One of my biggest nitpicks with ESO was the sparse, scaled down feeling to the seemingly expansive world map. Of course I understand that detailing, props etc. need to remain within a certain limit in order to maximize performance, but still I'd love to walk into an area and feel like it'd be easy to get lost in the wild world. And while trudging outside of Daggerfall on one of my secondary characters, I noticed a certain place that actually gets that feeling right.
The trees are large and dense enough, the vegetation adding to the scenery, that view right there looks like a legitimate forest, a woodland that takes you away from the Breton streets and gives you a feeling of being in the thick of mother nature with nothing else around you for miles. It's a nice illusion, one I wish was much more common. It brings me back to my initial imaginings of ESO years ago when I first heard of it, how I thought there'd be Skyrim and Oblivion levels of wilderness between towns. I've also noticed though that ZOS has been upping there game in the design of their maps as each new DLC is released, so here's hoping they've made some incredible magic with Vvardenfell.
static_recharge wrote: »Very nice screenshot! There's been a few other picturesque scenes I've found. If you're in the Alik'ir Desert, find a high vantage point out in the desert and pan your camera around with view distance set as high as possible. It's beautiful and gives you the feeling that it really is an open desert.
*Crosses fingers for Vvardenfell* I know they are going to do an amazing job!
Vanthras79 wrote: »Also, I know the Great Forest in Cyrodiil is still ~800 years away from how it is in ES IV, but the size of the trees are underwhelming to be called the Great Forest. I know things take time to grow, but is there a lore reason why they are so tiny at this time, was the Great Forest just planted years ago in the 2E?
[This may be a question I may re-ask the Loremaster when he has time]
Vanthras79 wrote: »My one criticism would be around the generic weather patters (the rain and snow) seem too tame and unrealistic. What i mean is when a real storm goes by, they are unique in nature (winds, direction of down poor, thunder, etc.) These rain and snow storms see like there is only one model they use per weather type, there should be multiple weather sequences per weather type to make weather a more dynamic and immersive happening in the world.
Just food for though.
What do you guys think?
Connection related things causes lags. Environment is rendered on your PC, there is no connection involved. The only way it could cause "lags" or rather FPS drops is at times when a lot of things has to be rendered and your PC is not powerful enough to handle it (some huge spawns, a lot of players at one place casting skills at same time), but those things are not directly environment related.MLGProPlayer wrote: »Now, that kind of detail won't be possible in an MMO any time soon because the game would lag like ***.
I agree! I love the desert. Some of my favourites I've been lucky enough to capture are:static_recharge wrote: »...
If you're in the Alik'ir Desert, find a high vantage point out in the desert and pan your camera around with view distance set as high as possible. It's beautiful and gives you the feeling that it really is an open desert.
...
Perhaps not, but as someone who enjoys the journey much more than the destination, I know what you mean...i would remove all but very few wayshrines to make people actually travel to get to places, but i understand that wouldn't be too popular
Your pictures are making me love the desert! Stunning.Rev Rielle wrote: »...I love the desert.
Drummerx04 wrote: »
Go everywhere on foot without major expedition and the world will start to feel significantly larger.
MLGProPlayer wrote: »Witcher 3 had the best environments I've ever seen in a game. Check out its forests:https://www.youtube.com/watch?v=K6J1gH0chA0
Now, that kind of detail won't be possible in an MMO any time soon because the game would lag like ***.
gorgeous-
what CPU setup are you running? I'm saving for a computer - for the sole purpose of this game- and wanted to know as much as i can about what to get. talk to me like I'm an idiot- which i am when it comes to computers. i have a budget of about 2000 dollars US- is that enough for me to get a game going that looks like that - with a reasonable frame rate?
gorgeous-
what CPU setup are you running? I'm saving for a computer - for the sole purpose of this game- and wanted to know as much as i can about what to get. talk to me like I'm an idiot- which i am when it comes to computers. i have a budget of about 2000 dollars US- is that enough for me to get a game going that looks like that - with a reasonable frame rate?
Tbh, you can get solid video editing and 3D modelling "nearly professional" desktop for such prize. Very solid gaming desktop goes for less than half of that. You can get even lower if you are able to build it yourself. So yeah $2000 will definitely buy great gaming desktop able to run possibly any game.
(Unless prices for PCs are significantly higher in the US than they are in Europe)
gorgeous-
what CPU setup are you running? I'm saving for a computer - for the sole purpose of this game- and wanted to know as much as i can about what to get. talk to me like I'm an idiot- which i am when it comes to computers. i have a budget of about 2000 dollars US- is that enough for me to get a game going that looks like that - with a reasonable frame rate?
gorgeous-
what CPU setup are you running? I'm saving for a computer - for the sole purpose of this game- and wanted to know as much as i can about what to get. talk to me like I'm an idiot- which i am when it comes to computers. i have a budget of about 2000 dollars US- is that enough for me to get a game going that looks like that - with a reasonable frame rate?