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Pledge System Needs a SERIOUS Revamp

dodgehopper_ESO
dodgehopper_ESO
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1. Half of the time you get punted out of the map the second your team loads in.
2. While you're in the middle of trying to trade gear, someone can leave the map thereby screwing players out of finishing the mission? WHY? How is this possibly a good thing? Please fix this. It happened again. I just dragged a pile of noobs through a dungeon with one of my alt Tanks and they just screwed me out of the mission reward (and the double key we could have gotten) by bailing. I'm really getting tired of this bull.

Make your dungeons more NOOB FRIENDLY! No I don't mean make them easier. I am suggesting that you fix these kinds of issues so that ignorance doesn't screw over experienced players when you decided to pug or help new players out. I can't tell you how many times this has happened to me, and it promotes the antisocial behavior you do not want in an MMO. If someone isn't good enough to clear a dungeon and bows out don't make it so they're stuck on a cooldown. If someone is inexeperienced and decides to just bail on the team while the mission is finishing up don't cause other players to miss their rewards. This is really basic stuff and it should be fixed. Its a quality of life issue and it would be greatly appreciated if these things could be changed. The experience really sours the experience of the game. No one likes their time wasted (which I already experienced with having to cope with new players) but it adds insult to injury when you get to the reward at the end and the system punts you out? I EARNED THAT REWARD. I've earned so many other rewards for this reason. FIX THIS! I know people who would have quit the game over this kind of nonsense. I'm sure if Angry Joe did a review of the game and experienced this, you'd get a hilarious hour long tirade about it.
US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
<And plenty more>
  • akl77
    akl77
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    I like the anniversary event box reward better than the keys for a shoulder piece. It gets old after thousands of keys.
    Pc na
  • Illurian
    Illurian
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    ... This has nothing to do with the pledge system, but the bugged group finder. ZOS is apparently aware of the group finder fudging up most of the time, but have yet to find a solution.
    Kiss the chaos.
  • dodgehopper_ESO
    dodgehopper_ESO
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    The shoulder piece is kind of worthless as well. I keep getting the same prosperous chokethorn over and over. I really don't generally enjoy these things as much as Cyrodiil either, but you just don't get the same kinds of rewards. I find the dungeon system very annoying right now. The dungeon itself is fine but the system needs work. Yes I also realize this is not the best English, and I am not being my most eloquent but I'm ranting a bit right now.
    Edited by dodgehopper_ESO on April 5, 2017 11:38PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • disintegr8
    disintegr8
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    Dungeon finder is now the worst it has been since I started playing.
    Dungeons are easier than they have ever been.
    Most monster sets are rubbish.
    Keys are easier to get than ever before.
    The biggest problem with dungeon finder is the people using it.

    I only do these pledges to get mine and my friends undaunted line maxed out on new characters, otherwise they have no interest to us. To be honest, we hate it when people insist on hard mode because we have so many keys already.

    We had two wipes the other day on the final boss of Vet Selenes Web without reading the scroll. Then before we restart the fight for the 3rd time, the DPS (with less than 10k health) decides to read the scroll....aaarrrgghhh!!!!!
    Needless to say we wiped again, so my friend and I left and two manned it in normal mode.

    And then if you run a random, you get someone who puts a dungeon in hard mode on a non undaunted daily and there are no keys at stake - WTF?
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • NewBlacksmurf
    NewBlacksmurf
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    Illurian wrote: »
    ... This has nothing to do with the pledge system, but the bugged group finder. ZOS is apparently aware of the group finder fudging up most of the time, but have yet to find a solution.

    Why does everyone think they're trying to find a solution....just asking a serious question
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • klowdy1
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    I would prefer A few more world quests for undaunted skill line progression. It goes slow enough only getting 5 points toward the line for each turn in.

    On a side note, the difference between regular dungeons and vet dungeons in difficulty is too much. Vet dungeons are great, if you get people at cp160+, or even those close that know what they're doing, but most of the time, at least one person is clueless, and someone inevitably leaves. Getting stuck on a boss because one person has no clue often causes multiple group drops.

    On the flip side, regular dungeons are so faceroll, light attack spammers get through thinking they have done a good job, carrying that mentality to vets. There needs to be a better explanation of how mechanics change for each dungeon. I hate to say this, but the WoW dungeon tool is great for this, showing which mechanics will be used in each difficulty, and what to do to avoid/diminish them.

    I don't mind the current pledge system, but an overhaul wouldn't upset me either, even if it is just how the keys work. Maybe change them for tokens, and allow players to purchase specific gear, with no set stats like divine, just random draw. It would make it easier to get what you want, for maybe a bit more of a cost (3-5 keys/badges for a chance at exactly what you want).

    One more thing, I'm sure most on the forums know, but for those that don't, when you are ported out of a dungeon, port back in, don't drop group.
  • dodgehopper_ESO
    dodgehopper_ESO
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    An overhaul of core annoying problems is what I'm asking for.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    klowdy1 wrote: »
    I would prefer A few more world quests for undaunted skill line progression. It goes slow enough only getting 5 points toward the line for each turn in.

