs as well.

    Magic still seems like it is the meta, but who knows, as the resource management might level things out.

    I just wish they would stop trying to simultaneously balance PvP with PvE. My last MMO did that to bad effect, LOTRO. It just doesn't work people...
    Edited by Bregilad on April 19, 2017 12:10PM
  • Sausage
    Sausage
    ✭✭✭✭✭
    Sausage wrote: »
    Im giving this game a last shot at Morrowind, if it doesnt work, Ill move to Destiny 2 and PS4 Conan Exiles. Im hopeful about Destiny 2, its Bungie's second attempt so it could be good.


    this

    In order to keep me, they would need to overhaul Cyrodil and add like 10 weapon more, but lets see if the sparks lights up at Morrowind.
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    My take on why ZoS are doing these drastic changes is to close the gap between new and longtime players.

    You do realise that there will be returning and most importantly, new players when Morrowind drops.
    Let me give you one simple scenario from a PvP perspective. I'll elaborate on PvE afterwards so bear with me.
    A new player comes to play the game and when he/she is comfortable enough with the game and its mechanics, they decided to try PvP be it Cyro or Battlegrounds.
    Imagine if the latest PTS patch notes don't get to go Live on Morrowind, the new players will be battered over and over and over and over again and constant losing will demotivate them.
    Since they're new players, they are prone to either quitting or trying out other classes and/or options available to improve their basic competitiveness. The latter, however, can only hold them up so much until they hit the competitiveness wall again.

    Now moving onto PvE perspective with one thing in mind; the latest PTS patch is ignored.
    We now know very well the few norms of running dungeons with random players will make anyone prone to be kicked out depending on each individual's effectiveness for the group.
    A new player joins a group via group finder and they run a dungeon. One thing leads to another and turns out the new player is hindering the progression of the group from one stage to another and thus everyone other than the newbie opted to /votekick him/her.
    New player gets confused and demotivated. Next step is, again, to either quit or making choices on the improvement of their characters (highly unlikely since everyone pushes them away due to their effectiveness and lack of CP to keep up with the level of competitiveness of the game).

    That said, I'm of the view that ZoS are nerfing a lot of things down to the ground to make way for new players so they'll have a fighting chance to climb the ladder in the game.
    As for the revision of the nerfs in the future, that's one thing we will have to wait and see but for now, this is my take on all this madness.

    Let me disappoint you here bro.

    Not only the old players are getting the nerfs - the new players will have to deal with them too!
    PVP will become more friendly for newcomers? - Hell No! New players will be slaughtered in pvp regardless of these nerfs and it will take them longer time to farm the proper sustain gear which means - longer time to adapt.

    PVE groups will become more friendly to new players - Hell No! - Right now I can carry 3 new players on my back through most of the dungeons - guess what? - after the nerf I'll be picky with whom I run content. The new players will be even more often rejected in groups after nerfs.

    The new players experience will be worse after the nerfs - thats for sure.

    Edited by Didgerion on April 19, 2017 12:38PM
  • ljb2k5_ESO
    ljb2k5_ESO
    ✭✭✭
    CP didn't have to be the problem it became:

    In PVP with Battlegrounds coming, there could have been CP tiers added to match making, or as they have done, CP disabled.
    In Cyrodiil, well that is open world PVP, where you get to keep what you've earned instead of being taxed to death to apply an equality of outcomes (*** socialist cancer ***).

    In PVE, tiers of trials could account for CP amounts, offering different trials and gear for different CP levels. Maybe a new teir ever couple hundred CP levels.

    There are better options than nerf everything with a sledge hammer
    Edited by ljb2k5_ESO on April 19, 2017 12:43PM
  • Kay1
    Kay1
    ✭✭✭✭✭
    Yesterday I was laughing and actually having fun reading the patch notes.

    After that I logged in to see that 6 of my friends are quitting the game and one of them sent me all his gold because he don't care if they reverse this he's done, I'm so sad to check on every chat that all my friends are pissed off, playing others games or just arguing for hours about the changes.

    It's the first time a patch notes do this and I'm really sad because I don't wanna loose my closest friends and 2 of them are considering leaving for another game...
    K1 The Big Monkey
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    WhiteMage wrote: »
    If the new BoL works how I think it works (healing only what is in your characters LoS) then that's a pretty lame thing to complain about. It's like me complaining that I have to get out of my chair and walk to the fridge when I get hungry.
    To be fair, they didn't change it to just Line of Sight (180* in front of the character), the also gave it a -50% success rate. Meaning you also only have a 50% chance that it will work and heal anything.

    You put both of those together, and it's a very ***-tier change (to go along with the rest of the changes to every class EXCEPT FOR Sorcerer) that just makes the 3.0 Update even more of a cancer than it already was.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    As a player, I rode out the DK changes when they introduced the Vomit Knight, but never really re-activated my StamDK after that due to the stamina attacks not matching what my DK is all about. I had planned to change him to magDK, but never got around to it. I adapted by switching to some other characters, got interested in them, and never got back to the DK. With Champion System, there really isn't a reason to build up old characters once they get to 50.

    I am not concerned about the changes coming this time, the across-the-board nerf is interesting, unless is becomes apparent that a secret goal is to make Warden OP so that people have to buy it.

    "Never attribute to malice that which is adequately explained by stupidity"

    Right now, I figure ZOS is in the "stupidity" part of that. I would rather think of them as "stupid" than "malicious". (Edit: not saying that they are stupid as much as I am saying they are not malicious)

    As for CP, I have always said that it is nothing more than Veteran System v2. It uses bigger numbers and lets us pick how we want it to improve our character, but it is still based in XP and progresses by levels. CP just needs to be tuned.
    Edited by Elsonso on April 19, 2017 2:36PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
Sign In or Register to comment.