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Ground DOT's disappearing prematurely

BeardedOrphan
BeardedOrphan
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Whenever you put a ground dot on the ground it is suppose to have a set duration that it lasts for, if you place down a liquid lightning it stays on the ground 10 seconds, a wall of elements 8 seconds etc. but there is a bug that makes it so if you put a dot on the ground an then an enemy spawns on top of that dot all the dots on the ground will dissapear even if they were just placed down.

https://youtu.be/2Y9MGH6ZQRI

That is a video as proof of what i am talking about, i was grinding in sky reach when this happened but the main places that i notice it happening are maelstrom and DSA where there are a lot of adds that spawn in specific spots over and over, this is pretty annoying as if i place a dot down to early it can basically ruin a round of maelstrom.
PS4 NA

790cp
Dro'mathra Destroyer
A Bunch of Other Stuff
  • magictucktuck
    magictucktuck
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    I get this bug all the time. whenever i have say 2 targets in my aoe and i kill both of them even after say 2 seconds and no longer in combat, POOF
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • smacx250
    smacx250
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    It's a double-edged sword. DoTs end immediately when the last enemy is dead so you don't remain in combat, but they end prematurely when mobs are actively spawning like at anchors, "mini anchors", "swarming" mobs.
  • Koolio
    Koolio
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    Made a post about this in August last year with no response from any developer

    https://forums.elderscrollsonline.com/en/discussion/288365/aoe-skills-disappear-when-enemy-dies#latest
  • Shadowshire
    Shadowshire
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    Whenever you put a ground dot on the ground it is suppose to have a set duration that it lasts for, if you place down a liquid lightning it stays on the ground 10 seconds, a wall of elements 8 seconds etc. but there is a bug that makes it so if you put a dot on the ground an then an enemy spawns on top of that dot all the dots on the ground will disappear even if they were just placed down. ....
    A Debuff on Target (DoT) will always disappear when the target dies, regardless of whether the DoT has expired. It also remains on the target while the target moves, unless and until the DoT expires or the debuff is removed by another spell.

    A spell which has an Area Of Effect (AoE) -- the "target" is the ground -- should not disappear when an enemy spawns in that area unless there is no other enemy already present in the AoE. Whether the AoE remains when there is no other NPC already present, is simply an option of the game designer(s), i.e., for the AoE to vanish . (Albeit, it is not a decision with which I agree.)

    However, if there is an enemy NPC in an AoE, then it should remain in effect until it expires regardless of whether another enemy NPC spawns in the AoE. Note that an AoE remains in effect when another enemy NPC moves into it, and an enemy NPC which moves out of the AoE is no longer affected by it. Regardless of whether an enemy NPC is present, an AoE should always remain in place until it expires, with two exceptions:

    (1) An AoE should vanish when the PC that cast the spell is no longer in combat, e.g., after the PC dies.

    (2) Also note that an AoE ordinarily vanishes if the spell which created it is cast again by the same PC before the existing AoE expires -- regardless of whether an enemy NPC is in the existing AoE at the time the spell is re-cast.

    It certainly seems to me that, if an AoE disappears because an enemy NPC spawns in it while another enemy NPC is already in the AoE, then that is a bug.

    For what it is worth, I have noted that an AoE will disappear if an enemy NPC spawns in it, but I cannot recall a situation in which an enemy NPC spawned in an AoE while another enemy NPC was already present in the AoE. So, if that happens, then I would consider such a spawn event per se likely to be the result of a bug.

    That said, I have seen situations in which one or more enemy NPCs spawned in the area of an AoE immediately after the AoE expired. Again, they also might spawn in an AoE, which vanishes if another enemy NPC is not already present.

    Edited by Shadowshire on April 8, 2017 12:08AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • BeardedOrphan
    BeardedOrphan
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    Whenever you put a ground dot on the ground it is suppose to have a set duration that it lasts for, if you place down a liquid lightning it stays on the ground 10 seconds, a wall of elements 8 seconds etc. but there is a bug that makes it so if you put a dot on the ground an then an enemy spawns on top of that dot all the dots on the ground will disappear even if they were just placed down. ....
    A Debuff on Target (DoT) will always disappear when the target dies, regardless of whether the DoT has expired. It also remains on the target while the target moves, unless and until the DoT expires or the debuff is removed by another spell.

