Sorc can easily be a hybrid even without pelinals. I have one with 5 WMK, slimecraw and 4 pieces stat set with 2 and 3 max stam and 4 wpn dmg (Hunt leader, Hawk eye, spriggan, essence thief have those stats), spell harm and physical harm glyphs for increasing wpn and spell dmg. Dark deal for keeping stam up and power surge to increase wpn and spell dmg. You can't get more that 3k dmg (wpn and spell) but you can get pretty close.
Problem is that magicka or stamina pool suffer.
Anyway, a decent Hybrid with pelinals should be oriented towards wpn dmg and:
1- Have all res into magicka
2- Have 5 pieces medium armor at least (reinforced)
3- Have 2 pieces light armor (for magicka recovery)
4- Have a set that boost max stam (Draugr Hulk)
5- Have access to major brut (major sorc is not going to work)
6- Maybe 1 or 2 Kena or Slimecraw
7- If it's a sorc, most of the skills should be class skills. Other classes MUST slot FG skills
8- Dampen Magic. If you have the magicka and spell dmg to make it work, not doing it is a big mistake. (except sorcs, which can use hardened)
9- Dunmer. There's no other race for hybrids
10- A way to trade magicka into stamina (or viceversa) or at least use equilibrium and a skill that heals on hit such as strife or punct strikes (I've noticed that those skills heal you despite equilibrium effect)
And even with that, your stam/magicka pool will not be over 30k and your health is gonna be quite small. Though your wpn dmg can get over 3K with major brut active (sorc).
Other option is 5 pelinals and 5 necropotence with everything into magicka and one kena, but you will lack direct dmg increase. Besides it forces you to use at least one pet (that can be OK for sorcs since they have a boost to health for each pet active).
Regarding Warden, IMHO it won't be a better option than sorc. Sorc passives are too good for every playing stye in this game.
Also, I'm not sure Pelinals would be any better than rattlecage + dreugh king slayer, considering it doesn't effect stamina or magicka. It'd Definitely be worthwhile if it matched attributes as well as weapon damage and spell power
Sorc can easily be a hybrid even without pelinals. I have one with 5 WMK, slimecraw and 4 pieces stat set with 2 and 3 max stam and 4 wpn dmg (Hunt leader, Hawk eye, spriggan, essence thief have those stats), spell harm and physical harm glyphs for increasing wpn and spell dmg. Dark deal for keeping stam up and power surge to increase wpn and spell dmg. You can't get more that 3k dmg (wpn and spell) but you can get pretty close.
Problem is that magicka or stamina pool suffer.
Anyway, a decent Hybrid with pelinals should be oriented towards wpn dmg and:
1- Have all res into magicka
2- Have 5 pieces medium armor at least (reinforced)
3- Have 2 pieces light armor (for magicka recovery)
4- Have a set that boost max stam (Draugr Hulk)
5- Have access to major brut (major sorc is not going to work)
6- Maybe 1 or 2 Kena or Slimecraw
7- If it's a sorc, most of the skills should be class skills. Other classes MUST slot FG skills
8- Dampen Magic. If you have the magicka and spell dmg to make it work, not doing it is a big mistake. (except sorcs, which can use hardened)
9- Dunmer. There's no other race for hybrids
10- A way to trade magicka into stamina (or viceversa) or at least use equilibrium and a skill that heals on hit such as strife or punct strikes (I've noticed that those skills heal you despite equilibrium effect)
And even with that, your stam/magicka pool will not be over 30k and your health is gonna be quite small. Though your wpn dmg can get over 3K with major brut active (sorc).
Other option is 5 pelinals and 5 necropotence with everything into magicka and one kena, but you will lack direct dmg increase. Besides it forces you to use at least one pet (that can be OK for sorcs since they have a boost to health for each pet active).
Regarding Warden, IMHO it won't be a better option than sorc. Sorc passives are too good for every playing stye in this game.
I'm looking more at a tank character, so the medium and light setup won't work all that well. My goal is to make a character that is tough enough to tank well, can readily utilize both resource pools, and still Solos well enough to not feel like your typical wet noodle tank
Necropotence and because of the incoming nerf to resources mix it with either Magicka Furnace/Lich/Warlock/Argonian Clever Alchemist
Necropotence and because of the incoming nerf to resources mix it with either Magicka Furnace/Lich/Warlock/Argonian Clever Alchemist
I really don't think necropotence is going to be effective on wardens, they only have one actual pet, maybe two if the netch counts for the 20 seconds it's out
austinwalter87ub17_ESO wrote: »Necropotence and because of the incoming nerf to resources mix it with either Magicka Furnace/Lich/Warlock/Argonian Clever Alchemist
I really don't think necropotence is going to be effective on wardens, they only have one actual pet, maybe two if the netch counts for the 20 seconds it's out
The Netch is considered a pet and it is confirmed to work with Necropotence. Necropotence will become BIS with Magicka DPS Wardens
austinwalter87ub17_ESO wrote: »Necropotence and because of the incoming nerf to resources mix it with either Magicka Furnace/Lich/Warlock/Argonian Clever Alchemist
I really don't think necropotence is going to be effective on wardens, they only have one actual pet, maybe two if the netch counts for the 20 seconds it's out
The Netch is considered a pet and it is confirmed to work with Necropotence. Necropotence will become BIS with Magicka DPS Wardens
That will depend also in the new sets.
Imho, winterborn and ysgramor make a good combo with a frost based class, and why not Ice Furnace too?
austinwalter87ub17_ESO wrote: »Necropotence and because of the incoming nerf to resources mix it with either Magicka Furnace/Lich/Warlock/Argonian Clever Alchemist
I really don't think necropotence is going to be effective on wardens, they only have one actual pet, maybe two if the netch counts for the 20 seconds it's out
The Netch is considered a pet and it is confirmed to work with Necropotence. Necropotence will become BIS with Magicka DPS Wardens
That will depend also in the new sets.
Imho, winterborn and ysgramor make a good combo with a frost based class, and why not Ice Furnace too?
Only three of the frost abilities deal damage, and they're intended as tanking aids rather than offensive spells. Frost mage is a no go
Thought about it but I was a little underwhelmed by tremorscale on my other characters. Also not sure I'd ever use the heavy attack intentionally for taunting, but I suppose it would add some decent burst damage
Thought about it but I was a little underwhelmed by tremorscale on my other characters. Also not sure I'd ever use the heavy attack intentionally for taunting, but I suppose it would add some decent burst damage
Interesting but would that every equate to much healing?
Necropotence and because of the incoming nerf to resources mix it with either Magicka Furnace/Lich/Warlock/Argonian Clever Alchemist
I really don't think necropotence is going to be effective on wardens, they only have one actual pet, maybe two if the netch counts for the 20 seconds it's out