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Token system for pve

Nutshotz
Nutshotz
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Should we have a token based system for pve? Like for people who have farmed a certain dungeon non stop and still have not received that certain weapond, gear piece with certain trait and so forth.

What's the pve communities thoughts on this
  • Artis
    Artis
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    Good idea as a catch-up mechanics to get entry level, non BiS, gear so they can start doing end-game content. Not needed in ESO since you can craft/buy all you need to start.

    Bad idea if applied to BIS gear that is meant to be rare. If people wanted games where everyone has access to the same stuff and there's no gear differentiation, they'd play a MOBA or COD or something. It's not bad for a game to have rare and meaningful gear. Or explain why is it better to not have it?

    not to mention, that it will inflate requirements for newer players, who will have no excuse not to have some of the gear (and correspondingly pull certain numbers) or they will be kicked/not be invited. Basically, it will push the entire Gaussian distribution curve of performance to the right side.
  • zaria
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    Problem with BiS gear is RNG, just forget farming for a specific sharpened weapon, it will take over 100 runs statistically.
    Armor is easier if you can live with a couple of junk stats.
    ZoS is actually verified this is an problem and looks into an sort of token system
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Zvorgin
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    All gear should be BoE so if you get a great item but don't need it the item could be sold to someone who wants it. All the BoP has made the economy crap and grind terrible.
  • Tasear
    Tasear
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    Zvorgin wrote: »
    All gear should be BoE so if you get a great item but don't need it the item could be sold to someone who wants it. All the BoP has made the economy crap and grind terrible.

    What this guy said. I would give my extra gold gear away if I could.I don't destroy it as it's a waste, but adds to inventory issue.

    Lore wise how does this make sense? Bind on equip? Maybe make it so we have to refit it by doing x and x.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Zvorgin wrote: »
    All gear should be BoE so if you get a great item but don't need it the item could be sold to someone who wants it. All the BoP has made the economy crap and grind terrible.

    Agreed. I have had to vendor so many pieces of BOP BIS gear it makes me sick. I'll be running COA and get a divines BSW piece and it gets marked as junk since I already have my set. It's sad.

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  • NewBlacksmurf
    NewBlacksmurf
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    No, plain and simple

    Also no to all gear being BoE

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  • QUEZ420
    QUEZ420
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    ZOS is currently working on a token system atm that should b included in a later update after Morrowind drops. Thank the gods cuz RNG is aids.
  • Duiwel
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    I think the average farm rate for Sharpened BSW staff is prob 200 runs? At least you can do em on Normal :wink:

    FML

    Necropotence is worse...

    Monster shoulders is the worst RNG of ALL op and that IS token system (in a way) but also completely not. The problem with that is that the chest on the right has just too many bloody variables.
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  • Turelus
    Turelus
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    QUEZ420 wrote: »
    ZOS is currently working on a token system atm that should b included in a later update after Morrowind drops. Thank the gods cuz RNG is aids.
    This somewhat, they've said in an interview they know the RNG is a pain point for the game and are considering a token system, but they've yet to confirm anything is in the works.
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  • Everstorm
    Everstorm
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    They would have to make seperate tokens for each dungeon or else ppl will gravitate towards the easiest/fastest dungeon.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    OK there's a simple solution to the RNG Madness we currently have in game.

    Keep those end-game drops as BoP.
    But allow them to be "traded" to a specific Vendor for Tokens.
    And allow Tokens to be traded for desires end-game gear.

    So if you get lucky you get the drop you want, if you don't it can be traded for a token towards buying the drop you want from a specific Vendor.

    @Everstorm

    No, they don't need to do that at all.
    Far simpler to make Drops from the tougher dungeons trade for more tokens, and easy dungeon BoP drops trade for less tokens.

    At some point there will ALWAYS be one route to a specific bit of gear that is marginally quicker than other routes; but that is the nature of games where content is not simply a copy-paste of all other content.

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  • Nutshotz
    Nutshotz
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    Why do certain people hate on the token system or the BoE. Yes we all know the RNG in this game is freaking horrible but should we have to grind out a specific dungeon 100-200-300-400-500 + times before you get a weapon. Good example.

    So I think either they go and do a token based system or go to BoE so that's we can trade with other players.

    500+ runs for a precise frost bsw staff. 1st destro staff. Just saying
  • ThePaleItalian
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    So what is the magic number for the token?

