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Can we make vMA/Master weapons viable Front bar/PvP

Jsmalls
Jsmalls
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Since the enchantment/poison patch they buffed enchantments by such a large value that we were forced to remove them from the Front of our skill bars and completely trash them when it came to PvP. Reason being...
350 spell/weapon damage 50% uptime with any gear set bonus (ex 129 spell damage) is equal to... 304 spell/weapon damage average (not considering it's burst capability when 480 damage is active) vs a vMA's measly 189 or a Master's pathetic 1000 stat increase/189 weapon damage increase.

Not to mention the fact that we are dropping our potential 12/11 gear set pieces to 10.

But there is an easy solution to this problem... Either place the vMA/Master weapon's stat increase as a 1 pc gear set bonus (like monster sets) or by letting an enchantment suppress the special enchantment only just like poisons currently do.

This returns usefulness to these items rather than making them obselete in PvP and back bar fillers in PvE.

Side note: If the rumours are true about 2 handers becoming worth 2 set pieces these values may once again need to be changed... vMA may be alright but Master weapons would be outclassed by a 2 pc bonus.
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