BellatorMortalis wrote: »There is an NPC class missing from the game. The lamplighter (torchlighter). All down the roads throughout the lands there are burning lamps or torches to light the way. So there should be NPCs traveling the roads to light the lamps/torches. Some could offer quests (get me more oil, I need a light from a fire, someone stole my supplies please get them back, etc.)
What do you think?
Well, you know how it is...BellatorMortalis wrote: »There is an NPC class missing from the game. The lamplighter (torchlighter). All down the roads throughout the lands there are burning lamps or torches to light the way. So there should be NPCs traveling the roads to light the lamps/torches...
Let me see... add even more 'fetch quests' to the game... how about NO!
OP, you must be new, otherwise if you'd played this game for months/years you'd see that ESO is full of these type of 'get me this or that' fetch quests. After awhile they become quite annoying.
Let me see... add even more 'fetch quests' to the game... how about NO!
OP, you must be new, otherwise if you'd played this game for months/years you'd see that ESO is full of these type of 'get me this or that' fetch quests. After awhile they become quite annoying.
I love 'step and fetch' quests. In ESO and every MMO that I've played. It gives me a sense of purpose rather than just randomly walking about killing mobs.
Let me see... add even more 'fetch quests' to the game... how about NO!
OP, you must be new, otherwise if you'd played this game for months/years you'd see that ESO is full of these type of 'get me this or that' fetch quests. After awhile they become quite annoying.
I love 'step and fetch' quests. In ESO and every MMO that I've played. It gives me a sense of purpose rather than just randomly walking about killing mobs.
I prefer quests with a sense of purpose that involves something other than, "go get me this, go get me that"... for me a sense of purpose is... "Someone has been kidnapped please help..." or "These bandits have taken my...". Going to get someone flowers, or other similar things just seems like a waste of my time. I'm certainly not feeling like a hero when I'm being someone's errand boy. At least killing bandits or other enemies makes me feel heroic and that there is a significant purpose to my character's existence.