    25? 30? 50+?

    Does it vary on the piece? higher for weapon over armor?
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  • idk
    idk
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    I don't think anyone hates BoE except with actual trial gear.

    As for the token system I'd think you need to be a little more specific since everyone would like a token system if they got a token off every boss and one token got them any piece of gear they wanted and well, that ain't happening.
  • DMuehlhausen
    DMuehlhausen
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    No, plain and simple

    Also no to all gear being BoE

    Says the person who probably got their gear when it was BoE, or has grinded enough and gotten the right weight and traits...

    To people like me who just doesn't have the time to grind a dungeon 1000s of time to get the same gear as you there should be some kind of token system. I'm not saying 1 token gets one piece of gear. Just like in WoW pieces were like 50 tokens and you got like 5-6 tokens or so a dungeon. So you still had to grind to a point to get the pieces you want. It's starting to drive me out of the game though when all I can do most nights is like 2 pledge runs. Go use my 4 keys and get either nothing I want or the right piece but crappy trait. I don't know how many BSW, Worm Cult, and SPC in like Prosperous and training I've found. I should be able to turn those into tokens or have gotten tokens and get what I want eventually.
  • darthsithis
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    I get the idea, but infal weapons, moon dancer gold rings, master and vma weapons need to be earned, not bought. Otherwise just make them craftable. It's rewarding to get something that had a tough process. That sense of reward makes the game so deeply satisfying, not like battlefield where you can just buy every gun and upgrade...
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  • Nutshotz
    Nutshotz
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    See for me, I farm CoA daily and trials. Now as for trials. I wouldn't do a token system cuz yiu can trade with your group. That's 12 chances to trade. Now for the weekly rewards that's a good question.

    Now for the token system I'm assuming what @Gandrhulf_Harbard is implying is that, you get a bsw resto staff. You take it to the vendor for let's say 15 tokens or [x] tokens, or a bsw infused,divine chest for [x] tokens. You see your bsw sharpened weapon you want for 250 or whatevwr they have it listed as for tokens.

    So a boss fight will give you [x] tokens gear will give you [x] tokens when you trade them in at the token vendor. So instead of spending 500+ hours in CoA for the last pieces of gear you need, you can do it faster and more efficient and less of a headache.

    @ZOS_GinaBruno , @ZOS_JessicaFolsom
    Edited by Nutshotz on March 30, 2017 2:01PM
  • Foxic
    Foxic
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    No, plain and simple

    Also no to all gear being BoE

    Why? Please explain your reasoning.

    I have flawless conqueror, and have held top 5 vma spots on sorc and nb as well as dromathra destroyer on two characters yet I don't have a single moondancer staff or any good trait vma staff after hundreds of runs. Did I not work for my gear? Do I not deserve the drops?
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  • Nutshotz
    Nutshotz
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    @DMuehlhausen what they need to do is remove prosperous and training. I've trashed so many monster sets and BiS cuz I've picked up those garbage traits. Example 230+ keys over 60% of the keys were prosperous and training. Like WTF. RNG shouldn't be that bad oh wait it's eso where RNG will make you quit the game cuz this games RNG is based off of an old ancient D&D RNG system.
  • zaria
    zaria
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    Everstorm wrote: »
    They would have to make seperate tokens for each dungeon or else ppl will gravitate towards the easiest/fastest dungeon.
    Using an system where you got both drops and tokens where say 25 gave an item would solve this.
    You would farm the dungeon you wanted gear from, but doing other dungeons also have their purpose.
    need to be layered, normal dungeons, vet dungeons, trials, veteran trials.
    Say you have done 15 normal dungeons and 15 veteran, you can buy an normal dungeon item but not an veteran one.

    Funniest idea would be an crafting station, you select the normal one it point out that this cost 15 normal and 10 veteran tokens. In stead of material you select set, you then select style and trait. For balance all the 9 standard races and standard 8 traits are unlocked also the default for set. You could bundle overland sets here too.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • lygerseye
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    I think a lot of it comes down to perception and/or expectation. If it can potentially take 200 pledge keys for RNG to drop the exact piece and trait I want, it's going to be a really frustrating grind. But if I know I'm guaranteed to get the exact piece I want on the 200th run, that is an attainable goal. Still a grind, but you're not left hanging on run 199 wondering if the torture will ever end. It also eliminates the rage of learning that the noob next to you opening a pledge chest for only the 3rd time got exactly what he was hoping for because RNG loves them (yes, that happened).
    Edited by lygerseye on March 30, 2017 2:18PM
  • nine9six
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    I'd be down like 4 flat tires.

