The new Jester's event is fun and entertaining. I've enjoyed earning the achievements and watching the silliness of the Jester Royalty at each location. Something has been bugging me though. In another thread there is mention of the ground textures not loading properly (or at all), particularly in the wayshrine area of Vulkhel Guard, and the issue seems to have accompanied the Jester event. Possibly it's a server load issue due to the higher volume of players in the physical area...which is what leads me to the issue I'm reporting.
When in Glenumbra I have routinely, on all 4 characters I actively play, I take the following route. I start at the Jester camp, head east to jump across the river, dash past Ilessan Tower (to hit it on the return trip), then head north up the hill to speed past the flying nasties around Baelborne Rock, then west down the hill going westward to Silumm. Upon completion of the quest goals in Silumm, I reverse this path. East to Baelborne, south to Ilessan Tower. Without fail I hit a loading screen somewhere at/in/around the Baelborne Rock ruins. Usually this lasts about 3-4 seconds, sometimes with "combat music" playing while I wait for the world to come back.
Initially I thought, "ha, with max horse speed and 'rapid maneuver' I'm going faster than the world can keep up with!" However, this doesn't seem to be the case because it happens when I purposely choose to NOT use 'rapid maneuver' nor engage the 'sprint' function of my mount. I still get a loading screen every time.
What's the cause for this? It surely can't be video memory on a console, can it? I haven't seen posts about this from others (though I have, admittedly, not done much looking into it - if it doesn't show up on the first or second page in the forums I don't look much further). And will it go away when the event is over or is it just something that's always been IN THAT SPOT that I've never seen until now?