Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Potion cooldown times broken for over a year

bulbousb16_ESO
bulbousb16_ESO
✭✭✭✭✭
I see a number of interesting tiny bug fixes in the latest patch notes, and this makes me wonder what the devs prioritize when bug-fixing. I only recently started experimenting with alchemical acceleration (potion speed) glyphs, only to find they do not work. Forum research indicates this problem has been posted numerous times about for over a year now, with no official acknowledgement of an issue.

I guess players gave up trying?
Lethal zergling
  • FlyLionel
    FlyLionel
    ✭✭✭✭
    When you charge a bow attack and use a pot it releases the bow as well, never remembered that happening.
    The Flyers
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I see a number of interesting tiny bug fixes in the latest patch notes, and this makes me wonder what the devs prioritize when bug-fixing. I only recently started experimenting with alchemical acceleration (potion speed) glyphs, only to find they do not work. Forum research indicates this problem has been posted numerous times about for over a year now, with no official acknowledgement of an issue.

    I guess players gave up trying?

    If your mentioning the glyphs that reduce the CD for potions, they really haven't been used much in awhile. The lingering affect of CP 150 pots are longer than the CD so not much benefit.

    This doesn't mean they're fixed or not.
  • br0steen
    br0steen
    ✭✭✭✭
    Bug reports have been submitted but no word ever came up about it. Not enough people screaming I guess.

    Maybe this time though??
    @ZOS_GinaBruno @ZOS_JessicaFolsom
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have you checked the reviews tracker? Do a google search and see what you found. If Zos has already commented on a subject they usually don't comment again regardless of he many times they are tagged.
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    If your mentioning the glyphs that reduce the CD for potions, they really haven't been used much in awhile.
    Yes, this is what I am talking about. Likely they aren't used much because they are broken and no one seems to care.

    Lethal zergling
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    If your mentioning the glyphs that reduce the CD for potions, they really haven't been used much in awhile.
    Yes, this is what I am talking about. Likely they aren't used much because they are broken and no one seems to care.

    Not the case at all. Enchants to reduce position CD used to be used because the lingering effect was shorter than the CD causIng a loss of weapon/spell damage.

    What you conveniently edited out of what you quoted is the most important part. I added it again below.

    Today the lingering effect lasts a couple seconds longer than the CD so this type of enchantment isn't desirable. It's just better to use weapon/spell damage enchants.
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    No one uses potion reduction glyphs which is why no one cares that this issue isn't fixed. You shouldn't either.
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    What you conveniently edited out of what you quoted is the most important part. I added it again below.

    Today the lingering effect lasts a couple seconds longer than the CD so this type of enchantment isn't desirable. It's just better to use weapon/spell damage enchants.
    I left that part out because it is only true in certain cases, not the majority. For the majority of potions, the cooldown well exceeds the lingering effects.
    No one uses potion reduction glyphs which is why no one cares that this issue isn't fixed. You shouldn't either.
    People aren't very smart.

    Lethal zergling
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    If you are just popping pots for clever alchemist, ill recomend using lower lv crafted pots. For some reason unknown those glyphs work with lower lv pots n the lower the better... and a crafted lower lv pot works way better than any regular pot due to medicinal use ;) sip sip njoy
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    I must admit it's been a while since I messed with glyphs and potions.

    What I learned with regards to potions and glyphs is that only one (1) glyph of speed works on a character at any time. You can use a glyph of speed, with a glyph of potion boost though. 5 second cool down and 3.6 second duration increase. For CA builds however, it's much more advantageous to use "medicinal use" a single speed glyph and two damage glyphs.

    The duration glyphs also only worked 1 per character.

    I wouldn't recommend using a lower level potion because the duration of the potion effect is reduced with the lower level potions.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    I must admit it's been a while since I messed with glyphs and potions.

    What I learned with regards to potions and glyphs is that only one (1) glyph of speed works on a character at any time.
    Have you tested this recently? If you have a moment, I'd appreciate some testing and comments. Right now, speed glyphs don't seem to have any affect whatsoever, let alone stack.
    Lethal zergling
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    I must admit it's been a while since I messed with glyphs and potions.

    What I learned with regards to potions and glyphs is that only one (1) glyph of speed works on a character at any time.
    Have you tested this recently? If you have a moment, I'd appreciate some testing and comments. Right now, speed glyphs don't seem to have any affect whatsoever, let alone stack.

    As i recall it was ore of a text mismatch than a bug.

