Templars were intended to be primary healers.
And healing in this game is not just about resetting one's ally to full again. It's been more than that. If you truly are a healer, you know your main role is to buff your allies (which includes resource management) and debuff your enemies. And then heal. Yes you can be a healer as a DK/sorc/nb, but nerfing templar to how they want it to be nerfed makes no sense. A healer is suppose to support, not just heal. Just like a tank is not only to mitigate and absorb dmg, it also needs to support it's group. If templars weren't suppose to be primary healers they why not give sorcs and nbs the same resource management aid templars HAD? Why does a DK and an NB doesn't have a burst heal templars have? and why don't templars have burst damage like sorcs have?
Thinking that this game doesn't have classes more suitable for tanking or healing or causing damage is foolish, because by design they are. It is how you play your game that defines your role. But that doesn't mean you should heal like a templar or tank like a DK or have burst damage like Sorcs and NBs have. It means, if you choose a class and you want to be in this role you have to understand your strengths and weaknesses, and make it work. It doesn't mean you should be equally as good as any class in any given role. Because if that is the case then we should just all be tanks and healers and dpsers, right? I know an Orc-sorc healer and he does pretty well in vtrials. Not the most optimal, but he does good.
Wow, I thought I read enough crazy stuff in the PTS Patch Notes...lol, temps never intended to be healers...really ? OP, I guess your main is a sorc, yes? ...with pets?
hmsdragonfly wrote: »What i am concerning with is warden's major mending uptime.
If they make sure that Warden's Major mending uptime is as low as DK's, I will have no problem with it. It's good for the game.
But, if it plays out that Warden's major mending uptime is high, it's clear that warden healer will be de facto healer, so we just replace a de facto healer with another de facto healer. Nothing will change.
I will wait and see how it plays out.
exeeter702 wrote: »Simply put, a trial group would always have a templar, at least one, that could provide this utility. It wouldnt have to be a healer. At least by ZOSs design. You are admitting that you believe they were intended to be the primary healer based exclusively on stamina utility? you say resource management aid, yet everyone has access to orbs for example.
exeeter702 wrote: »
Well because different classes operate and function differently, not sure what else to say about that. You are being very reductive here.....
exeeter702 wrote: »Simply put, a trial group would always have a templar, at least one, that could provide this utility. It wouldnt have to be a healer. At least by ZOSs design. You are admitting that you believe they were intended to be the primary healer based exclusively on stamina utility? you say resource management aid, yet everyone has access to orbs for example.
Exactly the reason why they are most viable for healing. Because they can restore magicka AND stamina. Templars can have orbs and shards and repentance. No other class do that. In a trial guild it would be silly to have your DPS do orbs, wouldn't you agree? But hey if that's what your trial guild is doing, go ahead. lolexeeter702 wrote: »
Well because different classes operate and function differently, not sure what else to say about that. You are being very reductive here.....
Exactly so why make the templar act like every other class? Why nerf BoL, Repentance and Shards, when these skills were what defined a templar?
exeeter702 wrote: »hmsdragonfly wrote: »What i am concerning with is warden's major mending uptime.
If they make sure that Warden's Major mending uptime is as low as DK's, I will have no problem with it. It's good for the game.
But, if it plays out that Warden's major mending uptime is high, it's clear that warden healer will be de facto healer, so we just replace a de facto healer with another de facto healer. Nothing will change.
I will wait and see how it plays out.
DKs will not have low MM uptime though. A dk healer is refreshing igneous every 6 seconds anyways, and outside of major unavoidable trial wide damage, the sheild is not going to fall off on a DK healer. Templars having to resort to resto staff heavies does kind of suck, but i suppose the constant minor mending will cushion that if only a little.
Wow, I thought I read enough crazy stuff in the PTS Patch Notes...lol, temps never intended to be healers...really ? OP, I guess your main is a sorc, yes? ...with pets?
exeeter702 wrote: »If everyone was given a different way to restore stamina to group members and templars where left untouched would you still be upset? Do you truly believe that only 1 of 5 classes in this game should have any business healing content that matters?
exeeter702 wrote: »If everyone was given a different way to restore stamina to group members and templars where left untouched would you still be upset? Do you truly believe that only 1 of 5 classes in this game should have any business healing content that matters?
