Hi,
Sure, there are some traps here and there. But they deal non significant damage mostly, and you can disarm them without any requirements (not like D&D Online, where you need to have the skill and the tools to disarm a trap).
Yeah, a light like ALmalexia's latern that you can use anywhere would actually help spot chests and such. Maybe a torch consumable that disappears from your hand when you draw your weapons and highlights high-value containers in a radius or something.
Maybe some "world boss" areas that are actually puzzles that require various junk items to solve?
Those are done in quests in this game really. Or single player games. While it would be nice to have a deeper game imagine all the people who would flood the forums with "how to bless this item" or people selling ropes for 1 mil. XD ofc it could be a whole new game
QuebraRegra wrote: »Hi,
Sure, there are some traps here and there. But they deal non significant damage mostly, and you can disarm them without any requirements (not like D&D Online, where you need to have the skill and the tools to disarm a trap).
Luv this! There needs to be a lot more traps in the world, and they need to be a lot more dangerous (remember the floor/ceiling traps in OBLIVION that would crush you?). There should also be trap detection and "disabling" as part of the Legerdemain or Thieves guild skill lines.
Would also accept a D&D 5e game from ZOS using this engine....
stevepdodson_ESO888 wrote: »QuebraRegra wrote: »Hi,
Sure, there are some traps here and there. But they deal non significant damage mostly, and you can disarm them without any requirements (not like D&D Online, where you need to have the skill and the tools to disarm a trap).
Luv this! There needs to be a lot more traps in the world, and they need to be a lot more dangerous (remember the floor/ceiling traps in OBLIVION that would crush you?). There should also be trap detection and "disabling" as part of the Legerdemain or Thieves guild skill lines.
Would also accept a D&D 5e game from ZOS using this engine....
haha...if you have been playing ESO long enough, there was a time when the trap (memento reward from public dungeon) did so much damage everyone was using them on the Mantikora and killing it...be careful what you wish for
I don't think it would add much to be quite honest. It's not that I am against those things - but for example (thinking about it now) I am not missing the gathering tools needed in other games to gather materials (pickaxe, hatchet etc).
Traps etc surely add flavour - but let's say I had to "lockpick" 5-10 of them in a row it would sure get old quick.
I do like the puzzles etc for some quests, definitely expecting to see more of those and the use of disguises which we often have as an option as well.
I don't think it would add much to be quite honest. It's not that I am against those things - but for example (thinking about it now) I am not missing the gathering tools needed in other games to gather materials (pickaxe, hatchet etc).
Traps etc surely add flavour - but let's say I had to "lockpick" 5-10 of them in a row it would sure get old quick.
I do like the puzzles etc for some quests, definitely expecting to see more of those and the use of disguises which we often have as an option as well.
I don't think it would add much to be quite honest. It's not that I am against those things - but for example (thinking about it now) I am not missing the gathering tools needed in other games to gather materials (pickaxe, hatchet etc).
Traps etc surely add flavour - but let's say I had to "lockpick" 5-10 of them in a row it would sure get old quick.
I do like the puzzles etc for some quests, definitely expecting to see more of those and the use of disguises which we often have as an option as well.
I think when you take into account that you have already picked a gazillion of locks in ESO without being annoyed, then similar gameplay elements might also add to the variety.
For example in Deus Ex, you have a hacking part, where you need to reach the ´master node. It is also kind of a mini game.
GTA has also a ton of different mini games, that add variety and flavor to the world.
In Bioshock you had to connect Pipes in a minigame.
In Fallout, you had a hacking minigame where you needed to find the right words in a cryptic text.
In ESO all you have is "press USE" to continue.
Every game mechanic or idea will get old and repetitive at one point. The lock picking in ESO for example is a very well done minigame. It is short, variable, can be solved quickly yet you sometimes fail. And it has a resource component to it (lockpicks) that can be distributed in the loot tables of the game, making it more meaningful.
Finding more of exactly these approaches would be adding to the game overall, I think. If done right, and not "overdone".