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It is Time for a Werewolf Overhaul
Werewolves need an overhaul.
Grounds:
- 99% of werewolves are DPS, simply because no one likes a tank that can't taunt, nor can block efficiently. Obviously cannot heal others.
- Werewolves are big and easy to spot.
- Regular player skills like the 2-H "momentum" skill gives 20% weapon damage. You can't use this while in werewolf form.
Proposition:
- Werewolf Transformation: Duration increased from 30 seconds to 60 seconds. Increase stamina recovery by 20% while slotted.
- Savage Strength(passive): Increase weapon damage from 9%/18% to 12%/25%.
- Werewolf Hide(passive): Negate 5%/10% of incoming damage; this is a custom passive I'd strongly like to see.
- Pounce(active): Increase the damage.
- Lunge(active): Replace howl; brief charge and burst damage much like real wolves do. A custom active I'd like to see.
Justification:
- Werewolf Transformation: It is simply too short, expensive, and unrewarding. It takes up an ultimate slot. It takes up your hot bar. It even may negate some of your skill line passives(i.e. 4% max health for each [x] ability slotted). The werewolf transformation costs 300 ultimate which is a hefty price. You have sacrificed your player buffs and actives to be a werewolf. So this Werewolf Transformation needs to be more powerful and impactful, and not merely to look cool. It needs to be "worth the time". And because werewolves are DPS focused, it's total DPS must over achieve the standard skill slot & ultimate, otherwise there is no boon to a werewolf.
- Savage Strength: In order to make werewolves worth the time and ultimate slotting, this is necessary. The stamina costs of its skills are rather over the board. At the very least, let those skills deal viable impact. When you transform you lose opportunities to major brutality, major berserk, defense abilities, etc. Let this be a compensation for those losses. Because WW transformation time is limited, it is no harm to increase this value. It is merely filling for the multitudinous losses explained above.
- Werewolf Hide: Werewolves are big fellas. Everyone notices them, therefore become the grand target of the ages. They tower over their comrades, only to die in their stead. It seems they are a mug on sight instead of fear on sight. It is noted that their weakness becomes too obvious. Vampires are all covered up and no one will ever know. Because WW transformation time is limited, this perk should be considered.
- Pounce: This by definition is a surprise attack. I am 99% sure no one backs up to pounce again; in other words it is usually a "one time skill". I say therefore let this leave a mark; make it more impactful. And since the ability jumps into the midst of a raging battleground, it is crucial that some damage shield is provided as one of it's morphs and not some cheap 1 second duration to transformation.
- Lunge(active): Howl is useless. It costs almost 4000 stamina and does 0 damage. It fears only "certain" mobs apparently. Replace it with a lunge attack; real wolves do this all the time. Lunge can be a brief charge then burst damage ability much like solar flare ability. Lunge and bite. Werewolves have big teeth. It is notable that it should be used. Possible morphs: snare or apply major fracture.
- Compare these things to vampires whom have cloaked(hidden) weaknesses, mist form(75% damage reduction), un-death passive(negate up to 33% damage when under 50% health, super siphon(restore 20% max health), massive AOE(bat swarm).
- Werewolf transformation is such a short period. It needs to have very good incentives!
- Some people literally dodge/vanish from a transformed werewolf until it runs out, then begin attacking. That's very disappointing.
Message of Hope:
- For me mostly. I hope the community and the awesome team consider my propositions. Although my voice can be too small, I trust there are those who share my vision. I trust these changes are considered, and should have some impact and application. I have done various tests of equips/perks/cps/classes. Werewolves are under classed and under powered. It is imperative action is made.
Thank You for Considering My Proposition,
Beokros