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@zos: warden animation (shalk)

Lynx7386
Lynx7386
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Many players have expressed a dislike for the animation of this ability since the last eso live. Having the bugs show up for less than a second and then immediately disintegrate is just lame, terrible animation.

I would like to put forward a suggestion on how it might be adjusted to make more sense:

-upon cast, the first 1 second shows the shalks burrowing up from underground. This keeps the delayed effect the devs are basing the warden on.

-at 2 seconds, the shalks pulse fire or lightning or poison based on the morph, dealing 33% of the current damage and applying any related debuffs.

-3 seconds later you get a second pulse for 33% damage (total duration: 5 seconds)

-another 3 seconds later you get a final third pulse for 33% damage (total duration 8 seconds)

-then a final 1-2 second animation shows the shalks burrowing back into the ground, rather than just disintegrating.

This makes it feel more like you're summoning the shalks and then letting them go, rather than whatever spirit conjuration causes them to disintegrate immediately. It also turns it from a single burst into a roughly 9 second area damage over time, which in turn meshes well with abilities like elemental blockade, ice shards, or volley.

Edited by Lynx7386 on April 7, 2017 8:32PM
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    Additionally: the base ability should summon thunderbugs and deal lightning area damage. The magicka morph should summon shalks and deal fire damage, and the stamina morph should summon assassin beetles and deal poison damage.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Elsonso
    Elsonso
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    They mentioned that the skill had been changed from what they originally did. I find myself hoping that what they showed was more of a place-holder animation, and not the final animation. In any case, here's hoping they have time to "polish" that one before launch.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Avran_Sylt
    Avran_Sylt
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    I like the idea. the initial upburrow certainly would play part of the attack anticipation that they want from the warden class. (PvP anyway)
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