Maces, Axes, and Swords could have a tassel that hangs off the hilt. Just a little flowing ribbon that makes for a decorative touch.
So as a thought - mostly as a compromise to fix most of the arguments for and against 2 handed weapons getting an extra set bonus - what about adornments?
For bows the adornment is obvious, as it's just a quiver. It is literally a stat stick but it lets players pick their bow style as well as their quiver style and just goes in the off hand slot when you have a bow equipped.
Maces, Axes, and Swords could have a tassel that hangs off the hilt. Just a little flowing ribbon that makes for a decorative touch.
This means it's not easier to gear than if you use two one handed weapons, and that you don't lose out on set bonuses because you went with a two hander either.
Just a thought;
_WAter_
primary argument against 2h weapons getting extra bonus for sets is they dont need it as the game plays now currently.
secondary argument is it is diversity killing to add it, moving the 1h and 2h types to using the same sets.
tertiary is that it costs less to farm (outside v/hMA) and to craft one 2h type weapon than the combo of dw/snb types.
fourth is its one item.
Third and fourth are the only one addressed by this and not IMO the most critical..
Also, i recommend you try the search function for many threads in which this solution has been proposed for an idea of the back and forth.
primary argument against 2h weapons getting extra bonus for sets is they dont need it as the game plays now currently.
secondary argument is it is diversity killing to add it, moving the 1h and 2h types to using the same sets.
tertiary is that it costs less to farm (outside v/hMA) and to craft one 2h type weapon than the combo of dw/snb types.
fourth is its one item.
Third and fourth are the only one addressed by this and not IMO the most critical..
Also, i recommend you try the search function for many threads in which this solution has been proposed for an idea of the back and forth.
1) Yes there is a need for it now, as indicated by the constant and numerous threads about how people would use armor set X but can't because they use a 2h weapon which usually ends up in the player ditching the 2h weapon because it makes their build worse. 2h weapons aren't balanced around having less set bonuses otherwise you would see more 2h weapon DPS builds in PvE. More so, the high end players will call you stupid for trying to run a 2h weapon main because it's so suboptimal, thus there is obviously room for improvement.
2) How do you kill diversity by giving people more options? What I read from that argument is that this game is horribly balanced and you think it would suck because then everyone would use the best sets period which makes people less diverse gear wise except that with this suggestion you might have great players running around with 2h weapons so there's more visible diversity... So please explain how giving people more options ruins diversity, I always love these responses.
3) Your argument is entirely based on they way you think this would be implemented and is just conjecture. In order to facilitate conversation I'm going to flatly state my expectations. I'm going to assume that all DPS stays on the 2 handed weapon and the adornment is merely a stat stick to provide a set bonus and maybe a primary stat. This is because having an attribute or enchantment would require significant additional changes to the game. I.E. this is the most trivial and quick implementation so the one ZOS is likely to use. Now, this has a couple of situations that are pertinent to your argument so I'll go over a couple of different ways this implementation plays out.
3a) In one implementation you can get an adornment that copies the level, set bonus, and quality from your weapon. It never needs replaced and thus makes the grind meaningless. This keeps the current 2 handed weapon feel of reduced grinding needed to support this playstyle. This implementation is unlikely as it too heavily promotes 2 handed weapons over dual wield.
3b) Another implementation is close to what you assumed: the adornment is another drop like any other or can be crafted like any other non-jewelry slot, and is required to run your 2 handed weapon. Crafting costs only matter to people obsessive about having everything at it's highest level as getting another set bonus is generally worth more than losing a couple of points on each set bonus stat for running a purple piece in the set. With no attribute on the item, you just have to get the item once, which is significantly easier than getting 2 sharpened set daggers and so this grind is still easier than a dw spec. However, I don't see this implementation happening as it makes 2 handed builds unplayable without additional intervention from ZOS (giving all players a free item when implemented so they can still play).
3c) The way I would implement this is the completely optional way. All 2 handed weapons work the way they currently do. You do not need to get an adornment but you have the option. Nothing changes for players happy with their current itemization as they will play identical to today but they will likely want to grind out an adornment if they have a partial set as it will be optimal for their preferred playstyle. Again the additional grind is only a small increase and still easier than dual wield but you loose some of the flexibility of going dagger/axe to get a bleed and crit bonus so there are still reasonable trade offs. This seems relatively light weight on current players, while providing PvE options for 2 handed in the end game. Not sure why you would argue against this, especially if you prefer diversity, but to each their own.
4) Your forth point is a statement of fact, so there is nothing to argue as a 2h weapon is one item so, yeah... I don't want to see an item you only have to grind for once count twice as much either as that's not fair for DW players.
5) I probably should have checked if anyone recently posted something similar but I'm lazy. Also, searching so I can Necro old threads that may be tangentially related to what I want to say seems sub optimal. So, yeah, it's probably not new, but we have a new expansion coming out, and they are looking at making sets work better for 2 handed weapon builds so it's pertinent. I wanted them to have a new thread with new discussion based on that.
_WAter_
So as a thought - mostly as a compromise to fix most of the arguments for and against 2 handed weapons getting an extra set bonus - what about adornments?
For bows the adornment is obvious, as it's just a quiver. It is literally a stat stick but it lets players pick their bow style as well as their quiver style and just goes in the off hand slot when you have a bow equipped.
Maces, Axes, and Swords could have a tassel that hangs off the hilt. Just a little flowing ribbon that makes for a decorative touch.
This means it's not easier to gear than if you use two one handed weapons, and that you don't lose out on set bonuses because you went with a two hander either.
Just a thought;
_WAter_
primary argument against 2h weapons getting extra bonus for sets is they dont need it as the game plays now currently.
secondary argument is it is diversity killing to add it, moving the 1h and 2h types to using the same sets.
tertiary is that it costs less to farm (outside v/hMA) and to craft one 2h type weapon than the combo of dw/snb types.
fourth is its one item.
Third and fourth are the only one addressed by this and not IMO the most critical..
Also, i recommend you try the search function for many threads in which this solution has been proposed for an idea of the back and forth.