No. I wouldn't be upset with that. But then again, when that happens do you think this game is still diverse? And that is my point, there was a reason these skills are in a Templar kit and not in any other class. that's what makes this game diverse, and that's what make the Templar class the best class for healing. Because you have a class that has resource management and a burst heal, but DPS and tank wise you may not do as well. If they nerf these defining skills then what is the difference between a templar from a sorc or a nightblade or a DK or a warden? With this nerf I could just be a sorc wearing SPC + worm or whatnot and with a resto staff. I wouldn't be much of a difference from a templar.
SO yeah, to answer your question, no I wouldn't be upset, but I am asking you, do you think what you are suggesting would be fun, just because you want to heal on your sorc? You want to be just like a templar healer? When you are not!
As Templar healer I have to say i don't like these changes if i want to play with my templar, but from the other side will, this would help me if i want to heal with my sorcerer to don't being discriminate.
What i want to say is that Templars are like the most wanted as healer and when someone see a Sorcerer with a Bird they think this is a completly fail...
Now people will be more open mind.
exeeter702 wrote: »If everyone was given a different way to restore stamina to group members and templars where left untouched would you still be upset? Do you truly believe that only 1 of 5 classes in this game should have any business healing content that matters?
No. I wouldn't be upset with that. But then again, when that happens do you think this game is still diverse? And that is my point, there was a reason these skills are in a Templar kit and not in any other class. that's what makes this game diverse, and that's what make the Templar class the best class for healing. Because you have a class that has resource management and a burst heal, but DPS and tank wise you may not do as well. If they nerf these defining skills then what is the difference between a templar from a sorc or a nightblade or a DK or a warden? With this nerf I could just be a sorc wearing SPC + worm or whatnot and with a resto staff. I wouldn't be much of a difference from a templar.
SO yeah, to answer your question, no I wouldn't be upset, but I am asking you, do you think what you are suggesting would be fun, just because you want to heal on your sorc? You want to be just like a templar healer? When you are not!
hmsdragonfly wrote: »exeeter702 wrote: »hmsdragonfly wrote: »What i am concerning with is warden's major mending uptime.
If they make sure that Warden's Major mending uptime is as low as DK's, I will have no problem with it. It's good for the game.
But, if it plays out that Warden's major mending uptime is high, it's clear that warden healer will be de facto healer, so we just replace a de facto healer with another de facto healer. Nothing will change.
I will wait and see how it plays out.
DKs will not have low MM uptime though. A dk healer is refreshing igneous every 6 seconds anyways, and outside of major unavoidable trial wide damage, the sheild is not going to fall off on a DK healer. Templars having to resort to resto staff heavies does kind of suck, but i suppose the constant minor mending will cushion that if only a little.
They nerf it, the buff only takes place if the shield is up. So, if you are taking hit, major mending's uptime will not be too high.
exeeter702 wrote: »exeeter702 wrote: »If everyone was given a different way to restore stamina to group members and templars where left untouched would you still be upset? Do you truly believe that only 1 of 5 classes in this game should have any business healing content that matters?
No. I wouldn't be upset with that. But then again, when that happens do you think this game is still diverse? And that is my point, there was a reason these skills are in a Templar kit and not in any other class. that's what makes this game diverse, and that's what make the Templar class the best class for healing. Because you have a class that has resource management and a burst heal, but DPS and tank wise you may not do as well. If they nerf these defining skills then what is the difference between a templar from a sorc or a nightblade or a DK or a warden? With this nerf I could just be a sorc wearing SPC + worm or whatnot and with a resto staff. I wouldn't be much of a difference from a templar.
SO yeah, to answer your question, no I wouldn't be upset, but I am asking you, do you think what you are suggesting would be fun, just because you want to heal on your sorc? You want to be just like a templar healer? When you are not!
Then as an extension, do you truly believe that with how the game is designed at its foundation, templars are the only class that has a right to heal end game content?
For what its worth ZOS doesnt think so and at the VERY least havent since TG. Todays patch notes are culmination of that vision.
