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Twisting/refreshing path

NinjaMyk
NinjaMyk
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So I have heard that the morph of path of shadows, twisting path can count as direct damage and as such procs both scathing Mage and siphoning attacks but is this also true of the healing morph refreshing path?

Best Answer

  • NeillMcAttack
    NeillMcAttack
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    Alright Ninja!! Sup?

    I have no idea about scathing Mage but can tell you for certain that every proc of refreshing path can proc SA!
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    Answer ✓
  • Brrrofski
    Brrrofski
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    Nah, just think it's twisting.
  • WalksonGraves
    WalksonGraves
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    Yes, they are functionaly the same just one is wider and the other heals in addition to doing damage. Pretty much a skill designed to proc other effects, I was using it to keep sentinel up almost constantly.
    Edited by WalksonGraves on March 29, 2017 3:30PM
  • NinjaMyk
    NinjaMyk
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    Ok so already two different answers. I am aware that they appear functionally the same but in all references I find to this effect it only mentions twisting and I'm on console so would find it hard to test this. Could somebody with an answer explain how they are so sure of the answer they give (using refreshing and having it proc Siphoning attacks for example)
  • getemshauna
    getemshauna
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    Both procing Scathing.
    Founder of Call of the Undaunted
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  • NinjaMyk
    NinjaMyk
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    Yes, they are functionaly the same just one is wider and the other heals in addition to doing damage. Pretty much a skill designed to proc other effects, I was using it to keep sentinel up almost constantly.
    Thank you for the response. May I ask though have you used refreshing and procced scathing yourself?
  • NinjaMyk
    NinjaMyk
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    Both procing Scathing.

    Again thank you for response but may I also ask have you procced scathing off refreshing path yourself?
  • Autolycus
    Autolycus
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    It's only the initial hit that procs Scathing, but for either morph. I've used both and seen it first-hand. But it's just the first tick that counts as direct-damage. Every tick thereafter is consider damage over time and cannot proc Scathing. I thought it was just Twisting Path for a long time that worked this way, but on my tank I use Refreshing Path, and have kept a dps spec on him for a long time, some of which I was using Scathing, and that's when I noticed it works. Also I checked it again a few weeks ago, but not since.

    This is a tiny bit off-topic, but if you don't know already, they changed the visual cue for Scathing back in 1T. It used to be a bluish glow on the hands, and now it's purple. Coincidentally, SPC is the exact same visual cue, so you don't know which one is which simply by the visual. I have no idea why they changed it, but they did.
  • WalksonGraves
    WalksonGraves
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    So it works like this, the initial cast is a direct damage attack and procs those abilities. Im guessing you are more likely to get an initial hit with a wider path and thats why people thought it was morph specific.

    The damage field is a series of non dot indirect damage/heals which can proc on damage effects but doesn't qualify as direct damage despite operating almost identically.

    It's in a weird place design wise and is dependent on the wording of the set interaction.
  • casparian
    casparian
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    So it works like this, the initial cast is a direct damage attack and procs those abilities. Im guessing you are more likely to get an initial hit with a wider path and thats why people thought it was morph specific.

    The damage field is a series of non dot indirect damage/heals which can proc on damage effects but doesn't qualify as direct damage despite operating almost identically.

    It's in a weird place design wise and is dependent on the wording of the set interaction.

    So its ticks are neither DOT damage nor direct damage? Is there some functionality this serves, or is it just an oversight by ZOS? Why would something like this be in the game?
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  • WalksonGraves
    WalksonGraves
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    casparian wrote: »
    So it works like this, the initial cast is a direct damage attack and procs those abilities. Im guessing you are more likely to get an initial hit with a wider path and thats why people thought it was morph specific.

    The damage field is a series of non dot indirect damage/heals which can proc on damage effects but doesn't qualify as direct damage despite operating almost identically.

    It's in a weird place design wise and is dependent on the wording of the set interaction.

    So its ticks are neither DOT damage nor direct damage? Is there some functionality this serves, or is it just an oversight by ZOS? Why would something like this be in the game?

    Most skills have weird crap like that, you really need to test interactions because tooltips tell you very little. You need to look at the colour of the damage to figure out how it's being treated.

