bulbousb16_ESO wrote: »I see a number of interesting tiny bug fixes in the latest patch notes, and this makes me wonder what the devs prioritize when bug-fixing. I only recently started experimenting with alchemical acceleration (potion speed) glyphs, only to find they do not work. Forum research indicates this problem has been posted numerous times about for over a year now, with no official acknowledgement of an issue.
I guess players gave up trying?
Yes, this is what I am talking about. Likely they aren't used much because they are broken and no one seems to care.Giles.floydub17_ESO wrote: »If your mentioning the glyphs that reduce the CD for potions, they really haven't been used much in awhile.
bulbousb16_ESO wrote: »Yes, this is what I am talking about. Likely they aren't used much because they are broken and no one seems to care.Giles.floydub17_ESO wrote: »If your mentioning the glyphs that reduce the CD for potions, they really haven't been used much in awhile.
I left that part out because it is only true in certain cases, not the majority. For the majority of potions, the cooldown well exceeds the lingering effects.Giles.floydub17_ESO wrote: »What you conveniently edited out of what you quoted is the most important part. I added it again below.
Today the lingering effect lasts a couple seconds longer than the CD so this type of enchantment isn't desirable. It's just better to use weapon/spell damage enchants.
People aren't very smart.s7732425ub17_ESO wrote: »No one uses potion reduction glyphs which is why no one cares that this issue isn't fixed. You shouldn't either.
Have you tested this recently? If you have a moment, I'd appreciate some testing and comments. Right now, speed glyphs don't seem to have any affect whatsoever, let alone stack.Sordidfairytale wrote: »I must admit it's been a while since I messed with glyphs and potions.
What I learned with regards to potions and glyphs is that only one (1) glyph of speed works on a character at any time.
bulbousb16_ESO wrote: »Have you tested this recently? If you have a moment, I'd appreciate some testing and comments. Right now, speed glyphs don't seem to have any affect whatsoever, let alone stack.Sordidfairytale wrote: »I must admit it's been a while since I messed with glyphs and potions.
What I learned with regards to potions and glyphs is that only one (1) glyph of speed works on a character at any time.
Did some more testing and this doesn't seem to be the case, either.As i recall it was ore of a text mismatch than a bug.
Where the text said of lower level it really meant of lower tier and cp150 potions and cp160 glyphs are of the same tier just liike cp150 armor and cp160 armor are both tier-10 just different mats quantity.
So it was more confusion than bug but...
bulbousb16_ESO wrote: »I left that part out because it is only true in certain cases, not the majority. For the majority of potions, the cooldown well exceeds the lingering effects.Giles.floydub17_ESO wrote: »What you conveniently edited out of what you quoted is the most important part. I added it again below.
Today the lingering effect lasts a couple seconds longer than the CD so this type of enchantment isn't desirable. It's just better to use weapon/spell damage enchants.People aren't very smart.s7732425ub17_ESO wrote: »No one uses potion reduction glyphs which is why no one cares that this issue isn't fixed. You shouldn't either.
Sordidfairytale wrote: »Did some testing. It seems that the number is 3 seconds per glyph. Despite the glyph clearly saying it will reduce the cooldown by 5 seconds. I made 3 glyphs of potion speed and applied them I saw the following reduction in cooldown
45 seconds to 42 seconds (Should be 45 to 40)
42 seconds to 39 seconds (Should be 40 to 35)
39 seconds to 36 seconds (Should be 35 to 30)
bulbousb16_ESO wrote: »Make sure you actually count the cooldown period... don't just note the change in the description on the potion. You should notice that the cooldown period listed on the potion is not the actual cooldown period.
Sordidfairytale wrote: »Ok, and after additional testing it seems that we only get ONE glyphs affect in actual practice. The potion says that the cooldown is now 36 seconds, but... you don't get the ability to press Q again until 42 seconds have elapsed.
...
Sordidfairytale wrote: »bulbousb16_ESO wrote: »Make sure you actually count the cooldown period... don't just note the change in the description on the potion. You should notice that the cooldown period listed on the potion is not the actual cooldown period.
You mean like I pointed out here?Sordidfairytale wrote: »Ok, and after additional testing it seems that we only get ONE glyphs affect in actual practice. The potion says that the cooldown is now 36 seconds, but... you don't get the ability to press Q again until 42 seconds have elapsed.
...
bulbousb16_ESO wrote: »
So, pretty much it's seriously screwed up.
bulbousb16_ESO wrote: »I see a number of interesting tiny bug fixes in the latest patch notes, and this makes me wonder what the devs prioritize when bug-fixing. I only recently started experimenting with alchemical acceleration (potion speed) glyphs, only to find they do not work. Forum research indicates this problem has been posted numerous times about for over a year now, with no official acknowledgement of an issue.
I guess players gave up trying?
I guess they have an internal method of grading the severity of bugs. Cyrodiil loading screens are a drag, and players running on mounts is goofy - but an actual broken game mechanic would seem to be more pressing.Most bugs in this game have been around for 2+ years. IE: Loading screens in Cyrodiil, players running on top of mounts, etc etc etc. The list grows, not shrinks, with time.
bulbousb16_ESO wrote: »I see a number of interesting tiny bug fixes in the latest patch notes, and this makes me wonder what the devs prioritize when bug-fixing. I only recently started experimenting with alchemical acceleration (potion speed) glyphs, only to find they do not work. Forum research indicates this problem has been posted numerous times about for over a year now, with no official acknowledgement of an issue.
I guess players gave up trying?