https://youtu.be/2Y9MGH6ZQRIA Debuff on Target (DoT) will always disappear when the target dies, regardless of whether the DoT has expired. It also remains on the target while the target moves, unless and until the DoT expires or the debuff is removed by another spell.Loganpierz11ub17_ESO wrote: »Whenever you put a ground dot on the ground it is suppose to have a set duration that it lasts for, if you place down a liquid lightning it stays on the ground 10 seconds, a wall of elements 8 seconds etc. but there is a bug that makes it so if you put a dot on the ground an then an enemy spawns on top of that dot all the dots on the ground will disappear even if they were just placed down. ....
Shadowshire wrote: »A Debuff on Target (DoT) will always disappear when the target dies, regardless of whether the DoT has expired. It also remains on the target while the target moves, unless and until the DoT expires or the debuff is removed by another spell.Loganpierz11ub17_ESO wrote: »Whenever you put a ground dot on the ground it is suppose to have a set duration that it lasts for, if you place down a liquid lightning it stays on the ground 10 seconds, a wall of elements 8 seconds etc. but there is a bug that makes it so if you put a dot on the ground an then an enemy spawns on top of that dot all the dots on the ground will disappear even if they were just placed down. ....
A spell which has an Area Of Effect (AoE) -- the "target" is the ground -- should not disappear when an enemy spawns in that area unless there is no other enemy already present in the AoE. Whether the AoE remains when there is no other NPC already present, is simply an option of the game designer(s), i.e., for the AoE to vanish . (Albeit, it is not a decision with which I agree.)
However, if there is an enemy NPC in an AoE, then it should remain in effect until it expires regardless of whether another enemy NPC spawns in the AoE. Note that an AoE remains in effect when another enemy NPC moves into it, and an enemy NPC which moves out of the AoE is no longer affected by it. Regardless of whether an enemy NPC is present, an AoE should always remain in place until it expires, with two exceptions:
(1) An AoE should vanish when the PC that cast the spell is no longer in combat, e.g., after the PC dies.
(2) Also note that an AoE ordinarily vanishes if the spell which created it is cast again by the same PC before the existing AoE expires -- regardless of whether an enemy NPC is in the existing AoE at the time the spell is re-cast.
It certainly seems to me that, if an AoE disappears because an enemy NPC spawns in it while another enemy NPC is already in the AoE, then that is a bug.
For what it is worth, I have noted that an AoE will disappear if an enemy NPC spawns in it, but I cannot recall a situation in which an enemy NPC spawned in an AoE while another enemy NPC was already present in the AoE. So, if that happens, then I would consider such a spawn event per se likely to be the result of a bug.
That said, I have seen situations in which one or more enemy NPCs spawned in the area of an AoE immediately after the AoE expired. Again, they also might spawn in an AoE, which vanishes if another enemy NPC is not already present.
The acronym "DoT" or "DOT" often does signify "Damage over Time", i.e., when compared to a spell which inflicts damage immediately ("instant"). So that can be confusing, although I did not mean to imply that your OP was confusing.Loganpierz11ub17_ESO wrote: »....
I was using the acronym DOT to represent a damage over time ability, sorry for the misinformation. i dont know if its the right word for it but it really is just suppose to mean any ground cast area of affect damage ability, and it doesn't seem to be working as intended, in my opinion, those types of abilities are suppose to last a certain duration, so i dont understand why they would end prematurely if it wasn't a bug.