    Where the text said of lower level it really meant of lower tier and cp150 potions and cp160 glyphs are of the same tier just liike cp150 armor and cp160 armor are both tier-10 just different mats quantity.

    So it was more confusion than bug but...

    its been a while. memory not what it used to be.

    or so i am told.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    STEVIL wrote: »
    As i recall it was ore of a text mismatch than a bug.

    Where the text said of lower level it really meant of lower tier and cp150 potions and cp160 glyphs are of the same tier just liike cp150 armor and cp160 armor are both tier-10 just different mats quantity.

    So it was more confusion than bug but...
    Did some more testing and this doesn't seem to be the case, either.

    Lethal zergling
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    What you conveniently edited out of what you quoted is the most important part. I added it again below.

    Today the lingering effect lasts a couple seconds longer than the CD so this type of enchantment isn't desirable. It's just better to use weapon/spell damage enchants.
    I left that part out because it is only true in certain cases, not the majority. For the majority of potions, the cooldown well exceeds the lingering effects.
    No one uses potion reduction glyphs which is why no one cares that this issue isn't fixed. You shouldn't either.
    People aren't very smart.

    The majority of those that actually care has a longer lingering effect than the CD at end game. If they don't they clearly do not care.
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    Did some testing. It seems that the number is 3 seconds per glyph. Despite the glyph clearly saying it will reduce the cooldown by 5 seconds. I made 3 glyphs of potion speed and applied them I saw the following reduction in cooldown

    45 seconds to 42 seconds (Should be 45 to 40)
    42 seconds to 39 seconds (Should be 40 to 35)
    39 seconds to 36 seconds (Should be 35 to 30)

    I'll post my screenshots in a bit once I get them hosted.

    CP 150 and CP 100 potions were affected the same by the cooldown reduction as well. So lower level pots are pointless.

    @ZOS_GinaBruno
    Edited by Sordidfairytale on April 6, 2017 2:12AM
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    The boost glyphs do stack now however, but despite them saying that they buff your duration 3.6 seconds, it only buffed the duration 3.3 per glyph. And it appears that they round down.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    Ok, and after additional testing it seems that we only get ONE glyphs affect in actual practice. The potion says that the cooldown is now 36 seconds, but... you don't get the ability to press Q again until 42 seconds have elapsed.

    Edit: It appears that the Boost stacking is bugged as well. Said I should have 57.2 second duration and it was only 55 seconds.

    @ZOS_JessicaFolsom
    Edited by Sordidfairytale on April 6, 2017 2:53AM
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    Did some testing. It seems that the number is 3 seconds per glyph. Despite the glyph clearly saying it will reduce the cooldown by 5 seconds. I made 3 glyphs of potion speed and applied them I saw the following reduction in cooldown

    45 seconds to 42 seconds (Should be 45 to 40)
    42 seconds to 39 seconds (Should be 40 to 35)
    39 seconds to 36 seconds (Should be 35 to 30)

    Make sure you actually count the cooldown period... don't just note the change in the description on the potion. You should notice that the cooldown period listed on the potion is not the actual cooldown period.
    Lethal zergling
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭
    Make sure you actually count the cooldown period... don't just note the change in the description on the potion. You should notice that the cooldown period listed on the potion is not the actual cooldown period.

    You mean like I pointed out here?

    Ok, and after additional testing it seems that we only get ONE glyphs affect in actual practice. The potion says that the cooldown is now 36 seconds, but... you don't get the ability to press Q again until 42 seconds have elapsed.

    ...

    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    Make sure you actually count the cooldown period... don't just note the change in the description on the potion. You should notice that the cooldown period listed on the potion is not the actual cooldown period.

    You mean like I pointed out here?

    Ok, and after additional testing it seems that we only get ONE glyphs affect in actual practice. The potion says that the cooldown is now 36 seconds, but... you don't get the ability to press Q again until 42 seconds have elapsed.

    ...

    So, in your testing with three legendary glyphs (which should have reduced the cooldown by 15 seconds) you noted that the cooldown description was decreased by 9 seconds but the actual cooldown time was reduced only by 3 seconds.

    So, pretty much it's seriously screwed up.
    Lethal zergling
  • Sordidfairytale
    Sordidfairytale
    ✭✭✭✭✭

    So, pretty much it's seriously screwed up.