    Don't mention BSW around me. I'll rage so hard... Sooooooo many runs / chest farms and I don't even have a mixed-n-matched set, let alone all Divines.

    I've given up on farming for gear. I *HATE* RNG. Hate, hate, hate, hate, hate RNG.
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  • Cogo
    Cogo
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    No token system! Make drops more rare instead....so people get happy getting SOMETHING.
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  • LordMitchell123
    lygerseye wrote: »
    I think a lot of it comes down to perception and/or expectation. If it can potentially take 200 pledge keys for RNG to drop the exact piece and trait I want, it's going to be a really frustrating grind. But if I know I'm guaranteed to get the exact piece I want on the 200th run, that is an attainable goal. Still a grind, but you're not left hanging on run 199 wondering if the torture will ever end. It also eliminates the rage of learning that the noob next to you opening a pledge chest for only the 3rd time got exactly what he was hoping for because RNG loves them (yes, that happened).

    We can all relate to this problem I think...It's not that we want to be lazy and get all Bis sets in 10 minutes or so, the current grind is endless and you have no idea if there will ever be an end to it.

    With a token system this could all be solved, even if you don't get your item in the grind towards the needed amount of tokens to get it, you still now exactly how many runs you have left to run.
    PC EU
  • FlyLionel
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    I got the bsw sharpened inferno a week ago and dont even like mag dps that much (getting into magdk though), I just got a vma sharpened inferno as well so I dont see the use in using bsw staff outside of pvp. If I could sell it would be beneficial atm.
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  • parkham
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    It's not a huge deal yet for me because I'm still L2P - but I can totally see the frustration after having a dungeon / arena down pat and then still not getting what you want after 100s of hours of play.

    It would be nice if a BoP item was available to trade to everyone for perhaps 20 minutes after it drops. It would be like a hot potato in zone chat.

    Or make it available for 20 minutes to those who have a specific achievement already unlocked - specific achievements for specific gear.
    Edited by parkham on March 30, 2017 2:55PM

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  • idk
    idk
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    zaria wrote: »
    Everstorm wrote: »
    They would have to make seperate tokens for each dungeon or else ppl will gravitate towards the easiest/fastest dungeon.
    Using an system where you got both drops and tokens where say 25 gave an item would solve this.
    You would farm the dungeon you wanted gear from, but doing other dungeons also have their purpose.
    need to be layered, normal dungeons, vet dungeons, trials, veteran trials.
    Say you have done 15 normal dungeons and 15 veteran, you can buy an normal dungeon item but not an veteran one.

    Funniest idea would be an crafting station, you select the normal one it point out that this cost 15 normal and 10 veteran tokens. In stead of material you select set, you then select style and trait. For balance all the 9 standard races and standard 8 traits are unlocked also the default for set. You could bundle overland sets here too.

    This is not an idea that would be implemented as posted. We are not going to get drops and a token system where an item costs a mere 25 tokens.
  • DMuehlhausen
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    @DMuehlhausen what they need to do is remove prosperous and training. I've trashed so many monster sets and BiS cuz I've picked up those garbage traits. Example 230+ keys over 60% of the keys were prosperous and training. Like WTF. RNG shouldn't be that bad oh wait it's eso where RNG will make you quit the game cuz this games RNG is based off of an old ancient D&D RNG system.

    Those traits are perfectly fine in the world. The problem is they obviously have a much higher drop rate than the other ones. That's why being able to choose what you want, or being able to "re-craft" the item and put on the trait you want is what needs to be done.

    I'd be fine if to re-craft an item if it took the mats it would take to create a full set of armor, so something around like 1.2k Silk and like 10 trait stones, per item. Just something that lets us customize what we have.
  • Nutshotz
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    @DMuehlhausen u have a point, as for the people who keep saying no. Assuming you either got carried thru everything and fed your gear but a lot of us hear have spent hundreds if not thousands of hours farming gear. To get a chance to get the items we need needs to be looked at. I for one run CoA anywhere between 10-15 runs per day on normal and vet is prolly a few runs and I turn around and chest farm. So yes I'm all for a token system or a BoE system
  • kongkim
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    No thx.
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