    Take lightning staff heavy attack for instance, beam of damage goes from you to target but the first 3 ticks of orange damage signify dot and the final hit is "direct damage".

    So skoria triggers on the first ticks but not the last and vice versa for nerien'eth
  • DRXHarbinger
    DRXHarbinger
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    casparian wrote: »
    So it works like this, the initial cast is a direct damage attack and procs those abilities. Im guessing you are more likely to get an initial hit with a wider path and thats why people thought it was morph specific.

    The damage field is a series of non dot indirect damage/heals which can proc on damage effects but doesn't qualify as direct damage despite operating almost identically.

    It's in a weird place design wise and is dependent on the wording of the set interaction.

    So its ticks are neither DOT damage nor direct damage? Is there some functionality this serves, or is it just an oversight by ZOS? Why would something like this be in the game?

    Most skills have weird crap like that, you really need to test interactions because tooltips tell you very little. You need to look at the colour of the damage to figure out how it's being treated.

    Take lightning staff heavy attack for instance, beam of damage goes from you to target but the first 3 ticks of orange damage signify dot and the final hit is "direct damage".

    So skoria triggers on the first ticks but not the last and vice versa for nerien'eth

    Not true. Liquid lightening and blockade highlight damage the same as direct attacks as well. That only applies to single target dots.
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  • NinjaMyk
    NinjaMyk
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    Alright Ninja!! Sup?

    I have no idea about scathing Mage but can tell you for certain that every proc of refreshing path can proc SA!

    Always good Neill and was actual hoping you would respond to this because you answered the bit I care about. As long as refreshing procs SA I'm a happy magblade
    Edited by NinjaMyk on March 29, 2017 7:06PM
  • NeillMcAttack
    NeillMcAttack
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    NinjaMyk wrote: »
    Alright Ninja!! Sup?

    I have no idea about scathing Mage but can tell you for certain that every proc of refreshing path can proc SA!

    Always good Neill and was actual hoping you would respond to this because you answered the bit I care about. As long as refreshing procs SA I'm a happy magblade

    I should probably re-phrase a little. Every tick of damage can proc it but I don't think it can proc multiple times at once. In other words, there are twenty players standing in it, the damage tick, regardless of numerous chances and possible SA procs will proc it once. I hope that makes sense.

    I remember in the earliest Cyro days this wasn't the case. And throwing caltrops on a Zerg ball basically granted infinite resources. You could sprint to the other end of Cyrodiil with a well placed AOE without your stam meter moving from full. It was broke as huck!!
    Edited by NeillMcAttack on March 29, 2017 7:20PM
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  • NinjaMyk
    NinjaMyk
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    NinjaMyk wrote: »
    Alright Ninja!! Sup?

    I have no idea about scathing Mage but can tell you for certain that every proc of refreshing path can proc SA!

    Always good Neill and was actual hoping you would respond to this because you answered the bit I care about. As long as refreshing procs SA I'm a happy magblade

    I should probably re-phrase a little. Every tick of damage can proc it but I don't think it can proc multiple times at once. In other words, there are twenty players standing in it, the damage tick, regardless of numerous chances and possible SA procs will proc it once. I hope that makes sense.

    I remember in the earliest Cyro days this wasn't the case. And throwing caltrops on a Zerg ball basically granted infinite resources. You could sprint to the other end of Cyrodiil with a well placed AOE without your stam meter moving from full. It was broke as huck!!

    I remember them days and I assumed it worked as described if it procced off tics. Finally something going for magblades. I tried playing other stuff for a while but always end up back on my magblade
  • laksikus
    laksikus
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    The last thing i heard about scathing is that it procs in twisting ticks but didnt Test it myself.
    And twisting path SA procs were fixxed like 1year ago. Thats Why we dont See that many blade tanks anymore.
  • getemshauna
    getemshauna
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    NinjaMyk wrote: »
    Both procing Scathing.

    Again thank you for response but may I also ask have you procced scathing off refreshing path yourself?

    Twisting Path procs scathing for whole duration of the skill.
    Refreshing path procs scathing for first tick only.
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  • acw37162
    acw37162
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    I wouldn't gold out around it. It's a bug that was fixed once before and will be again.
    Edited by acw37162 on March 31, 2017 8:33PM
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