Im using surround to play ESO on three screens at 5840x1080 and i must say after following some tweaking guides and some ini editing the games runs amazing and looks gorgeous
theres only one problem that after some digging on the internet seems to be an old bug.
Theres a triple ring of light around the crosshair that will cut through all objects and light the shadows at a set distance. Depending on the weather it will be less obvious but its always there. Only huge objects like mountains or big castles sometimes stop it but other then that it cuts through small buildings/trees and walls alike lighting up the shadows at the specific intervals.
When you disable nvidia surround and go back to one screen everything is normal
There has been mentions of this bug going back to 2014 and i think i read somewhere it even was in closed beta.
It seems to be exclusive to people using nvidia surround to enable triple screen display.
In all the threads i found it ended in "Went back to single screen couldnt take it anymore or learned to live with it im not giving up my triple screens."
Even on WSGF there doesnt seem to be an answer to this problem
However most threads seem somewhat dated so im kinda hoping someone by now found a way past this problem.
So my question is simple,
Anyone using Nvidia and triple screen found a way to defeat these rings of light?