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On the Aedra and Daedra. Lore question

Nelson_Rebel
Nelson_Rebel
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I always have enjoyed reading about the whole prior to nirn lore on these two powerful groups of entities ingame.

However a question popped into mind that I couldn't seem to find.

I remember reading somewhere that the 8 divine Aedra and the Daedric Princes made an agreement where the Aedra could create but not change but the Daedra could change but not create.

However what was the whole premise of the arrangement and why make such an agreement in the first place? If there is any backstory to this I would like to know if any lore exists talking on this subject. I find the whole situation fascinating between the two Powers and how they are essentially two sides of the same coin in a way.

I understand chim may play a part in this but I generally ignore mentions of chim as I find it very confusing and gimmicky. The whole chim thing just sounds like a 5 year old was given rights to write in some random lore. I don't ignore it out of spite, I just don't take it into consideration.

Edited by Nelson_Rebel on April 7, 2017 2:20PM
  • Zyrudin
    Zyrudin
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    This might be interesting for you. :wink:
  • onemoredragon
    onemoredragon
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    I'd recommend you checking this out - a lore video by very lore-knowledgeable dude, explaining the creation of Elder Scrolls universe, which this subject closely relates to. Too bad there are too few videos in these series. Hope it will be interesting and you will learn something new :)
    PC EU @OneMoreDragon

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  • Nelson_Rebel
    Nelson_Rebel
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    Zyrudin wrote: »
    This might be interesting for you. :wink:
    I'd recommend you checking this out - a lore video by very lore-knowledgeable dude, explaining the creation of Elder Scrolls universe, which this subject closely relates to. Too bad there are too few videos in these series. Hope it will be interesting and you will learn something new :)

    Thank you much.

    I'll look over them both, very interesting subjects
  • starkerealm
    starkerealm
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    I understand chim may play a part in this but I generally ignore mentions of chim as I find it very confusing and gimmicky. The whole chim thing just sounds like a 5 year old was given rights to write in some random lore. I don't ignore it out of spite, I just don't take it into consideration.

    At an abstract level, the idea with Chim is just that the character reaches a level of spiritual enlightenment and gains access to superpowers as a result. The actual text on the subject, usually attempts to articulate the kinds of enigmas that such a character would have worked through, which doesn't usually work.

    The snide (but, not completely wrong) approach is to say that characters who've achieved Chim have found the command console or the Creation Kit, and started messing around with the universe through those two means.

    For the most part, Chim is usually pretty unimportant to understanding the setting's lore. It affects the setting's history, as various characters have achieved Chim and then wandered off. In theory it ties into the setting's metaphysics. But, you can develop a fully functioning understanding of the setting without paying any attention to it.

    Now, cue someone wandering in and screaming that I'm wrong in every conceivable way.
  • altemriel
    altemriel
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    I understand chim may play a part in this but I generally ignore mentions of chim as I find it very confusing and gimmicky. The whole chim thing just sounds like a 5 year old was given rights to write in some random lore. I don't ignore it out of spite, I just don't take it into consideration.

    At an abstract level, the idea with Chim is just that the character reaches a level of spiritual enlightenment and gains access to superpowers as a result. The actual text on the subject, usually attempts to articulate the kinds of enigmas that such a character would have worked through, which doesn't usually work.

    The snide (but, not completely wrong) approach is to say that characters who've achieved Chim have found the command console or the Creation Kit, and started messing around with the universe through those two means.

    For the most part, Chim is usually pretty unimportant to understanding the setting's lore. It affects the setting's history, as various characters have achieved Chim and then wandered off. In theory it ties into the setting's metaphysics. But, you can develop a fully functioning understanding of the setting without paying any attention to it.

    Now, cue someone wandering in and screaming that I'm wrong in every conceivable way.



    no you are not wrong, you are completely right seriously.
    we have magic in the game, right? so chim reaches such a level of magicka in him/herself, he/she become god, simple as that.
    in our history, there were many magicians, who attained that.
  • Enodoc
    Enodoc
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    I remember reading somewhere that the 8 divine Aedra and the Daedric Princes made an agreement where the Aedra could create but not change but the Daedra could change but not create.

    However what was the whole premise of the arrangement and why make such an agreement in the first place? If there is any backstory to this I would like to know if any lore exists talking on this subject. I find the whole situation fascinating between the two Powers and how they are essentially two sides of the same coin in a way.
    There was never any actual agreement; it all boils down to who played a part in creation. A bunch of Et'Ada gave a part of themselves, and therefore a part of their power, in order to create the mortal realm. Another bunch of Et'Ada didn't want to help because it would mean they would lose part of their power. The Et'Ada that played a part in the creation of the mortal realm are the Aedra, the ones who didn't are the Daedra.

    So it's not so much that the Daedra can't create, it's that they won't, because creation involves giving up a part of your power.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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