    On a side note, the difference between regular dungeons and vet dungeons in difficulty is too much. Vet dungeons are great, if you get people at cp160+, or even those close that know what they're doing, but most of the time, at least one person is clueless, and someone inevitably leaves. Getting stuck on a boss because one person has no clue often causes multiple group drops.

    On the flip side, regular dungeons are so faceroll, light attack spammers get through thinking they have done a good job, carrying that mentality to vets. There needs to be a better explanation of how mechanics change for each dungeon. I hate to say this, but the WoW dungeon tool is great for this, showing which mechanics will be used in each difficulty, and what to do to avoid/diminish them.

    I don't mind the current pledge system, but an overhaul wouldn't upset me either, even if it is just how the keys work. Maybe change them for tokens, and allow players to purchase specific gear, with no set stats like divine, just random draw. It would make it easier to get what you want, for maybe a bit more of a cost (3-5 keys/badges for a chance at exactly what you want).

    One more thing, I'm sure most on the forums know, but for those that don't, when you are ported out of a dungeon, port back in, don't drop group.

    I would really like a token system as well. I find it particularly frustrating how I keep getting chokethorn prosperous shoulders.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    klowdy1 wrote: »
    I would prefer A few more world quests for undaunted skill line progression. It goes slow enough only getting 5 points toward the line for each turn in.

    On a side note, the difference between regular dungeons and vet dungeons in difficulty is too much. Vet dungeons are great, if you get people at cp160+, or even those close that know what they're doing, but most of the time, at least one person is clueless, and someone inevitably leaves. Getting stuck on a boss because one person has no clue often causes multiple group drops.

    On the flip side, regular dungeons are so faceroll, light attack spammers get through thinking they have done a good job, carrying that mentality to vets. There needs to be a better explanation of how mechanics change for each dungeon. I hate to say this, but the WoW dungeon tool is great for this, showing which mechanics will be used in each difficulty, and what to do to avoid/diminish them.

    I don't mind the current pledge system, but an overhaul wouldn't upset me either, even if it is just how the keys work. Maybe change them for tokens, and allow players to purchase specific gear, with no set stats like divine, just random draw. It would make it easier to get what you want, for maybe a bit more of a cost (3-5 keys/badges for a chance at exactly what you want).

    One more thing, I'm sure most on the forums know, but for those that don't, when you are ported out of a dungeon, port back in, don't drop group.

    I would really like a token system as well. I find it particularly frustrating how I keep getting chokethorn prosperous shoulders.

    Maybe a merchant where you trade in your monster piece to get a token.
  • parkham
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    2. While you're in the middle of trying to trade gear, someone can leave the map thereby screwing players out of finishing the mission? WHY? How is this possibly a good thing?

    (2) gives me murderous thoughts as it's happened at least twice to me. People just up and leave immediately.


    PC-NA-EST

    - All's Faire Guild
    - Divine Crusade Guild
    - Greybeards & Gals Guild
    - Dead Citizens Guild
  • dodgehopper_ESO
    dodgehopper_ESO
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    parkham wrote: »
    2. While you're in the middle of trying to trade gear, someone can leave the map thereby screwing players out of finishing the mission? WHY? How is this possibly a good thing?

    (2) gives me murderous thoughts as it's happened at least twice to me. People just up and leave immediately.

    I'm not mad at the players. Most of them time they are completely clueless about this, and many of them have even apologized to me regarding it. I fault the Devs for not changing this system, particularly when it seems to be it is something that could easily be fixed.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Duiwel
    Duiwel
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    Pledge system is fine ( they just need to remove prosperous and training ).

    Other than that it's fine, do enough dungeons / dailies and you will get your desired item.

    I came back in January and only got my divines & impen Ilambris last week. Got my impen Grothdar last week, for PvE still sitting with infused Troll King, Grothdar, Velidreth ( no divines yet ) but this encourages people to keep doing dungeons.

    If not for that system I can promise you this game has so much other content I wouldn't touch a dungeon...


    OP - That does however NOT mean I do not 100% agree with your point that the GROUP FINDER tool IS broken at present.
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Sheuib
    Sheuib
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    One person leaving or even two people leaving will not prevent you from turning in the dungeon quest at the end. As long as you are in group with at least one person you will be albe to turn in the dungeon quest.

    As for the undaunted quest if you kill the last boss on hard mode you completed the quest for two keys. You do not have to be in group to turn in the undaunted quest. You can leave group and turn in and still get two keys.

    However, the best way to avoid problems is do pledges with guild mates. Or, if you are trying for a specific monster helm do it with guild mates that way you have 4 chances for the correct helm in one run. I find that usually you can get the correct helm in only one or two runs if you are in with a group that is willing to give you theirs.
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