Gahmerdohn wrote: »Hello everyone,
First of all I want to mention that I'm already aware of the fact that Mag NB tanks (sap tanks) are actually way better .
The problem for me with that is the sides-build available . Tanks aren't always needed in all fights , even if it's just for questing I'd like to have a secondary DD build and that's the problem , I never enjoyed playing as a magicka caster in MMOs . If I play as a Sap Tank (magicka) I'd have to play a magicka DD build as well .
With that being said I'd like to know if there's a viable way to build a stamina based NB tank . I don't pretend to do the headquarters with him, I just want to be able to clean all the PVE content .
In short, this is my setup:
Race: Khajiit
Mundus: Lord
Consumable: maximum health & stamina food
Stats: 15K magicka | 35K health | 27K stamina
Gear: 5 Brands of Imperium 5 Tava's Favor 2 Swarm Mother 1 Light /1 Medium /5 Heavy, infused on big pieces and sturdy small ones, prismatic defense enchants, infused weapons, crusher enchant on front bar, weakening on back bar
Skills:
Front bar: Pierce Armor | Heroic Slash | Absorb Magic | Swallow Soul* | Bone Surge || Bolstering Darkness
Back bar: Inner Rage | Razor Caltrops | Resolving Vigor | Refreshing Path** | Mirage*** || Aggressive Warhorn
*this skill is slotted just for the passive - Minor Vitality (+8% healing received)
**used to activate Barrier passive that gives Major Resolve and Ward, duration extended based on heavy armor pieces worn
***gives Minor Resolve and Ward and Major Evasion, which allows Tava's Favor to proc
Note:
Tested mine to the breaking point, in fact past it, which was veteran Bloodroot Forge no-HM without healer, I could have probably do HM with healer. So it's workable unless you venture into the hardest veteran DLC dungeons and veteran trials. Note that this character is first and foremost a damage dealer, and most of his gear is dedicated towards that role, which he can fulfill quite well, and only the gear and mundus change for the tanking role. This setup is just made so I can farm undaunted keys from pledges faster, since most people in my guild search tank for those.
RavenSworn wrote: »In short, this is my setup:
Race: Khajiit
Mundus: Lord
Consumable: maximum health & stamina food
Stats: 15K magicka | 35K health | 27K stamina
Gear: 5 Brands of Imperium 5 Tava's Favor 2 Swarm Mother 1 Light /1 Medium /5 Heavy, infused on big pieces and sturdy small ones, prismatic defense enchants, infused weapons, crusher enchant on front bar, weakening on back bar
Skills:
Front bar: Pierce Armor | Heroic Slash | Absorb Magic | Swallow Soul* | Bone Surge || Bolstering Darkness
Back bar: Inner Rage | Razor Caltrops | Resolving Vigor | Refreshing Path** | Mirage*** || Aggressive Warhorn
*this skill is slotted just for the passive - Minor Vitality (+8% healing received)
**used to activate Barrier passive that gives Major Resolve and Ward, duration extended based on heavy armor pieces worn
***gives Minor Resolve and Ward and Major Evasion, which allows Tava's Favor to proc
Note:
Tested mine to the breaking point, in fact past it, which was veteran Bloodroot Forge no-HM without healer, I could have probably do HM with healer. So it's workable unless you venture into the hardest veteran DLC dungeons and veteran trials. Note that this character is first and foremost a damage dealer, and most of his gear is dedicated towards that role, which he can fulfill quite well, and only the gear and mundus change for the tanking role. This setup is just made so I can farm undaunted keys from pledges faster, since most people in my guild search tank for those.
You make me want to change my Stam nb dps to a tank back again lol.
Just a note as well, include swallow soul as part of a rotation as well as it also helps with ult generation with the transfer passive in siphon tree. If you can slot in leeching strikes, that would be even better as it gives better returns than just a slotted minor vitality passive.
I love bone surge but I think I prefer it on a healer than a tank, since the synergy is the one that procs the 100%health damage shield, rather than the ability itself. This works really well for a tank to activate the synergy as that would be a 35k health damage shield.
Every suggestion is welcomed.
You would probably need the mazzatun set(undaunted)? All tanks will want that major armour buff at all times and even by having 15k magic you wont be able to keep that major buff up at all times if I can remember correctly. It increases the duratiom with each heavy piece worn? So yeah, mazzatun just slaps that passive in the face and says stfu I want automatic,which in short just makes life easier for a stam nb tank. If you go the passive way use engine guardian, no doubt. So now what will be your two 5 piece options? I say hist bark, the one where you block and get major evasion. No need to run shuffle and drain your stam because you arent a dk with infinite sustain. If you can sustain with shuffle go tavas for more utility for your group? All crafted all simple and easy(craft those with 1h and shield!). You will need another 5p set, and honestly I would say use mazzatun(5p one)...i use it for fun on my dk but never need it, its like a last stand; google it. That set is hard to farm I admit, so if not that just go with ebon? Easy to farm and its great. Im running blanks on jewelry tanking sets around your level to get, maybe black rose in jewelry and two body pieces? Im just figuring out sustain wise what will help...make sure you call for those shards lol..Good luck (defending/decisive/infused are best for weapons and for shields try reinforced or infused. I would go defending and reinforced personally).
