Yep. It's one of the things I felt I had to do in order to understand fully. Having a confirmation helps.Just as a quick note, everything you have listed on your bar in the OP scales with magicka and spell damage. Shadowy Disguise doesn't scale because there's nothing for it to scale up (no damage, healing, etc).
Time to get embarrassed, but I don't know what a tooltip is. The only way I can see my damage output from spells is during combat, as white gives base and yellow gives crits (plus an exclamation mark). I'm on XB1, so I may have inadvertently turned off the text as I'm one who doesn't like a ton of text on my screen, such as the quest tracker and bar.I'm guessing that the reason you see relatively low values for it on the tooltip and higher values in floating combat text is because of the battle leveling / scaling.
Hmm. This answer surprises me, because I'm seeing the opposite. LF does the most base damage attack at over 5k. All skills are morphed/level IV.Concealed Weapon and Swallow Soul are both strictly direct-damage abilities (no damage over time), so they should deal more up-front damage than something like Lotus Fan, which offsets the reduced up-front damage with additional damage over time. They should be critting for more than Lotus Fan unless there's something else at play (like if it's Empowered).
Definitely soft cap, but if it's been removed, the article is most likely old. Not many have dates of original publish on them, sadly.(4) There are no soft caps in ESO. They were removed a long time ago and haven't been back since. People sometimes still say soft cap, when they mean hard cap. Maybe that's what they meant? Hard to say.
I'm still trying to learn to use debuffs. On XB1, we have to press the Y+B button, which isn't easy to do. It's actually a poor design, imo, but I'll get there.Going "all in" to penetration is generally overkill, but for a number of reasons. In pve, there are multiple people providing a variety of buffs and debuffs. As a tank, I would use Pierce Armor, for example, which reduces the target's spell resistance. I'm not carrying that stat (it's not penetration) - the enemy is being reduced. This means that you benefit from my debuff. As mentioned, there are a variety of these buffs, not every group provides any or all of them. Generally speaking, if you go all-in to penetration in pve, you're going to run into situations where you have too much penetration. If the enemy's resistance is reduced to 0, any further reduction or penetration has zero effect.
I'll unlock it tonight and start leveling it.(6?) Once you start getting more mobs per pull, it's a good idea to have some sort of AoE damage. Your choice in AoE will undoubtedly differ between pve and pvp. For pve, Sap Essence (morph of Drain Power) is one of your best options, as it does respectable damage, heals you, and gives you Major Sorcery and Brutality for 20s. It also increases your healing potency and your max magicka for being slotted via the Siphoning passives.
I can't believe I missed the byline of rooting targets. Getting old blows. Will definitely work to getting these leveled ASAP.Cripple (morph to Crippling Grasp) and Agony (morph to Prolonged Suffering) are two really good options for you for CC. The former will deal respectable damage over time and root the target in place, but it does not prevent them from using attacks or abilities (best to use this on melee, who can't reach you if they are rooted. Ranged can and will still attack you). It can be spammed to keep the target there while you take out his/her friends.
The "not taking damage" has always been a problem for me because passives spread damage to all surrounding enemies. Never could understand why put this passive and skill together. The effect is usually negated. Even if I try to kite two mobs away, it seems it's never far enough, especially in narrow corridors. Looks like I'll need to practice.Agony is a disorient effect. It takes that enemy out of play for the duration of the effect (~30s) as long as the enemy isn't damaged. If you have 3 enemies, you can use Agony on one of them, and let the other two come to you. Then just take out that third one after you've handled the first two without having to worry about them.
It did not go well at all last night.Hope all goes well! Good luck, feel free to ask me anything at all going forward.
I've heard about the level cap as well, but I don't think this was the problem as much as it was not paying attention to my own gear. I have a hybrid character I recently completed the same quest with and she had zero problems with it. She doesn't use CP or has anything special. Just atypical leveled gear.kylewwefan wrote: »I see your level 42. I've noticed when leveling new toons, this is about where things start getting much harder as you're not scaled so much to make up differences.
My guild level is currently 4. I just hit Greenshade a few days ago, but once I'm done with the Thieves Guild quests, I'll be back collecting lore books. The only passive I've unlocked so far is Persuasion. More to come with ranks and skyshards.Start working on mages guild quest. Like every magic build uses inner light for the passives it gives you. Sap essence gives you major sorcery to make your spells hit harder.
Indeed. Right not my biggest wall is lack of skyshards. All my skills are in the 40 level, and two won't be unlocked until 46 and 48. That'll be done this weekend, for sure.Using siphoning skills gives more magic and more skills slotted gives stronger heals. There's lots of things to play around with.
Actually, I did do this. I reduced Elemental Defender because I haven't really seen much in the spell damage category. The death board made it pretty clear all my damage was physical based....unless you took them from one of the mitigation stars (e.g. hardy, elemental defender).
Thanks for explaining. I figured this was the case. When I returned to the game, I noticed several traits were renamed/replaced/given new descriptions, so confirmation is greatly appreciated.Spell critical is, in essence, your chance to critically hit with spells.