    A spell which has an Area Of Effect (AoE) -- the "target" is the ground -- should not disappear when an enemy spawns in that area unless there is no other enemy already present in the AoE. Whether the AoE remains when there is no other NPC already present, is simply an option of the game designer(s), i.e., for the AoE to vanish . (Albeit, it is not a decision with which I agree.)

    However, if there is an enemy NPC in an AoE, then it should remain in effect until it expires regardless of whether another enemy NPC spawns in the AoE. Note that an AoE remains in effect when another enemy NPC moves into it, and an enemy NPC which moves out of the AoE is no longer affected by it. Regardless of whether an enemy NPC is present, an AoE should always remain in place until it expires, with two exceptions:

    (1) An AoE should vanish when the PC that cast the spell is no longer in combat, e.g., after the PC dies.

    (2) Also note that an AoE ordinarily vanishes if the spell which created it is cast again by the same PC before the existing AoE expires -- regardless of whether an enemy NPC is in the existing AoE at the time the spell is re-cast.

    It certainly seems to me that, if an AoE disappears because an enemy NPC spawns in it while another enemy NPC is already in the AoE, then that is a bug.

    For what it is worth, I have noted that an AoE will disappear if an enemy NPC spawns in it, but I cannot recall a situation in which an enemy NPC spawned in an AoE while another enemy NPC was already present in the AoE. So, if that happens, then I would consider such a spawn event per se likely to be the result of a bug.

    That said, I have seen situations in which one or more enemy NPCs spawned in the area of an AoE immediately after the AoE expired. Again, they also might spawn in an AoE, which vanishes if another enemy NPC is not already present.

    I was using the acronym DOT to represent a damage over time ability, sorry for the misinformation. i dont know if its the right word for it but it really is just suppose to mean any ground cast area of affect damage ability, and it doesn't seem to be working as intended, in my opinion, those types of abilities are suppose to last a certain duration, so i dont understand why they would end prematurely if it wasn't a bug.
    PS4 NA

    790cp
    Dro'mathra Destroyer
    A Bunch of Other Stuff
  • Shadowshire
    Shadowshire
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    ....
    I was using the acronym DOT to represent a damage over time ability, sorry for the misinformation. i dont know if its the right word for it but it really is just suppose to mean any ground cast area of affect damage ability, and it doesn't seem to be working as intended, in my opinion, those types of abilities are suppose to last a certain duration, so i dont understand why they would end prematurely if it wasn't a bug.
    The acronym "DoT" or "DOT" often does signify "Damage over Time", i.e., when compared to a spell which inflicts damage immediately ("instant"). So that can be confusing, although I did not mean to imply that your OP was confusing.

    What you were apparently reporting is that the game host terminates DoT Area of Effect spells when an enemy spawns in an existing AoE, regardless of whether an enemy NPC is within that AoE at the time that the new NPC spawns. If that is occurring, then there is a bug in the host.

    To clarify what I meant: there are two kinds of spells which can inflict damage over time (DoT): (1) Targeted spells, and (2) Area of Effect spells, as I respectively described them in my reply. I used "Debuff on Target" to distinguish spells which affect a selected target from spells which affect one or more enemies in a targeted "Area of Effect". (That is, a spell can apply a Debuff which does damage over time to a specifically targeted enemy NPC, and it remains in effect regardless of whether the target moves.)

    That said, in many games, there are one or more spells which can place a Debuff on two or more targets which are within a specified or selected area. The debuff is placed only on each enemy character which is in that area at the time when casting such a spell completes. So the spell has an "Area of Effect" but the effect is "instant" with regard to applying the debuff to the respective targets. Any enemy entering the area afterward is not affected. Each debuff, of course, is active for a specific duration and remains on each targeted character(s) during movement. (If memory serves, some ESO dungeon bosses cast spells which place a debuff on each PC that is within a selected area at the time that the spell is cast.)

    Ordinarily there are one or more other spells available to remove debuffs from single characters, or even from multiple characters at the same time. The ESO Templar has a couple of those, and, if memory serves, there is one Restoration Staff debuff ability too.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • makreth
    makreth
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    please fix this...
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