RavenSworn wrote: »In short, this is my setup:
Race: Khajiit
Mundus: Lord
Consumable: maximum health & stamina food
Stats: 15K magicka | 35K health | 27K stamina
Gear: 5 Brands of Imperium 5 Tava's Favor 2 Swarm Mother 1 Light /1 Medium /5 Heavy, infused on big pieces and sturdy small ones, prismatic defense enchants, infused weapons, crusher enchant on front bar, weakening on back bar
Skills:
Front bar: Pierce Armor | Heroic Slash | Absorb Magic | Swallow Soul* | Bone Surge || Bolstering Darkness
Back bar: Inner Rage | Razor Caltrops | Resolving Vigor | Refreshing Path** | Mirage*** || Aggressive Warhorn
*this skill is slotted just for the passive - Minor Vitality (+8% healing received)
**used to activate Barrier passive that gives Major Resolve and Ward, duration extended based on heavy armor pieces worn
***gives Minor Resolve and Ward and Major Evasion, which allows Tava's Favor to proc
Note:
Tested mine to the breaking point, in fact past it, which was veteran Bloodroot Forge no-HM without healer, I could have probably do HM with healer. So it's workable unless you venture into the hardest veteran DLC dungeons and veteran trials. Note that this character is first and foremost a damage dealer, and most of his gear is dedicated towards that role, which he can fulfill quite well, and only the gear and mundus change for the tanking role. This setup is just made so I can farm undaunted keys from pledges faster, since most people in my guild search tank for those.
You make me want to change my Stam nb dps to a tank back again lol.
Just a note as well, include swallow soul as part of a rotation as well as it also helps with ult generation with the transfer passive in siphon tree. If you can slot in leeching strikes, that would be even better as it gives better returns than just a slotted minor vitality passive.
I love bone surge but I think I prefer it on a healer than a tank, since the synergy is the one that procs the 100%health damage shield, rather than the ability itself. This works really well for a tank to activate the synergy as that would be a 35k health damage shield.
As I mentioned, the description I gave was a short one. I will go into detail further:
Well all my characters are able to do multiple roles, just changing Mundus and gear; most have multiple gear setups for their designated role(s). CP wise Tank and DD setups are not that different, red CP is basically the same on all characters, I allot 48 CP in Shadow Ward on all characters, since block cost reduction is good even for DD or healer and the rest, like Warlord are also useful regardless of role, I split the rest between Tenacity and either Arcanist or Mooncalf depending if the character is stamina and magicka. Blue CP are where the differences between magicka and stamina are largest, but they don't really make much of a difference for tanks since you aren't supposed to deal damage. In this particular case CP in Precise Strikes are quite useful, since they increase the critical healing from Vigor, and work quite well with Carnage racial passive.
I tried using Leeching Strikes as tank, but the return is simply not worth it since that skill is only used effectively it if you weave light attacks all the time, which isn't really the case for a tank that has very little openings in some of the fights; it's totally worth it on DD since that rotation depends a lot on weaving due to Relentless focus. On tank stamina return comes mostly from well timed heavy attacks, which of course benefit from CP in tenacity - all my chars have 64 there - as well Heavy Armor: Revitalize. That skill was worth slotting on a tank back in the day before Morrowind, when it could return both resources on any attack, hence the "sap-tank" builds of yore.
I do in fact use Swallow Soul as a magicka dump from time to time, to generate ultimate trough Siphoning:Transfer and increase my healing done a bit trough Siphoning:Soul Siphoner, since I only use magicka for keeping up the buffs from the back bar. Also what I forgot to mention is that Refreshing Path works as an aggro generator when you grab trash, just like any other ground based AoE and also grants Major Expedition which is quite useful in some fights where you need the mobility.
As I said, the build is quite good for most content, including older DLC dungeons - have tanked vICP, vWGT, vRoM and vCoS on hard mode without much trouble, and sometimes even without healer support, but in fights like Earthgore Amalgam the incoming damage is simply too high, and without healer support I have trouble keeping my health up, until the next boss heavy attack comes. In that fight you must stay at full health at all times since otherwise you die, so I had to roll dodge a lot to be able to get it done. Also I wouldn't recommend it in fights where you have to perma-block, like the axes in vAA since there isn't any way to restore stamina reliably while blocking - I explained why Leeching Strikes is ineffective.
I want sets which process when I get damage not when I do damage .