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Ars Technica has a discussion on WoW's mistakes with dynamic mob scaling.

Romilly
Romilly
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Perhaps a chance for ESO to gain some new adherents. I've been SO happy since I quit and joined ESO. I was skeptical about the lack of power creep (heck I just got my CP 100 butt handed to me by a low level delve boss I'd long had on farm as a Level 20...) but I'm sold on it. It's really quite fun to have any zone be a serious challenge at any point.
Edited by Romilly on March 29, 2017 6:39PM
  • Phatmattfu
    Phatmattfu
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    Blizzard is the example of making a lot of money then becoming complacent.
    I was a much younger man when they were putting out quality.
  • BlueRaven
    BlueRaven
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    Romilly wrote: »
    Perhaps a chance for ESO to gain some new adherents. I've been SO happy since I quit and joined ESO....

    Me too. I really like the immersion I get from ESO.
  • Danikat
    Danikat
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    "The intent is that the content is something you outgear and outpower eventually."

    This philosophy is one of the major reasons I've never wanted to play WoW. (Well, originally I didn't want to play it because they destroyed Quel'thalas and wouldn't let me play a high elf ranger...but then I learned about the mechanics too.)

    I'm sure for some people that sounds perfect, but for me it seems like a concept that only works in old-school platformers where once you've completed a level you can never go back. Not an RPG, the idea that you'd pass through an area once, helping out the various residents and then never go back ever again seems extremely weird. I'd like to keep re-visiting areas, and ideally find things I missed before, or new things happening. (Like the festival events sending us to delves and public dungeons some people may have done years ago but not since then.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Chilly-McFreeze
    Chilly-McFreeze
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    While I tend to agree that completly outleveling content is something this game should avoid, I feel RPGs can't completly avoid some kind of "power creep". It's just in the nature of TES games that with leveling you become stronger and more powerful than you have been 50 levels back. It also gives long-term players an incentive to keep playing. Hard to balance between these two philosophies, but I believe that 1T did a good job in laying out the basis.
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