Toc de Malsvi wrote: »Is this the only stamina morph without any additional utility or function? Morphs have always added additional utility or functions, even stamina morphs. From what has been data-mined so far this morph appears to have no additional utility.
I believe this would even further push the disparity between stamina and magicka. Not only does magicka get the base skill but they get the only morph that adds any additional utility or function.
Consider these stamina morphs and their additional differences:
Venomous Claw - Damage over time increases the longer the effect lasts.
Noxious Breath - Applies Major Fracture.
Dark Conversion - Has reduced cost.
Bound Armaments - Increases heavy attack damage.
Hurricane - Increases size, damage with duration, and adds Minor Expedition.
Killer's Blade - Heals if target dies within 2 seconds.
Ambush - Grants Major Empower
Surprise Attack - Applies Major Fracture.
Power Extraction - Deals increased damage. (Arguably the increase in damage here is negligible.)
Biting Jabs - Grant's Major Savagery.
Binding Javelin - Stuns for longer.
Power of the Light - Applies Minor Fracture and Minor Breach.
Then you have Cutting Dive which appears to only simply convert to stamina. What kind of direction are players being led when the choices are: "Hey you can use it as stamina! Or you could do more damage with it as magicka!"
Toc de Malsvi wrote: »Is this the only stamina morph without any additional utility or function? Morphs have always added additional utility or functions, even stamina morphs. From what has been data-mined so far this morph appears to have no additional utility.
I believe this would even further push the disparity between stamina and magicka. Not only does magicka get the base skill but they get the only morph that adds any additional utility or function.
Consider these stamina morphs and their additional differences:
Venomous Claw - Damage over time increases the longer the effect lasts.
Noxious Breath - Applies Major Fracture.
Dark Conversion - Has reduced cost.
Bound Armaments - Increases heavy attack damage.
Hurricane - Increases size, damage with duration, and adds Minor Expedition.
Killer's Blade - Heals if target dies within 2 seconds.
Ambush - Grants Major Empower
Surprise Attack - Applies Major Fracture.
Power Extraction - Deals increased damage. (Arguably the increase in damage here is negligible.)
Biting Jabs - Grant's Major Savagery.
Binding Javelin - Stuns for longer.
Power of the Light - Applies Minor Fracture and Minor Breach.
Then you have Cutting Dive which appears to only simply convert to stamina. What kind of direction are players being led when the choices are: "Hey you can use it as stamina! Or you could do more damage with it as magicka!"
Selective memory? Selective posting?
i mean you chose to include dark conversion, right?
Dark Deal - changes it from eat stamina to gain magica and health to eating magica to gain stamina and health with no additional features.
exeeter702 wrote: »How about the fact that it is a 28 *** meter stamina spamable
The morphs of the bear are also imbalanced. A no-cost bear rusummoning itself once every 60 seconds is worthless compared to the actively usable version which is also the only form of execute the Warden has, but will be significantly more powerful for stamina characters. There's nothing even particularly "magicka" oriented about Eternal Guardian.
Toc de Malsvi wrote: »exeeter702 wrote: »How about the fact that it is a 28 *** meter stamina spamable
Snipe is already available its just clunky. Silver Shards is already available it just doesn't do enough damage to justify its use as a spammable. This skill is untested live, no one knows if it will be worthwhile as a spammable.
Toc de Malsvi wrote: »
Venomous Claw - Damage over time increases the longer the effect lasts.
Noxious Breath - Applies Major Fracture.
Dark Conversion - Has reduced cost. Merely converts from Stamina -> Health+Mag into Magicka -> Health + Stam
Bound Armaments - Increases heavy attack damage.
Hurricane - Increases size, damage with duration, and adds Minor Expedition.
Killer's Blade - Heals if target dies within 2 seconds.
Ambush - Grants Major Empower
Surprise Attack - Applies Major Fracture.
Power Extraction - Deals increased damage. Says it increases damage, doesn't actually do that.
Biting Jabs - Grant's Major Savagery.
Binding Javelin - Stuns for longer.
Power of the Light - Applies Minor Fracture and Minor Breach.
Then you have Cutting Dive which appears to only simply convert to stamina. What kind of direction are players being led when the choices are: "Hey you can use it as stamina! Or you could do more damage with it as magicka!"
exeeter702 wrote: »Toc de Malsvi wrote: »exeeter702 wrote: »How about the fact that it is a 28 *** meter stamina spamable
Snipe is already available its just clunky. Silver Shards is already available it just doesn't do enough damage to justify its use as a spammable. This skill is untested live, no one knows if it will be worthwhile as a spammable.
