And this is affects a wait time directly, cos there is always shtton of DPSers - where I was wrong?If you have DPSers only dungeons is not for you. You can be queued for something like a half of hour(!!!) only to see how your groupmates will leave after 1st wipe! Sure if you are healer or a tank this is not a problem - you'll find a group in seconds. But for DPSer this is just eternal queues.
The wait has nothing to do with the holy trinity of RPGs, it's because DPS is what most people want to do as tanking and healing is pretty boring since they take longer leveling up, have a pretty textbook routine in dungeons, and aren't the ones getting the kills in PvP.
This, wow has the same problem.Bouldercleave wrote: »So your REAL complaint is that you want to DPS (like the majority of players), but because you don't want to tank or heal the whole system that the Genre was founded on is broken?
You queue longer because there are substantially more DPSers than tanks and healers.
Just FYI. GW2 tried that and it went over like a lead balloon.

As a mag templar with heal-spec CP allocations who tanked WS1 and BCrucible pledges last night just by swapping to some heavy armor, I'd disagree. Well, maybe not 'any build' (light armor might be hard) but certainly most of the vet dungeons don't need a trial-tier tank gear if you know what you're doing.any magic build heal.
If you dislike TRIO then remove it! make all dungeons doable with all 4 DPSers! And not doable because of luck, but everytime! Remove oneshots from bosses completely! make bosses vulnerable after some environment use or another conditions - just get rid of tanks!
....
TLDR All dungeons and bosses mechanic must be reworked to be absolutely doable without any specific roles or specs, like "tanks" or "mages".
That makes DK so good tanks is that they can pull ranged trash close to the boss there they go down in the AoE blender rather than DD having to kill them one and one.Just FYI. GW2 tried that and it went over like a lead balloon.
GW2 did it wrong. They just removed healers.
The key is to remove tanks. Leave healers, make DPS potential damage output contingent on how reckless they can be. Now DPS can dps race, healers can heal race, and the heal racing adds to the dps race. Everyone gets to show off their epeen, and there is a dynamic between the dps and healers which encourage them feeling out and pushing their limits.
Tank as an archetype (not 'durable melee guy' but 'agro-control guy') only existed because the early 3d mmos had no collision detection. Earlier 2d mmos just had physically blocking off or manipulating mob movement. The entire tank role is essentially a quick fix to a hardware issue that no longer even exists, yet it has become ubiquitous and seemingly permanent.
The classic trinity by the way as per the origin of the term in its mmo context doesnt include dps, its tank healer and CC. Modern mmos dont have dedicated CC anymore because casuals. DPS are not part of a trinity, DPS are the dime a dozen second class fodder you get once you have what you actually need for the group to function (the trinity).
Anyway there should only be dps and support that increases dps in measurable ways so everyone can brag. MMOs are about showing off.
So, you basically read it wrong - you can't read or what?So...you basically want dungeon bosses to die because you look at them sternly or what?
In fact, you've seen only one game like this - with "OK, pointless community, fine, you won" - ESO.starkerealm wrote: »I've seen a couple games where the devs tried to remove the trinity.
So, you basically read it wrong - you can't read or what?So...you basically want dungeon bosses to die because you look at them sternly or what?In fact, you've seen only one game like this - with "OK, pointless community, fine, you won" - ESO.starkerealm wrote: »I've seen a couple games where the devs tried to remove the trinity.
ZO even added single-target aggro to the Ice staff! But forget to do that with 1h+shield, lol
So, you basically read it wrong - you can't read or what?So...you basically want dungeon bosses to die because you look at them sternly or what?In fact, you've seen only one game like this - with "OK, pointless community, fine, you won" - ESO.starkerealm wrote: »I've seen a couple games where the devs tried to remove the trinity.
ZO even added single-target aggro to the Ice staff! But forget to do that with 1h+shield, lol
Was some who tested it and found that farming group dungeons was faster with tank and healer over 4dd.starkerealm wrote: »I've seen a couple games where the devs tried to remove the trinity. The result was that players went and kludged it back together on their own. In some cases, the devs threw their hands up, and just went, "you know what? Fine, have it."
Thing is, at this point, the trinity is a self fulfilling prophecy. It's really not necessary to game design, but players will go out of their way to create it, if a developer doesn't provide it to begin with.
So, you basically read it wrong - you can't read or what?So...you basically want dungeon bosses to die because you look at them sternly or what?In fact, you've seen only one game like this - with "OK, pointless community, fine, you won" - ESO.starkerealm wrote: »I've seen a couple games where the devs tried to remove the trinity.
ZO even added single-target aggro to the Ice staff! But forget to do that with 1h+shield, lol
When we'll get rid of classic trio system? This is last century, or even two! This makes this game from wonderful to not enjoyable crap if you are trying to do dungeons!
TLDR All dungeons and bosses mechanic must be reworked to be absolutely doable without any specific roles or specs, like "tanks" or "mages".
Bouldercleave wrote: »Nice rant - but
The trinity will ALWAYS be the trinity. The entire Genre of co-op gaming was founded on that principle.
When we'll get rid of classic trio system? This is last century, or even two! This makes this game from wonderful to not enjoyable crap if you are trying to do dungeons!
Every encounter forces you to have 1 tank, 1 healer and 2 DPSers. This is BS (something that bulls produces, you know). Where is a FREEDOM?
Also, there is always a tons of damaggers, much less number of healers and all I can say about tanks is they are rarer than an animals from the Red book.
What DLC I need to buy to get rid of that ***?
If you have DPSers only dungeons is not for you. You can be queued for something like a half of hour(!!!) only to see how your groupmates will leave after 1st wipe! Sure if you are healer or a tank this is not a problem - you'll find a group in seconds. But for DPSer this is just eternal queues.
You forces every group to have a tank and healer. But! You are removed all direct strong heals and aggro from the classic healer and tank archetype!
Tank must be tough as hell, also high block rate and (most important thing) ability to aggro the whole room on himself at demand! Do we see it here? Not.
Healer must have group heals for a moderate amount and one singletarget strong heal (literally at the full HP bar). Do we see it here? Not.
If you dislike TRIO then remove it! make all dungeons doable with all 4 DPSers! And not doable because of luck, but everytime! Remove oneshots from bosses completely! make bosses vulnerable after some environment use or another conditions - just get rid of tanks!
This is NOT fun to be in the queue for 30 min and still not able to do ONE random dungeon for daily - in the EU prime-time! Damn, not even specific, but one RANDOM vet dungeon! OMG, three years gone and there is still nothing changed!
Another part is Stam DPSers still sucks. I have Stam NB and Magic Sorc. Yes, NB can provide strong but short(!) burst to ONE target. But this is far even from being "not enough" in the dungeons. My Sorc able to do continuous and strong AOE pressure also as crazy single-target. I didn't even say that some players are leave only when they understood that my NB is stamina-based, not magicka and I can understand them!
How the hell I'll able to level Undaunted guild skill-line at my NB? Respec it to the Magica, level this guild and then respec back? Are you serious? There is 2017, not 1997, game design has changed since 1st MMOs like Ultima Online! God, three years and stamina still suck ><
Do you understand why there is so many mages? Because this is like be universal soldier: you are good in the PVP, you are crazy good in the PVE. Why play something else?
I really love this game at my NB because of Dark Bhood DLC, this is really enjoyable content. But. When I want to do any dungeon - I have a strong wish to just deinstall this game!
TLDR All dungeons and bosses mechanic must be reworked to be absolutely doable without any specific roles or specs, like "tanks" or "mages".