Next time a templar dps thread pops up please be sure to jump in there and politely explain to them upset / frustrated players that they have no business or right having comparable dps to sorc or nbs.
exeeter702 wrote: »
No. I wouldn't be upset with that. But then again, when that happens do you think this game is still diverse? And that is my point, there was a reason these skills are in a Templar kit and not in any other class. that's what makes this game diverse, and that's what make the Templar class the best class for healing... SO yeah, to answer your question, no I wouldn't be upset, but I am asking you, do you think what you are suggesting would be fun, just because you want to heal on your sorc?
I never said that only templars can heal. But they are the only ones viable to heal, because they are designed to be healers not as a tank or DPS.
hmsdragonfly wrote: »I never said that only templars can heal. But they are the only ones viable to heal, because they are designed to be healers not as a tank or DPS.
Yup, by introducing 2 skills trees damage dealing abilities, ZOS didn't design Templar as DPS. Said it to yourself next time some magplar/stamplar kills you in cyrodiil.
Don't get me start on tanking. Templar is the #1 tank in PvP right now. Yup, not designed for tanking.
exeeter702 wrote: »hmsdragonfly wrote: »exeeter702 wrote: »hmsdragonfly wrote: »What i am concerning with is warden's major mending uptime.
If they make sure that Warden's Major mending uptime is as low as DK's, I will have no problem with it. It's good for the game.
But, if it plays out that Warden's major mending uptime is high, it's clear that warden healer will be de facto healer, so we just replace a de facto healer with another de facto healer. Nothing will change.
I will wait and see how it plays out.
DKs will not have low MM uptime though. A dk healer is refreshing igneous every 6 seconds anyways, and outside of major unavoidable trial wide damage, the sheild is not going to fall off on a DK healer. Templars having to resort to resto staff heavies does kind of suck, but i suppose the constant minor mending will cushion that if only a little.
They nerf it, the buff only takes place if the shield is up. So, if you are taking hit, major mending's uptime will not be too high.
im aware of the changes. In pve, the igneous nerf will not effect DK healers as they wont be likely to lose the shield and the fact that they are refreshing it every 6 seconds anyways.
hmsdragonfly wrote: »I never said that only templars can heal. But they are the only ones viable to heal, because they are designed to be healers not as a tank or DPS.
Yup, by introducing 2 skills trees damage dealing abilities, ZOS didn't design Templar as DPS. Said it to yourself next time some magplar/stamplar kills you in cyrodiil.
Don't get me start on tanking. Templar is the #1 tank in PvP right now. Yup, not designed for tanking.
OMG! Templars have DoT dmg. Even Jesus Beam is a DoT. nothing in the templar skill can one shot you. There are no burst dmg in templars. Compare that to an incap strike + light attack + execute on a NB or a curse to crystal frags to mage's wrath from a sorc. All those will burst you in an instant unless you're wearing full heavy armor.
Anyhow I am done talking to you kid. It is very clear to me you are a noob. And I am not letting you waste anymore of my time. Good luck in cyro AD scrub.
exeeter702 wrote: »
No. I wouldn't be upset with that. But then again, when that happens do you think this game is still diverse? And that is my point, there was a reason these skills are in a Templar kit and not in any other class. that's what makes this game diverse, and that's what make the Templar class the best class for healing... SO yeah, to answer your question, no I wouldn't be upset, but I am asking you, do you think what you are suggesting would be fun, just because you want to heal on your sorc?
Please answer my question. You never answered this. Do you think every class should have the same skill kit, just so you as a sorc healer could be viable for healing too?
Is that what diversity is to you? All classes should have the same skill set, so that they can all be viable heals, dps and tank?
As Templar healer I have to say i don't like these changes if i want to play with my templar, but from the other side will, this would help me if i want to heal with my sorcerer to don't being discriminate.
What i want to say is that Templars are like the most wanted as healer and when someone see a Sorcerer with a Bird they think this is a completly fail...
Now people will be more open mind.
This is exactly why the nerfs shouldn't go live. What they did was disable templars. Why? So other classes can be viable healers too? Why make something worse when there is nothing wrong with it. Why hate on templars. You (and I am talking generally, not to the one who posted the comment) chose to be a sorc healer. YOU wanted it. Why do you want to be like a templar healer? Maybe you should just have been a templar healer then. Not a sorc.