Advice on DK skills?

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PieMaster1
PieMaster1
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I am playing in PvP currently as a magdk. Right now I am only level 13, and my only attacks are flame lash / morphed searing strike DOT. I would like to know what 5 skills to keep on my bar. Should I go 5 for combat and 5 for escaping/minimizing damage when you know you're gonna be zerged? Also you should know I have and will be keeping all of my points into magicka.

A question about healing..How many do I keep and what should they be when I respec? I already have obsidian shard (seems rather useless to me, in combat I am always healed for 2k MAX?), the burning embers, and I have unlocked dragon blood. Now does this mean I should use green blood or coagulated?

Now to the damage. What skills and their morphs do I take? Sounds like flame lash is very good considering it actually heals, thought you need to hit a player once or twice to enable it. I'm asking this right now because the wiki gives nothing but base effects, no numbers at all which means it's hard to gauge what sucks and what is relatively OP.

Since Earthen Heart is pure tanking, do you think I could even bother with that line or no? Appears that I will be using the AOE and DOT skills most often. Are any of the skills essential to place in at least one slot..fossilize or perhaps even molten armaments for the 40% damage on heavy attacks?

I apologize if this is rather lengthy, but I need to understand the DK skills so I won't just blindly spam them in combat like I've been doing. Most people on here are "street smart", which means they know how to effectively use it, when to and when not to, etc. I'm counting on you guys!

Thanks for any replies, though. :expressionless:
  • Gordon906
    Gordon906
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    I'm a tank but use cogulating blood and cinder ash aoe
    Edited by Gordon906 on April 1, 2017 12:57AM
  • PieMaster1
    PieMaster1
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    Gordon906 wrote: »
    I'm a tank to cogulating blood and cinder ash aoe

    Correct me since I'm obviously a noob, but I had always thought that tanks in PvP achieved only standstill? From a guy on the forum I cannot remember, he said "you'll be swinging around wet noodles, but it will take 30 minutes for 5 guys to kill you."

    Is there a certain way I can make my DK a hard hitter but can take at least a few hits?
  • mr1sho
    mr1sho
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    With dks it's all about Dots the more dots you apply the more damage you do I personally on magdk run destro/DW I stack works for me only problem I have is talons I can't seem to find use for them in open field
    Gold Company Commander
  • Tryxus
    Tryxus
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    DKs can have some great healing with Major Mending from Igneous Shield, along with Coagulating and Burning Embers. Deep Breath/Draw Essence also provides you with an AoE heal, and you can always go Vampire as well for Devouring Swarm on top of that.

    For damage, you have a strong kit. On my Mag DK I use Choking Talons with Fossilize to immobilize my targets while dealing damage with Flame Lash and Burning Embers on front bar. The 5th skill is my flex spot: wings, chains, Eruption, Deep Breath,... pick whatever the situation calls for.

    Your Ultimate can be Shooting Star (Cyro) or Ferocious Leap (duels)

    Earthen Heart provides you with several great skills. Molten Arnaments/Igneous Weapons provides a strong group buff (Major Sorcery and/or Major Brutality) while Igneous Shield gives Major Mending. Fossilize and Eruption are also great skills to use.
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Gordon906
    Gordon906
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    Correct me since I'm obviously a noob, but I had always thought that tanks in PvP achieved only standstill? From a guy on the forum I cannot remember, he said "you'll be swinging around wet noodles, but it will take 30 minutes for 5 guys to kill you."

    Is there a certain way I can make my DK a hard hitter but can take at least a few hits?

    I'm a pve stam tank and yes, I have seen dk tanks being bashed by 10+ people while lasting for god knows to long.
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