    I'm having difficulty finding a more eloquent way to put it than you have already, sir.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    It would be nice to have some official acknowledgement of this longstanding bug.
    Lethal zergling
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    Has everyone concerned about this submitted a /bug report in-game?
    Lethal zergling
  • svartorn
    svartorn
    ✭✭✭✭✭
    I see a number of interesting tiny bug fixes in the latest patch notes, and this makes me wonder what the devs prioritize when bug-fixing. I only recently started experimenting with alchemical acceleration (potion speed) glyphs, only to find they do not work. Forum research indicates this problem has been posted numerous times about for over a year now, with no official acknowledgement of an issue.

    I guess players gave up trying?

    Most bugs in this game have been around for 2+ years. IE: Loading screens in Cyrodiil, players running on top of mounts, etc etc etc. The list grows, not shrinks, with time.
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    svartorn wrote: »
    Most bugs in this game have been around for 2+ years. IE: Loading screens in Cyrodiil, players running on top of mounts, etc etc etc. The list grows, not shrinks, with time.
    I guess they have an internal method of grading the severity of bugs. Cyrodiil loading screens are a drag, and players running on mounts is goofy - but an actual broken game mechanic would seem to be more pressing.
    Lethal zergling
  • Blackfyre20
    Blackfyre20
    ✭✭✭✭
    Playing around with a new build on my argonian and I would LOVE a 15 second cooldown on potions. Would happily replace my three damage glyphs. It has been noted by multiple people that using these glyphs is not optimal even if they work correctly... duly noted, so no need to point that out again. So is this still broken? And if so, has it been acknowledged that it is broken and is a fix on the way? @ZOS_GinaBruno
    Buff Soft Caps
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    I see a number of interesting tiny bug fixes in the latest patch notes, and this makes me wonder what the devs prioritize when bug-fixing. I only recently started experimenting with alchemical acceleration (potion speed) glyphs, only to find they do not work. Forum research indicates this problem has been posted numerous times about for over a year now, with no official acknowledgement of an issue.

    I guess players gave up trying?

    @ZOS_GinaBruno umm can you forward this to the development people....With new changes in Morrowind this will need to be fixed. Thanks Gina for being amazing.
  • Blackfyre20
    Blackfyre20
    ✭✭✭✭
    Just tested myself actually. I can confirm that the enchantment has no effect at all on potion cooldowns. Please acknowledge and fix this.

    Also for clarification, since there seems to have been a bit of confusion above, the glyphs of potion speed (which reduce the cooldown of potions by 5 seconds with a legendary glyph) are what is broken. We are not talking about the glyphs of potion boost (which increase the duration of potion effects by 3.6 seconds with a legendary glyph), and I have no idea whether or not those are working properly.

    Edit: The tooltip does state that there is a 30 second cooldown, but using a stop watch the actual cooldown remains 45 seconds.
    Edited by Blackfyre20 on April 21, 2017 5:32AM
    Buff Soft Caps
  • Kerioko
    Kerioko
    ✭✭✭✭
    I was testing out an argonian NB with 5 Alchemist/5 Skooma Smugglar.

    Hoping for the 30 second cooldown, that way I have 50% uptime of alchemist and 100% uptime of major expedition from skooma smugglar.

    For me (using 3 gold 160 glyphs),
    - all crafted potions CP 100+ show a 30 sec cooldown, but have an actual cooldown of 42 sec.
    - all dropped white potions show a 42 sec cooldown and have a 45 sec actual cooldown
    - all other pots showed either a 30 sec, 42 sec, or 45 sec cooldown and had a 45 sec actual cooldown
    - had 1 fluke where a level 10 stam pot game me an actual 30 second cooldown. This could only be repeated by unequiping and then reequiping the jewelry with the glyphs

    I sent an error report to ZOS and got the following reply:

    "Thank you for contacting The Elder Scrolls Online Team.

    We are currently aware of a bug affecting the Glyph of Potion Speed that is not decreasing the cooldown on Potions and it will be fixed in an upcoming patch. We would advise not to use this glyph while it is not working properly.

    We ask that you keep an eye on any Patch Notes forums for any future updates as we do not have a set time frame for this specific bug to be fixed. We hope to have it resolved soon.

    Should you have any additional issues, questions, or concerns, please feel free to contact us at any time."

    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • ZOS_JohanaB
    ZOS_JohanaB
    ✭✭✭✭
    This thread is similar to another thread of the same topic here. We ask that you please go there to continue the conversation.
    Staff Post
This discussion has been closed.