in pvp.... the Assassins Will is my most favorite and most hated skill.
I hate it because some times when you are about to shoot it and there is a LOS... and you already hit the button... the skill does not go off so you have to get back in to your 4 light attacks. I also hate it that , when I am finally getting ready to do my burst.. the 20 seconds are always magically up, and it just recasts the skill. I guess its my bad lol..
I love it, because when I shoot it really hurts. I also love it for the minor berserk. and if I can make it work properly, I am a scary opponent.
in pvp.... the Assassins Will is my most favorite and most hated skill.
I hate it because some times when you are about to shoot it and there is a LOS... and you already hit the button... the skill does not go off so you have to get back in to your 4 light attacks. I also hate it that , when I am finally getting ready to do my burst.. the 20 seconds are always magically up, and it just recasts the skill. I guess its my bad lol..
I love it, because when I shoot it really hurts. I also love it for the minor berserk. and if I can make it work properly, I am a scary opponent.
exeeter702 wrote: »I honeslty feel like in pvp its more effort than its worth, especially in console. On pc at least i have timers to better line it up. But still having to hit twice the amount of attacks due to dodge to trigger it and then having it not fire at all or when it does fire, it gets dodged as well.
Thankfully its getting some kind of rework. Im curious what they are going to do with it.
IzakiBrotherSs wrote: »exeeter702 wrote: »I honeslty feel like in pvp its more effort than its worth, especially in console. On pc at least i have timers to better line it up. But still having to hit twice the amount of attacks due to dodge to trigger it and then having it not fire at all or when it does fire, it gets dodged as well.
Thankfully its getting some kind of rework. Im curious what they are going to do with it.
Dodged light and heavy attacks count towards Assassin's Will.
IzakiBrotherSs wrote: »exeeter702 wrote: »I honeslty feel like in pvp its more effort than its worth, especially in console. On pc at least i have timers to better line it up. But still having to hit twice the amount of attacks due to dodge to trigger it and then having it not fire at all or when it does fire, it gets dodged as well.
Thankfully its getting some kind of rework. Im curious what they are going to do with it.
Dodged light and heavy attacks count towards Assassin's Will.
Hmm. I was under the impression that it does not count. since I only play mage blade in pvp. but I will have to double check today.
gethemshauna wrote: »Actually it shouldn't be dodgeable, because it's the only Magblade's offensive ability that makes him playable in pvp.
gethemshauna wrote: »Actually it shouldn't be dodgeable, because it's the only Magblade's offensive ability that makes him playable in pvp.
gethemshauna wrote: »Actually it shouldn't be dodgeable, because it's the only Magblade's offensive ability that makes him playable in pvp.
That's what we need. 30 undodgeable merciless proccs from zergs.
gethemshauna wrote: »gethemshauna wrote: »Actually it shouldn't be dodgeable, because it's the only Magblade's offensive ability that makes him playable in pvp.
That's what we need. 30 undodgeable merciless proccs from zergs.
30 Magblades? Woah. Never seen two of em in a row.
in pvp.... the Assassins Will is my most favorite and most hated skill.
I hate it because some times when you are about to shoot it and there is a LOS... and you already hit the button... the skill does not go off so you have to get back in to your 4 light attacks. I also hate it that , when I am finally getting ready to do my burst.. the 20 seconds are always magically up, and it just recasts the skill. I guess its my bad lol..
I love it, because when I shoot it really hurts. I also love it for the minor berserk. and if I can make it work properly, I am a scary opponent.
That's not true. You'd get 120 dodgeable light attacks from zergs. Then you'd get 30 undodgeable Merciless procs.gethemshauna wrote: »Actually it shouldn't be dodgeable, because it's the only Magblade's offensive ability that makes him playable in pvp.
That's what we need. 30 undodgeable merciless proccs from zergs.
IzakiBrotherSs wrote: »exeeter702 wrote: »I honeslty feel like in pvp its more effort than its worth, especially in console. On pc at least i have timers to better line it up. But still having to hit twice the amount of attacks due to dodge to trigger it and then having it not fire at all or when it does fire, it gets dodged as well.
Thankfully its getting some kind of rework. Im curious what they are going to do with it.
Dodged light and heavy attacks count towards Assassin's Will.
IzakiBrotherSs wrote: »exeeter702 wrote: »I honeslty feel like in pvp its more effort than its worth, especially in console. On pc at least i have timers to better line it up. But still having to hit twice the amount of attacks due to dodge to trigger it and then having it not fire at all or when it does fire, it gets dodged as well.
Thankfully its getting some kind of rework. Im curious what they are going to do with it.
Dodged light and heavy attacks count towards Assassin's Will.
TX12001rwb17_ESO wrote: »They should just make it a passive ability that procs with every 4th light or heavy attack.