Splattercat_83 wrote: »Now that I leveled mages guild up, and my alchemy I can pull 32.6k dps testing by self on the 3 mil target dummy. I could do better if I could settle on a rotation, and practice it.
I'm currently running 5x burning spell weave, 2x illambris, 3x ather jewelry, 2 sharpened inferno staves.
Bar 1: bound ageis, force pulse, haunting curse, Crystal frags, inner light
Bar 2: bound aegis, liquid lighting, blockade of fire, mages wrath, ele drain.
Here's 2 rotations that I'm currently looking at running. One is fairly simple and I like it due to the high uptime of curse, lighting, and blockade. It's also easy to keep track of during raids while shielding, avoiding mechanics etc. The other one, not so much. I'll post them both and see what you guys think.
Rotation 1:
Step 1: liquid lighting, light attack, blockade of fire, light attack, bar swap
Step 2: haunting curse, light attack, force pulse weave x5 (while weaving frags on proc), bar swap
Step 3: Liquid lightning, light attack, blockade, light attack, force pulse weave x5 (frags on cool down), haunting curse, bar swap.
Step 4: liquid lightning, light attack, blockade, bar swap, light attack, force pulse weave x6 (frags on proc)
Then it start all over. Shooting star on cool down as well.
Rotation 2:
Step 1: haunting curse, light attack, shooting star, light attack, bar swap
Step 2: liquid lightning, light attack, blockade, light attack, bar swap, light attack, force pulse weave x6 (frags on proc), bar swap
Step 3: liquid lightning, light attack, blockade, light attack, bar swap, haunting curse, light attack, force pulse weave x6 (frags on cooldown), bar swap.
Step 4: liquid lightning, light attack, blockade, bar swap, light attack, force pulse weave x3, haunting curse, light attack, force pulse weave x3 (frags on cooldown), barswap.
Step 5: liquid lightning, light attack, blockade, barswap, light attack, force pulse weave ( frags on cooldown)
Repeat.
Is this like your rotation? Which of these two do you think would be better to run?
If you have a rotation that is different and wouldn't care to post it, I would love to give it a try! Thanks guys!
Uriel_Nocturne wrote: »I run a Dunmer Mag Sorcerer that has Inferno Staff on his front bar, and restoration and Healing Skills on his back bar.
I use Force Pulse, Encase, Frags (when it procs), Liquid Lighting, and the Clannfear to run intercept on groups. My ultimate toggles between Bat Swarm and the Destro Ultimate depending on my mood (do I want to cleanse them with fire? Or do I want to eat them alive? Decisions... lol)
Agreed, it is a fun build. I really only PvE in the over land, rarely do I go into anything higher than regular 4-man dungeons. And I just remembered that; since I'm running entirely Flame damage on my Dunmer (for very obvious reasons), I switched from Liquid Lightning to using Wall of Flame. I'm doing quite a bit more damage now along with the Destro Flame Ulti.Giles.floydub17_ESO wrote: »Uriel_Nocturne wrote: »I run a Dunmer Mag Sorcerer that has Inferno Staff on his front bar, and restoration and Healing Skills on his back bar.
I use Force Pulse, Encase, Frags (when it procs), Liquid Lighting, and the Clannfear to run intercept on groups. My ultimate toggles between Bat Swarm and the Destro Ultimate depending on my mood (do I want to cleanse them with fire? Or do I want to eat them alive? Decisions... lol)
While your build is great for solo questing, OP is apparently looking for dungeon trial builds based in his current setup. Encase and the clanfear are not useful in trial and dungeons and are a loss of dps there. However, they are great and fun in the open world.
Also, lightning staff would serve better for AoE of trash than restro staff since one can do AoE damage from range.
No knocking your build. Very common build for open world and is a lot of fun there.
Does that mean you killed the target dummy in 92 seconds?Splattercat_83 wrote: »Now that I leveled mages guild up, and my alchemy I can pull 32.6k dps testing by self on the 3 mil target dummy.
bulbousb16_ESO wrote: »Does that mean you killed the target dummy in 92 seconds?Splattercat_83 wrote: »Now that I leveled mages guild up, and my alchemy I can pull 32.6k dps testing by self on the 3 mil target dummy.
Uriel_Nocturne wrote: »Agreed, it is a fun build. I really only PvE in the over land, rarely do I go into anything higher than regular 4-man dungeons. And I just remembered that; since I'm running entirely Flame damage on my Dunmer (for very obvious reasons), I switched from Liquid Lightning to using Wall of Flame. I'm doing quite a bit more damage now along with the Destro Flame Ulti.Giles.floydub17_ESO wrote: »Uriel_Nocturne wrote: »I run a Dunmer Mag Sorcerer that has Inferno Staff on his front bar, and restoration and Healing Skills on his back bar.
I use Force Pulse, Encase, Frags (when it procs), Liquid Lighting, and the Clannfear to run intercept on groups. My ultimate toggles between Bat Swarm and the Destro Ultimate depending on my mood (do I want to cleanse them with fire? Or do I want to eat them alive? Decisions... lol)
While your build is great for solo questing, OP is apparently looking for dungeon trial builds based in his current setup. Encase and the clanfear are not useful in trial and dungeons and are a loss of dps there. However, they are great and fun in the open world.
Also, lightning staff would serve better for AoE of trash than restro staff since one can do AoE damage from range.
No knocking your build. Very common build for open world and is a lot of fun there.
And I missed the intention of his post and it being geared towards Dungeon/Trial rotations. Totally my own fault. Sorry if I misled you, OP.
bulbousb16_ESO wrote: »Does that mean you killed the target dummy in 92 seconds?Splattercat_83 wrote: »Now that I leveled mages guild up, and my alchemy I can pull 32.6k dps testing by self on the 3 mil target dummy.
https://youtu.be/Co2JUEoGrUY[/media]