It absolutely will be worthwhile as a spamable.. Both in cost and the fact that it is an instant cast. Comparing it to snipe or SS is a little silly. The fact that it has no added utility is precicely why it is tuned to be a skill continually weaved between light and medium attacks.
Gilliamtherogue wrote: »I will mention however, as having played the Warden at testing, Cutting Dive was amazing. I was the guy Wrobel mentioned in the ESO live who used a melee build with Dive as my spammable. Great skill, but it didn't feel all that special from the base skill. I wish there was a bit of utility to make it stand out a bit more.
Toc de Malsvi wrote: »Gilliamtherogue wrote: »I will mention however, as having played the Warden at testing, Cutting Dive was amazing. I was the guy Wrobel mentioned in the ESO live who used a melee build with Dive as my spammable. Great skill, but it didn't feel all that special from the base skill. I wish there was a bit of utility to make it stand out a bit more.
I'm not trying to bash it, I'm very much looking forward to trying a Warden out. As a morph though it is very unattractive. As someone who has attempted to play with bows since beta it is both exciting to see a class with more support but also frustrating that its implementation is such that it encourages magicka over stamina.
Gilliamtherogue wrote: »I will mention however, as having played the Warden at testing, Cutting Dive was amazing. I was the guy Wrobel mentioned in the ESO live who used a melee build with Dive as my spammable. Great skill, but it didn't feel all that special from the base skill. I wish there was a bit of utility to make it stand out a bit more.
Toc de Malsvi wrote: »Gilliamtherogue wrote: »I will mention however, as having played the Warden at testing, Cutting Dive was amazing. I was the guy Wrobel mentioned in the ESO live who used a melee build with Dive as my spammable. Great skill, but it didn't feel all that special from the base skill. I wish there was a bit of utility to make it stand out a bit more.
Also, although it's ranged it does not benefit from bow passives such as Hawkeye or Longshots, which means it must be very very good to out pace Snipe.
The morphs of the bear are also imbalanced. A no-cost bear rusummoning itself once every 60 seconds is worthless compared to the actively usable version which is also the only form of execute the Warden has, but will be significantly more powerful for stamina characters. There's nothing even particularly "magicka" oriented about Eternal Guardian.
You're incorrect here. Both of the bear morphs can use the enrage/execute. The stamina morph does 12% more damage
Toc de Malsvi wrote: »exeeter702 wrote: »Toc de Malsvi wrote: »exeeter702 wrote: »How about the fact that it is a 28 *** meter stamina spamable
Snipe is already available its just clunky. Silver Shards is already available it just doesn't do enough damage to justify its use as a spammable. This skill is untested live, no one knows if it will be worthwhile as a spammable.
It absolutely will be worthwhile as a spamable.. Both in cost and the fact that it is an instant cast. Comparing it to snipe or SS is a little silly. The fact that it has no added utility is precicely why it is tuned to be a skill continually weaved between light and medium attacks.
You are basing this on? Extensive experience testing.....nothing? It's not out yet, you cannot know whether it will or wont be worthwhile. Snipe and SS are both the skills it should and would be compared to, they are the similar ranged stamina alternatives for everything not Warden.
exeeter702 wrote: »Toc de Malsvi wrote: »exeeter702 wrote: »Toc de Malsvi wrote: »exeeter702 wrote: »How about the fact that it is a 28 *** meter stamina spamable
Snipe is already available its just clunky. Silver Shards is already available it just doesn't do enough damage to justify its use as a spammable. This skill is untested live, no one knows if it will be worthwhile as a spammable.
It absolutely will be worthwhile as a spamable.. Both in cost and the fact that it is an instant cast. Comparing it to snipe or SS is a little silly. The fact that it has no added utility is precicely why it is tuned to be a skill continually weaved between light and medium attacks.
You are basing this on? Extensive experience testing.....nothing? It's not out yet, you cannot know whether it will or wont be worthwhile. Snipe and SS are both the skills it should and would be compared to, they are the similar ranged stamina alternatives for everything not Warden.
They are not similiar skills.. Abilities have a budget based on what they provide. Skills that have a damage component AND added utility come with concessions which is usually less damage.
Snipe is a powerfull nuke that comes with a cast time and movement penalty to justify its damage and an added heal debuff. SS has an addeded aoe component while the other morph serves as a (cumbersome) gap closer which is why the skill is given smaller budget with its damage.
Cliff racer stam morph is an instant cast cheap ability with a respectable tool tip damage for a 28m skill ie more than SS and less than snipe. The skill is further strengthend by advanced species and incentivised to keep up via savage beasts. All you need to do is understand the desgin philosophy with abilities in this game, look at other 28m ranged abilities and what there stat budgets are and finally, simply look at the current tooltip for cutting dive.